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Oculus Rift's Recommended PC Specs, Resolution Announced

Here's the setup you'll need to get the "full Rift experience."

187 Comments

While Oculus VR is still keeping the Oculus Rift's price under wraps, the company on Friday cleared up another major lingering question about the device. In a blog post, Oculus revealed the Rift's recommended PC specifications. To get the "full Rift experience," the following system setup is recommended.

No Caption Provided
  • NVIDIA GTX 970 / AMD 290 equivalent or greater
  • Intel i5-4590 equivalent or greater
  • 8GB+ RAM
  • Compatible HDMI 1.3 video output (required)
  • 2x USB 3.0 ports (required)
  • Windows 7 SP1 or newer (required)

"The goal is for all Rift games and applications to deliver a great experience on this configuration," Oculus explained. "Ultimately, we believe this will be fundamental to VR's success, as developers can optimize and tune their game for a known specification, consistently achieving presence and simplifying development."

Previously, Oculus vice president Nate Mitchell said about the Rift's system requirements: "You're going to want a nice gaming rig. We're not talking about a high-end, crazy computer, but something that would run modern games well today."

For a much deeper dive into Rift's PC requirements, check out this detailed blog post from Oculus chief architect Atman Binstock. He says the configuration mentioned above "will be held for the lifetime of the Rift," and notes that price should drop over time if you need to upgrade your existing setup.

Binstock also revealed resolution details for the Rift consumer model.

"On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second," he explained. "At the default eye-target scale, the Rift's rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering.

Read Binstock's full blog post here.

The Rift consumer model launches in the first quarter of 2016, meaning it will arrive before April. As mentioned above, pricing has not been announced, but Oculus said today that fans can expect "more news" about the device in the lead-up to E3 next month.

Joining Rift next year will be Sony's PlayStation 4 headset, Project Morpheus. Meanwhile, the ViveVR headset, from Valve and HTC, is due to launch later this year. Pricing for both headsets has not been announced.

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jimrhurst

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I'm just glad to see my PC can run it with a gpu upgrade. I can wait til it releases, and bite the bullet on a Rift and a GPU in one gulp, but not have to upgrade the rest of the rig. Excellent...

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drewjbx

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GTX 970? Dont see this going mainstream anytime soon... thats ok tho

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merrickx

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@drewjbx: What do you define as "mainstream"? Currently, with a little conservative extrapolation, there are roughly 12 million to 15 million registered Steam users that could utilize these devices. In terms of gaming industry and gamer markets, if about half of the hardware capable Steam users buy one over the next few years, that's fairly mainstream.

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Cytozen

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@drewjbx: It's about a year away, this is talking in current specs, by then the 970's will probably be hella cheaper..

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Hendlton

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I don't know what is equivalent to Intel i5-4590 so is an AMD FX 6300 enough?


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Avatar image for deactivated-58a78a043e9d4
deactivated-58a78a043e9d4

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@Hendlton: Not really. The 6300 wasn't even good in its own generation.

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Hendlton

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@pongley@Hendlton: Oh, well, the article said that a really good GPU is needed and explained why but why is a really good CPU needed?

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death4us2

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Ok raise your hand if you think you can play Witcher 3 while using the VR. Don't forget you need the power to run both at recommended specs at the same time.

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Loki-1976

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@death4us2: You can run the PC version of Witcher 3 on a PS4, since they are 100% IDENTICAL. Only difference is your monitors resolution and how many FPS you get.


They are literally identical. CDPR did the biggest bitch-slap to the face of PC gamers in history.

I have never seen such parity in my life of PC gaming since mid 90's. Yes that old.


The supposed "champions of the PC". CDPR needs a huge backlash for this crap.

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ark13700

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VR sex scenes

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deathstream

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Those specs are too high for mass adoption.

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DanielL5583

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@deathstream: I don't think they were really going for mass adoption in the beginning, though...

That, and 970s aren't all that rare anyway.

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Hendlton

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@deathstream: Yup, you literally need a top of the line computer to run this.


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Brockelley

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@Hendlton@deathstream: nah you don't. You can build that pc for $700, and guess what.. in less than a year a new generation of CPU and GPU are coming out and DDR4 will be cheap enough to be adapted by the masses. Meaning when the rift comes out, you can build a pc for $600 or so.

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floridaskater05

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@Hendlton@deathstream: Well upgrade or gtfo

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taker254isback

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I think the Occulus Rift should have built in GPU or APU or something to help render all of them pixels

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Hendlton

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@taker254isback: That's impossible with the size of it without cooking your head off or having a 3000 RPM fan running and sounding like you have a beehive on your head and also don't forget that the price would at least double if not more.

