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Nvidia GeForce GTX 1080 Ti Review

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The GeForce GTX 1080 Ti is the fastest graphics card we’ve ever tested.

When Nvidia released its GeForce GTX 1080 graphics card last May, it blew me away. It was by far the fastest GPU I’d ever tested. It outperformed 2015’s $1,000 Titan X and often eclipsed two GeForce GTX 980s in SLI. With the GeForce GTX 1080 Ti, Nvidia asserts that its new graphics card performs 35 percent faster than the GTX 1080. This would make it the biggest performance leap a Ti card has offered over its base model. It’s a lofty claim that I’ll test in this review.

Nvidia asserts that its new graphics card performs 35 percent faster than the GTX 1080.

Design

The Nvidia GeForce GTX 1080 Ti uses the same external chassis as the GTX 1080 before it. It’s still a two-slot card that’s 10.5 inches long and 4.3 inches tall. The Founders Edition of the card, which I’m reviewing here, still uses a radial cooler. Like the GTX 1080, you can remove a portion of the back plate to improve airflow in compact SLI setups. Nvidia did remove the DVI port this time around to provide more cooling surface area for the GPU. This leaves you with three DisplayPort connections and one HDMI port. The box does come with a DisplayPort-to-DVI adapter, however.

The GTX 1080 Ti has a much higher 250-watt TDP than the GTX 1080’s 180-watt equivalent. As a result, the Ti features a six-pin and eight-pin power connector. Nvidia recommends a 600-watt PSU to power the card.

Specs

The GeForce GTX 1080 Ti is like a souped-up version of the GTX 1080. It’s still based on a 16nm FinFET production process and is based around Nvidia’s power-efficient Pascal micro-architecture, but has more of almost everything. It has more CUDA cores, texture units, and video RAM. The only area where it lags behind is in core and boost clock speeds. See comparative spec chart below.

Nvidia GeForce GTX 1080 TiNvidia GeForce GTX 1080Nvidia GeForce GTX 1070Nvidia GeForce GTX 1060AMD Radeon RX 480
CUDA Cores/Stream Processors35842560192012802304
Texture Units22416012080144
ROPs8864644832
Core Clock1480MHz1607MHz1506MHz1506MHz1120MHz
Boost Clock1582MHz1733MHz1683MHz1708MHz1266 MHz
Memory Clock11Gbps GDDR5X10Gbps GDDR5X8Gbps GDDR58Gbps GDDR57/8Gbps GDDR5
Memory Bus Width352-bit256-bit256-bit192-bit256-bit
VRAM11GB8GB8GB6GB4/8 GB
Transistor Count12B7.2B7.2B4.4B5.7B
Teraflops11.348.96.53.85.8
TDP250W180W150W120W150W
Manufacturing Process16nm FinFET16nm FinFET16nm FinFET16nm FinFET14nm FinFet
ArchitecturePascalPascalPascalPascalGCN 2.0
GPUGP102GP104GP104GP106Polaris 10
Launch Date3/10/20175/27/20166/10/20167/19/201606/29/16
Launch Price$699$599/$699$379/$449$249/$299$200/$240

Note: These are the cards I’ll be testing the GTX 1080 Ti against. Specs like stream processors, CUDA cores, and core clocks, etc. should only be used as a frame of reference against other cards within the same GPU family for any apples-to-apples comparisons.

Here's a photo of the GTX 1080 Ti's exposed GPU and PCB.
Here's a photo of the GTX 1080 Ti's exposed GPU and PCB.

Arguably the biggest bump Nvidia has added to the Ti is the extra 3GB of GDDR5X video RAM, which brings the total VRAM to 11GB. The company also incorporated equalization and optimization techniques to boost the video memory frequency from the GTX 1080’s 10Gbps solution to 11Gbps for the Ti. Coupled with this larger frame buffer, the GTX 1080 Ti has a beefier 352-bit memory interface, which allows peak memory bandwidth to top out at 484GB/s.

The GeForce GTX 1080 Ti is like a souped-up version of the GTX 1080.

Benchmarks

To ensure benchmarking consistency, I’m using the same system that I used to review the GTX 1080, 1070, 1060, and RX 480. It’s equipped with an Intel Core i7-5930K Haswell-E CPU clocked at 3.9GHz, coupled with 16GB of DDR4 RAM clocked at 2133MHz running in quad-channel mode.

