GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Nintendo Switch Unlikely To Get Acclaimed Puzzle Game The Witness

The Witness might never come to Nintendo Switch.

18 Comments

Braid creator Jonathan Blow's latest game, the well-received puzzle game The Witness, won't be heading to Nintendo Switch, it seems. Blow told Eurogamer that there are no plans currently to port the 2016 game to Switch, but he has a never say never attitude about it. If it were to happen, Blow would likely outsource the project to a different studio because his team is too busy.

"I wouldn't say never," Blow said about the possibility of The Witness coming to Nintendo Switch. "But we worked on that game for a long time. We could have done more ports but I felt like it was a good idea to give the team a break and work on some new things."

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Nintendo Switch Unlikely To Get Acclaimed Puzzle Game The Witness - GS News Update

"We're working on new projects now. We're not really working on ports of The Witness but that could change," he said. "Something could happen. We could outsource it and quality control in-house. But we're not currently doing anything."

The Witness was originally released in January 2016 for PS4 and PC, before coming to Xbox One later that year. An iOS edition was released in 2017.

The Switch is selling really well, so there may come a time when the installed base of the hybrid console is too big to ignore, but it seems it's not at that point yet.

Blow's current project is a game codenamed Sokoban. It's still early days, but Blow sums it up thusly, "It's weird. It's a level-based game. There's a lot of levels. We have a lot more levels than we had last year."

Blow is one of two programmers on the game, while five artists are also on the team. In addition to that work, Blow is apparently creating a new programming language for it, which may explain why it's taking some time. You can watch Blow's presentation from Gamelab in the video embedded above to learn more about Sokoban.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 18 comments about this story