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OKMarshall

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@Hendlton@taker254isback: The Morpheus by Sony does exactly that (has an

external computer box thing) so that you can play PS4 games in VR.

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StokeMeAClipper

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@Hendlton@taker254isback: Will make perfect sense when Beehive Simulator 2016 comes out.

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sknight175216

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@Hendlton@taker254isback: LMAO

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taker254isback

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The new AMD 3xx series has the" TECH" to run VR

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Intellijosh

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Check on all fronts - time's up, let's do this LEEROOOOY JENKINNNNNS

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Zloth2

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@Intellijosh: Oh god, did he just go in?

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sephsplace

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@Zloth2@Intellijosh: stick to the plan


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digitm64

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They also need to fix stupid things such as in Project Cars shadows are disabled when playing on the Rift. I only accept it right now because it's a not a final release, however on release it will be unacceptable to have game graphic settings disabled. I don't buy games to disable graphical features.

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Hendlton

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@digitm64: Even if they do that, there will always be a way of enabling it but they won't do that because that wold just be stupid.


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xwulfd

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no problem with specs , the problem is the people who has prescription glasses =(

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Zloth2

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@xwulfd: Shouldn't be a problem. The Rift is big enough to fit over them as long as you don't have monster glasses from the 90's. Do some googling and I think you'll find a few previews from people wearing glasses. The screens will be CLOSE, though, so I expect folks with "progressive" lenses will only be able to see out the bottom unless they pick up a special pair.

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streamline

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Forget the PC requirements, OR needs to put out recommended glasses requirements.

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GamerX614

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@xwulfd:

Contacts?

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digitm64

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@gamerx614@xwulfd: Or laser eye surgery. Had that done last year so no more glasses required :)

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lostn

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That's a pretty high barrier to entry. No PC game that required these specs would sell very well. Now you have an entire platform depending on it. Good luck VR.


The only way I can see VR working is if Microsoft bundled VR with the Xbox like they did with Kinect 2.0 and ate up the cost of the VR headset, which isn't likely to happen, but if anyone had the money to make it happen it would be MS.

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Zloth2

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@lostn: No game that required those specs NOW would sell well. This is still at least half a year away. SkyLake and the next round of video cards will be out by then. Plus it's not a game - they don't need to make the majority of their sales in the first month.

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Coryo61827

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Soooo would this not work on a MacBook? I was kinda hoping the oculus rift would be more portable so I could lug it around with my MacBook and share the experience with friends at their places.

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Spartan_418

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@Coryo61827: No laptop is currently powerful enough for Rift

And it will only have Windows compatibility at launch

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GraveUypo

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@Spartan_418@Coryo61827: untrue. you just won't be able to max the resolution and play current games at high settings. heck if you have a really shit pc would could just load some old games and play them. even cellphones can handle that.

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Spartan_418

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@GraveUypo: Go read the blog post << LINK REMOVED >>

There's a technical reason laptops aren't supported, has something to do with the way a laptop's HDMI output works

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Coryo61827

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Wow, that is so disappointing.

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OKMarshall

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@Coryo61827: If it was macbook compatible you'd only complain when it wasn't able to provide you with a good experience. It's better that it requires half decent specs so that everyone who plays it is enjoying the experience as it was intended to be seen.

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Spartan_418

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GTX 970 and i5 3570k

Might need to upgrade a bit :/

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lostn

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@tframp420: Your specs are below what occulus requires. Sorry. The i7 is a 3rd generation processor, the i5 they require is a 5th generation cpu.

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Intellijosh

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@lostn: His i7 is still quite a bit better then the i5. It's not as simple as generations... Sorry

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deactivated-58a78a043e9d4

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@lostn@tframp420: It doesn't require that particular model or higher, it requires one of equivalent power or more. It doesn't require a GTX 900 series or AMD 200 series either, those are just the most recent models used as power benchmarks.
By the way, it's 4th gen, not 5th.

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Ludakriss

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@lostn@tframp420: Wow. I didn't know that. A bit confusing. I suppose that's what happens when one doesn't follow the latest news about pc developments.

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DarkReign2022

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I come up just a bit short on the CPU, but I'm good on the rest of it. Bring it on!


Why two USBs though? That might actually be problematic since my Mouse/Keyboard, my speakers, and my Wifi Adapter, and my Xbox One Controller are all running through USB. I only have one slot left unless I buy a splitter...

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Intellijosh

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@DarkReign2022: one usb for the oculus and one for the camera. Atleast thats the way my Oculus DK2 is set up

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