Oculus Rift Creator Admits VR Is Still "Pretty Expensive, Relatively Primitive"

"I don't expect everyone to be interested in VR as it is today."

31 Comments

Virtual reality is no doubt an exciting technology, but it's not without its skeptics. The doubters--of which there are many--are right about some things, Oculus Rift creator Palmer Luckey says. The 22-year-old admits that the technology, as it exists today, is nothing more than a "pretty expensive, relatively primitive proof of concept." But he's sure that the promise of total immersion will one day be realized, perhaps without a clunky headset, too.

In a recent interview, we asked Luckey what he would say to someone who doubts the appeal of virtual reality. "First, I would have to ask them, 'Have you tried it?' If they haven't tried it, the only response would be, 'OK, we can't have meaningful discussion until you've tried it,'" he explained. "Then we are both on the same playing field. We both understand what we're talking about."

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

For those who have tried virtual reality and still don't think it's going to be a big deal, Luckey said they will eventually change their minds as the technology gets cheaper and the quality of content improves.

"If they have tried and they still say, 'No, this is never going to be interesting,' I would say I think it's just a matter of time, quality, and cost," he explained. "Eventually, the cost will be so low and the quality will be so high, and the breadth of content will be so wide that it's almost impossible to imagine anyone but the most diehard luddite saying, 'I have no use for virtual reality.'"

Luckey listed off some potential uses of virtual reality that could appeal to almost anyone, including watching an NFL game, hanging out with friends, going on a "virtual vacation," or watching movies. In addition, numerous times in our interview, Luckey mentioned his hope that virtual reality headsets will one day take the form of unthered glasses, not unlike what people wear today. He also believes that, eventually, virtual reality headsets--or glasses--will be available for free.

"I find it hard to believe that there will be meaningful critics that actually say, seriously, that this technology will never be interesting," Luckey said.

"It's almost impossible to imagine anyone but the most diehard luddite saying 'I have no use for virtual reality'" -- Luckey

"Now, they could argue that, 'I don't believe there would be a breadth of content because it won't take off.' Or, 'I don't believe that the cost will go down because nobody is going to care about it and you'll stop innovating,'" he added. "And they might be right about that in the short term. I don't believe they will be right. But I'll concede that they could be right. But in the long-run, it's impossible to stop [VR]. At some point, technology will advance to the point where VR comes along for free.

"I don't expect everyone to be interested in VR as it is today, which is honestly a pretty expensive, relatively primitive proof of concept compared to where we want it to be, where science-fiction depicts it. But it is inevitable that it will become better."

The first consumer model Oculus Rift headset, which comes with an Xbox One controller, launches in early 2016. Oculus has also created a unique controller called Oculus Touch, which you can see more of in the video above. Pricing has not been officially announced, but Oculus has said you should expect to pay around $1,500 for an "all-in" setup.

Oculus recently made headlines with a Time magazine cover which depicted a shoe-less Luckey wearing his famous virtual reality headset while jumping in the air in front of a beach. The Internet promptly ridiculed the goofy Time Magazine Oculus Rift cover and turned it into a beautiful meme.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 31 comments about this story