No Man's Sky Dev Explains E3 No-Show, Says "We Can't Mess It Up"

"It’s amazing to see it all coming together."

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The ambitious PlayStation 4 and PC space game No Man's Sky was nowhere to be seen at E3 2016 last week. Don't take the no-show as a sign that the game is in any trouble, however.

Responding a question on Twitter recently, developer Hello Games boss Sean Murray said the studio skipped E3 so it could stay home to work on the game.

Murray shared even more details about the current status of No Man's Sky in a blog post today. He said the team is working "super, super hard" to finish the game, and it's coming along well.

"Every day, the game is getting better and better, and despite all the late nights (and early mornings) we're all working to get it finished and in your hands," he said. "It's amazing to see it all coming together."

"No Man's Sky is the hardest thing I've ever worked on," he added, reiterating something he'd said earlier. "It's even bigger than you can imagine. This is a type of game that hasn't been attempted before, by a smaller team than anyone would expect, under an intense amount of expectation."

Despite all of that, development is "genuinely going well," Murray said. He also praised his fellow developers, calling them the "hardest working, most talented team [he's] ever worked with."

He also stressed that it's important Hello Games nails it with No Man's Sky. "We get one shot to make this game and we can't mess it up," he said.

Additionally, Murray said he's convinced the delay from June to August was the right call. "Thank you so much for your support and patience. The universe will be yours very soon," he said.

In April, Murray talked about why No Man's Sky was almost canceled and shared a story about snubbing Kanye West (sort of). Hello Games recently settled a three-year legal battle over the No Man's Sky name, allowing the title to stay the same.

No Man's Sky is now scheduled to arrive on August 9 in North America, followed by August 10 in Europe, and August 12 in the UK.

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