To provide the widest data set possible, I’m going to test the card against all the aforementioned graphics cards using the same suite of synthetic, VR, and game benchmarks. These tests encompass three resolutions (1080p, 1440p, and 4K). I also ran each benchmark at their respective max settings to really put the cards through their paces.

I’ve also added a chart for newer titles or games that don’t have built-in benchmarks at the tail end of each section below. These segments aren’t meant to compare the GTX 1080 Ti against other cards, but to give you a real-world snapshot of how the GPU handles an assortment of newer games. I used FRAPS to record average frames-per-second data whenever a built-in benchmark was not available.

1080p Benchmarks

No Caption Provided

Starting things off, the GeForce GTX 1080 Ti performs 30 percent better than the GTX 1080 in this synthetic DirectX 11 test. While this represents the largest lead that the Ti has over the GTX 1080 at 1080p, it falls short of Nvidia’s 35 percent improvement claim. But, *spoiler warning* you’ll notice the Ti pull ahead more at higher, more graphically demanding resolutions.

No Caption Provided

In the Unigine Valley synthetic graphics benchmark, the Ti outperforms the GTX 1080 by 11 percent. While that’s a definitive win for the Ti, it represents a more modest gain.

No Caption Provided

In the Tomb Raider benchmark at 1080p, the Ti outperforms the GTX 1080 by three percent, which is underwhelming. If there’s any consolation prize, it’s that the card still got an incredibly high 175 average FPS, which is higher than most high-refresh rate monitors.

No Caption Provided

Surprisingly, the GTX 1080 outperformed the Ti by 3.8 percent here. This is the only test in my suite of benchmarks where the GTX 1080 was able to beat the Ti. That’s not a huge loss, and the Ti was still able to produce an incredibly high 154.5 average FPS, but it’s still a loss. At this relatively low resolution, it’s possible that this Unreal Engine game simply isn’t graphically grueling enough to bring the best out of the Ti, which allows the GTX 1080's slightly higher clock speeds squeak out the win. You’ll notice the tide start to change at higher resolutions.

No Caption Provided

Shadow of Mordor is slightly more graphically demanding than BioShock Infinite. At 1080p, the Ti was able to beat the GTX 1080 by 20.2 percent.

No Caption Provided

Metro Last Light is the most graphically taxing benchmark in our stable. Regardless, it approached nearly 100 average FPS here, which gives it a 22.6 percent lead over the GTX 1080.

No Caption Provided

As you can see from the results, the GTX 1080 Ti has no issues running some of the latest and most graphically demanding games at 90 FPS average and above.

1080p Conclusion

While the Ti greatly falls short of Nvidia’s lofty claims for the card at 1080p, my results ultimately show that the card is still grossly overkill for standard HD panels. The DX12 version of Rise of the Tomb Raider represented its stiffest test, but even with everything maxed out, it was still able to run at over 90 average FPS.

1440p Benchmarks

No Caption Provided

In Unigine Valley, the Ti increased its lead over the GTX 1080 from 30 percent at 1080p to 34.8 at 1440p. This puts it inline with Nvidia’s assertion of 35-percent performance improvement over the non-Ti version.

No Caption Provided

Whereas the Ti only beat the GTX 1080 by three percent in Tomb Raider at 1080p, at 1440p, the Ti was able to increase its lead to 21.8 percent.

No Caption Provided

As you may recall, the GTX 1080 narrowly beat the Ti at 1080p. The tables turn at 1440p, however, with the Ti taking a 10.5 percent lead. That’s still not a huge performance jump, but it’s indicative that the Ti needs to be pushed to show its true potential.

No Caption Provided

With a 143.3 average FPS, the Ti outperforms the GTX 1080 by 35.7 percent. This puts it right inline with Nvidia’s performance claim.

No Caption Provided

Metro Last Light at 1440p gives the Ti its biggest performance lead yet with a 38.8 percent advantage over the GTX 1080. This allows the GPU to produce a higher-than-60 average FPS.

No Caption Provided

The Ti was able to run every single game here above an average 60 FPS with the highest settings enabled, with the exception of Rise of the Tomb Raider. There, it averaged frame rates in the mid to high 50s, which is still highly playable.

1440p Conclusion

Unless you’re running a high-refresh rate monitor, the GTX 1080 Ti is largely overkill for 1440p. The extra performance headroom shows that the card is better suited for even higher resolutions. At 2560x1440, it should be able to max out every single game you throw at it with smooth frame rates.

Unless you’re running a high-refresh rate monitor, the GTX 1080 Ti is largely overkill for 1440p.

4K Benchmarks

No Caption Provided

Moving up to 4K (3840x2160p), the Ti’s potential really comes into view with its 47.5 percent lead over the GTX 1080 in Tomb Raider. This is a lead we haven’t seen at lower resolutions.

No Caption Provided

BioShock Infinite gave the GTX 1080 Ti its stiffest test at 1080p and 1440p, and while that’s still the case at 4K, with its 36.9 percent advantage over the 1080, it’s inline with Nvidia’s performance assertion for the card.

No Caption Provided

Whereas the GTX 1080 slightly missed the 60 FPS average threshold, the GTX 1080 Ti had no issues averaging above 80 FPS. This represents a 39.8 percent win for the Ti.

No Caption Provided

Up until now, no GPU has been able to garner an above 30 FPS average in the graphically-demanding Metro Last Light benchmark at 4K. The GTX 1080 Ti is the first card to break this barrier. With its 36.3 average FPS, it outperforms the GTX 1080 by 88 percent. It took me several runs to accept this fact. It’s possible the that Ti’s larger, faster frame buffer may have removed a performance bottleneck and allowed the GPU to leapfrog the competition. To add more perspective, the Ti was 118 percent faster than the GTX 1070, which is incredibly fast in its own right. It was also over 200 percent faster than the GTX 1060, and was 290 percent as fast as AMD’s RX 480. That’s crazy.

Up until now, no GPU has been able to garner an above 30 FPS average in the graphically-demanding Metro Last Light benchmark at 4K. The GTX 1080 Ti is the first card to break this barrier.

No Caption Provided

The GTX 1080 Ti is able to max out Battlefield 1 at 4K with above 60 average FPS. Rise of the Tomb Raider is the only game to make its average FPS dip below 30, though it did get relatively close in what is a not-very-well-optimized port.

4K Conclusion

4K really allows the GTX 1080 Ti to flex its muscles. Other than unoptimized ports, it should be able to max out the most graphically-demanding games with playable frame rates. This is an incredible accomplishment for a single graphics card.

VR Test

No Caption Provided

In Valve’s SteamVR Performance Test, the GTX 1080 Ti produced a 20462 score. This is the highest score I’ve ever seen in this benchmark. The Ti beats the GTX 1080 by 47 percent here, which was the best VR card that I’ve tested up until this point.

GTX 1080 Ti Temperatures, Noise, and Overclocking

Running the Unigine Valley benchmark at 1440p, the GTX 1080 Ti stayed super quiet, though its temperatures did get moderately warm hitting 84 degrees Celsius. This is six degrees C shy of the card’s thermal limit.

In terms of overclocking, Nvidia asserts that the card’s core clock can reach over 2GHz. On stage at GDC 2017, company CEO Jen-Hsun Huang showed the card hitting a 2038MHz core clock, a 5603MHz core clock with a 66 degree C GPU temperature. I attempted to recreate those results.

To do this, I cranked the card’s fan to 100 percent. While that makes the card blisteringly loud, I wanted to mitigate any thermal bottlenecks. Using EVGA’s Precision X overclocking software, I also set power voltage to 120 percent and added an additional 20 percent of over voltage for added stability. With these metrics, I was able to reach the exact same clock speed and temperatures running Unigine’s Valley benchmark.

While it did increase my average frame rate, it only boosted performance by 2.4 percent. Your mileage may vary depending on the game/application. In general, your overclocking results will vary as all GPUs, even those within the same SKU, overclock differently.

Conclusion

When I take the average of my 16 benchmarks, the GTX 1080 Ti performs 30.2 percent better than the GTX 1080. That’s lower than Nvidia’s lofty 35 percent claim, but it’s important to keep in mind that this is a card that’s geared for higher resolutions, like 3840x2160p. At 4K, the Ti beat the GTX 1080 by a stunning 53 percent in my tests.

No Caption Provided

The GTX 1080 Ti shattered nearly every benchmark I threw at it while being a very quiet card. At $699, it isn’t cheap, but it’s still a great value given the performance.

The GTX 1080 Ti should be able to max out the most graphically-demanding games at 4K with playable frame rates.

If you told me last year that we’d get a card this fast by now, I would have called you crazy. As I noted in my GTX 1080 review in 2016, I thought it wouldn’t be until Nvidia’s Volta GPU micro-architecture that we’d get a card that could truly handle 4K this well. The GTX 1080 Ti proved me wrong. It’s that good.

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jimmythang

Jimmy Thang

Hi! I'm Jimmy Thang and I'm GameSpot's Tech Editor!

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Jonnyboy696969

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I really really wish you guys would add some older GPU's in when doing any sort of comparisons. How about a R9 290 and R9 290x, 980 and 970. That's what most people are probably still running on anyways. It make realistic comparisons much easier for I believe, most people. Only doing current generation GPU's is kind of limiting it's scope and accessibility.

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ptown58

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was disappointed in the 1080 (coming from a 980ti), dont see this being much better

20fps over a 1080 .... maybe (sticking with my 1080, nvidia milking)

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deactivated-5ed679841254d

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$699 for absolute 4K gaming? Yeah I consider that cheap. Count me in! Amazing.

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esqueejy

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Finally! I GPU that makes me think it might be time to stop waiting to build my 4K rig.

Any reports about how this thing performs in SLI compared to just the single unit?

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nickpeck36

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@esqueejy: Are there any games that even utilize sli at all these days? SLI is pretty pointless anymore imo, I wouldn't waste the money.

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lilkwarrior

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Edited By lilkwarrior

@nickpeck36@esqueejy: Hi, that's extremely false. With Direct X 12 games that enable the explicit multi-GPU option, there's at least 92% scaling; see Rise of the Tomb Raider: https://us.hardware.info/reviews/7270/13/nvidia-geforce-gtx-1080-ti-review-incl-sli-faster-card-for-the-same-price-benchmarks-dx12nrise-of-the-tomb-raider

The rule of thumb has always been to use SLI as a good option if you intend to do production work or resolutions associated with Ultra-wide 1440p or 4K for YEARS.

There's no way I'd game on my ultra-wide, 100hz G-Sync monitor without SLI or be productive at work.

Note that SLI has always been primarily a professional option rather than a gaming one until Nvidia popularized it being a justifiable thing that ultimately depends on developers not being lazy with their programming (as with all apps).

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ptown58

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@nickpeck36: $700 for 10-20fps cwazy

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deactivated-5ed679841254d

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@nickpeck36: It's becoming pointless to have SLI unless you have multiple monitors. With the 1080 Ti, SLI is pointless, plus it saves you power.

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lilkwarrior

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Edited By lilkwarrior

@wrestlingdude@nickpeck36: You're wrong. DirectX 12 & VR is meant to enable SLI to have its golden era (GPU per eye is VR nirvana).

You essentially need SLI for playable 4K & Ultra-wide 1440p until maybe 1080TI but benchmarks show it's still needed with a variety of things on.

Until HBM2 + Async compute Nvidia GPUs, this is pretty much always going to be the case; it's not even a mystery anymore

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nickpeck36

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@wrestlingdude: Yup, pretty much :D

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lorddaggeroff

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Titan x $1200 still, and alot of desperate vendors are selling Titan x Maxwell as Pascal, dirty I say.

Lower the TCP please to $550 please, given no person would pay $1200 for a Titan x Pascal ti two 1080.l's.

Really silly nvidia

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DaVillain

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DaVillain  Moderator

Looking at the number of cores in the Ti & TXPascal, I have to wonder where those 1-in-10 best possible print chips went. They're as close to perfect as it's feasible to get, in the Kepler gen they were strictly reserved for Titan boards. With the Maxwell and Pascal boards, however, that doesn't seem to be the case. Either they've hit some kind of stumbling block in the printing of cores on a die, or they've stopped sequestering the best prints for the flagship boards, or they're keeping them back for an as-yet unannounced product.

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Reza_Razor

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Edited By Reza_Razor

Why Bioshock is still on every benchmark?!

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nickpeck36

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@reza_razor: There are so many games that need to get axed from benchmarking lol.

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Howmakewood

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Edited By Howmakewood

Should at least mention that at 1080p you are rather likely to hit CPU bottleneck rather than your GPU running out of juice, especially on poorly threaded games low clock haswell-e is going to hit the wall before gtx 1080 or better does.

You can't really measure cards performance if it's utilization is not at it's peak.

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motopram

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@howmakewood: You do know there are 2k and 4k benchmarks here as well ?

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Howmakewood

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Edited By Howmakewood

@motopram: Yes? Still it should be noted under 1080p section..

the "1080p conclusion" should at least make a note out of it.

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lorddaggeroff

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Are they Ali certified, or locked.

Can you buy via nvideas website for international buyers or not.

And will the Titan Pascal drop in price, bloody better.

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rayo_theking

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All hail my Nvidia 535m ?

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PinchySkree

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Experiental.

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Gamer_4_Fun

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Great review Jimmy. Exciting times, I am personally waiting for Volta 1180 ot 2080 (whatever it is end up being called). I think that card should hit 4K/60 under most cases.

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godfather830

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I keep saying this and I will continue to do so: TURN OFF (or really lower) anti-aliasing at 4K. It's totally unnecessary.

These benchmarks make us think 4K is harder to achieve than it actually is because you're keeping anti-aliasing on maximum.

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TitanG1

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@godfather830: 4K doesn't eliminate jaggies completely, that's a silly myth and I've seen comparison photos to prove it.

Don't turn it completely off, just keep it at it's lowest setting.

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motopram

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@godfather830: yep, totally agree.

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deactivated-5eb6f92daae05

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@godfather830: I agree, I have a GTX 980 and I'm running it at 1440p and I always turn off anti-aliasing...

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illegal_peanut

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A 1080ti and a 1440p 144hz monitor. Would be a perfect match.

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fox_fury

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@illegal_peanut: You know whats better? A 1080ti and a 4k 144hz hdr quantum dot g-sync monitor. :) Coming Q2 2017. https://www.asus.com/bg/Monitors/ROG-SWIFT-PG27UQ/

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DudeBroPartyYo

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@fox_fury: You know whats even better. Sticking with my GTX 980 superlocked and 1080p display :)

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fox_fury

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@dudebropartyyo: Naah bro thats too much! Better go with FX 6600 AGP and 720p CTR display! :)

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DudeBroPartyYo

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@fox_fury: Haha, hey as long as the gameplay is good im all good :D

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SaturatedButter

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Edited By SaturatedButter

Should have benchmarked it with Ghost Recon Wildlands.

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deactivated-5b0457a4d6084

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http://gamingbolt.com/ps5-will-launch-in-late-2018-will-be-more-than-10-tflops-analyst

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RS13

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@Eddie619: Wanna bet?

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deactivated-5b0457a4d6084

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@RS13 I'm really confused about this, but at the same time I'm also excited, I originally thought Fall 2019 for sure, we'll see what happens.

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RS13

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@Eddie619: Frankly, I put almost no stock in that report. It's just some guy speculating as far as I can tell. Also, I don't expect to see a real PS5 for a loooong time. MS is all in on ditching generations for iterative upgrades, and I think that will force Sony to do the same.

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deactivated-5b0457a4d6084

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@RS13: The thing is Damian Thong predicted PS4 Pro and PS4 Slim launches, he has some credibility.

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RS13

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Edited By RS13

@Eddie619: Guess we'll see. It just seems too far fetched for me.

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DudeBroPartyYo

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Sticking with GTX 980 superlocked for a time to come

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SaturatedButter

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@dudebropartyyo:

me too.

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ginxeno

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The thing is, usually when i finally crack my wallet to get this beast, another line up coming in a few months (i.e GTX 1170) with half the price and same performance (or more)

yes, i'm looking at you 980ti vs 1070

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DudeBroPartyYo

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@ginxeno: Its like mobiles phones. Every few months new model thats priced more but its basically the same. just for games, i think getting a new card every 2-3 years should be fine. Im m sticking with GTX 980 superlocked for a time to come. Not many games utilize the latest gpu tech for years. If you are doing heavy video 3D editing i guess i can understand the upgrade every year.

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sbkline

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NIce....I can't wait to see how well it can supersample for my vive.

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Gaminsincepong

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Will AMDs Vega be better? Would like to see some benchmark comparisons because I dont have a clue lol.

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jimmythang

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@gaminsincepong: Vega isn't out yet. AMD says it will be out sometime next quarter. So we'll see then!

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Judeuduarte

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@jimmythang: Well the problem is that the AMD are always better... on paper. Usually they fall short but I've heard that this time they will really deliver... Until real tests I guess there's no way to know

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shamatuu257

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so when it is going to be in gaming laptops?

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DeadPhoenix86

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@shamatuu257: be prepared to pay 5k if they cramp that in a laptop.

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DEVILTAZ35

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@DeadPhoenix86: It would be a while off lol. The TDP would murder a laptop.

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Judeuduarte

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@deviltaz35: Yeah there are already laptops with the egular 1080 but this one seems a bit too much

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