Nintendo Switch Third-Party Developers Are Starting to Announce Games

An Unreal Engine 4 title announced for Nintendo Switch, you say?

127 Comments
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: GS News Update: New Nintendo Switch Third-Party Games Announced

Titles are starting to be announced for the Nintendo Switch, starting with Seasons of Heaven and The Sacred Hero.

An incomplete list of third-party development partners was announced during the Switch reveal, that didn’t include Seasons of Heaven developer, Any Arts Production.

Screenshot courtesy of Gameblog
Screenshot courtesy of Gameblog

Seasons of Heaven is a 2018 Switch-exclusive adventure game based on a French novel of the same name, about Yann, a young boy with Asperger’s syndrome, and his French bulldog Ani. Both characters are playable, and according to a Google-translated article from French game blog Gameblog, the title is currently running on Unreal Engine 4.

We don’t know much about The Sacred Hero from Simplistic at this stage, apart from what can be gleaned from the teaser trailer below. So, it will include a cavern with a sword in a rock, and a sunny forest. Unlike Seasons of Heaven, The Sacred Hero isn’t a Switch exclusive, it’s also slated to release on PC in 2018.

As we reported late last month, it’s possible The Binding of Isaac: Afterbirth+ may also come to the Nintendo Switch, based on a blog post from developer Nicalis.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 127 comments about this story
127 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for ArabrockermanX
ArabrockermanX

I don't think people register indies as third party. I know they are third party technically but most people are talking about major publishers, not indies...

Avatar image for jumbo
Jumbo

Seasons of Heaven seems pretty interesting. The Sacred Hero trailer was so rushed, though. Not a good first impression.

Looking forward to the event in January.

Avatar image for putaspongeon
PutASpongeOn

I'll get the switch given wii u digital games like bayonetta 2, smash bros, mario kart, the wonderful 101, pokken tournament, etc etc, of course also having new games (new ip please)

Avatar image for ArabrockermanX
ArabrockermanX

@putaspongeon:

I don't think it'll be able to run Wii U games, that would require them developing an emulator.

Avatar image for putaspongeon
PutASpongeOn

@ArabrockermanX: I'm talking about digital ala wii u's digital store. I'm fine buying them for the nx and not just imputing the wii u version.

Avatar image for IanNottinghamX
IanNottinghamX

@putaspongeon: Whats an nx?

Avatar image for velcroboy
velcroboy

Baten Kaitos 3 is the only game that will get me to buy this system.

Avatar image for santinegrete
santinegrete

Wait for it, wait for it... (you gonna die old waiting xD)

Avatar image for tlpina
tlpina

I don't get Nintendo... If they were to release a powerhouse, PS4 Pro style machine, they would kill Microsoft and Sony.

I cannot justify spending another 200 to 400 on a console that is an upgrade to my 3 year old phone.

I had NES, SNES, N64, Gamecube, Wii and WiiU. Not even mentioning the DS and its countless variants, but they've managed to 'Switch me off'.

I can no longer justify spending the money just to play Mario.

Avatar image for IanNottinghamX
IanNottinghamX

@tlpina:A powerhouse? You mean a high spec expensive machine? But then who would buy that? Would someone who owns Ps4 and Xbox buy that kind of machine? I seriously doubt it. Why? because they already have a machine like that. Nintendos consoles arent about being powerhouse machines. I think they have the right Idea in playing to their strengths. Its about their ips. The problem with Consoles today is that they compete too directly with Pcs to the point where its hardly worth owning a console. Besides with the Switch its different this time they have another companies involved with it like Dena. They want the Switch to do well also it wont just be a mario machine this time.

Avatar image for hyru99
hyru99

@tlpina: Actually there was leaked info I saw from a vid on youtube. Skyrim remastered is going to going to the switch. So this means its going to be probably as powerful as the normal ps4 or xbox1, but not the enhanced versions.

Avatar image for jumbo
Jumbo

@tlpina: the switch makes more sense to me than just another console focused only on power. It plays to Nintendo's strengths instead of trying to reinvent their image and take from an already established console userbase. Also seems to be taking huge strides towards making itself more appealing to 3rd party devs at the same time, given what reputable sources are saying.

I'm currently gaming on PC and personally, the Switch is looking far more interesting to me than any normal console. If nothing else it should end up being the perfect 2nd system.

Avatar image for The_Last_Paladi
The_Last_Paladi

@tlpina: I think a lot of it has to do with them not thinking only about the Western market but also their market in Japan. In Japan, Consoles are not as big of a deal as handheld, so I think they're trying to do the best of both world (Not that I'm trying to defend them with the Switch, but rather, trying to see where they're coming from).

Avatar image for xolivierx
xolivierx

right...unless you get titles like Resident Evil, Silent Hill, GTA, Dishonored, COD, Bettelfield and titles of the envergure, nobody fracking cares about your pseudo 3rd party games which are in reality half baked indie games

Avatar image for Spustatu
Spustatu

Unless Sacred Hero is a cheap download-only game, I'm not feeling particularly interested right now. It looked like a 3DS game at best in that video. But Seasons of Heaven is looking lovely. Both the boy and the dog as playable is making me think of A Boy and His Blob, which I'm OK with. I'm hoping for something more adventure-y than A Boy and His Blob, though.

Avatar image for pork7
pork7

Now that the Playstation and Xbox are mid-level PCs, this is the only only true video game console. I hope it succeeds.

Heck, I may even buy one if the games are reasonably priced.

Ya hear that Nintendo??? Make the games 50 bucks as opposed to 60 bucks!

Avatar image for ArabrockermanX
ArabrockermanX

@pork7: "mid-level PCs," I think you are being rather generous there...

Avatar image for Simulator_Shock
Simulator_Shock

@pork7: Lmao "mid-level PC's"?

Avatar image for Thanatos2k
Thanatos2k

@pork7: Uh, Nintendo is using cartridges, the most expensive storage medium. If anything, they'll be the first to charge $70 for games.

Avatar image for n0on3
n0on3

@Thanatos2k: I doubt it, since Cartridges are much cheaper nowadays. A 32GB Samsung SD would only set you back around $10 and if they are mass producing it and lowering the speed and/or space, they can drive the cost down even further. Their philosophy is to price everything at an affordable price so that most people would be able to enjoy their games. After all, they did keep their amiibos at a low price (even though it was causing temporary shortages) so that more people would get amiibos in the long run.

Also, why do you hate Nintendo so much? This is like the third one I've replied to.

Avatar image for Thanatos2k
Thanatos2k

@n0on3: Games are much larger than 32 GB nowadays. And the costs of flash memory starts increasing exponentially.

Plus, $10? You know blu-ray discs are PENNIES right? An order of magnitude greater production costs? Yeah, that's gonna drive the game price up.

"Also, why do you hate Nintendo so much?"

Because they're incompetent buffoons who have been making bad game decisions for over a decade now. This handheld instead of a console is just the latest bad decision.

Avatar image for n0on3
n0on3

@Thanatos2k:

"Games are much larger than 32 GB nowadays" Most handheld games aren't that big, and games are only that big because of textures and other high-res files. If the cartridges only contained the files for the handheld mode and the dock downloads and contains the higher-res files, I believe the games can get under 32 GB. Also, all disc-based games are restricted in that if a game only used 500MB, there would be GBs of data left unused and money would be wasted on those unused GBs. Additionally, game cartridges require much less space than discs and Nintendo could make back the money from smaller boxes and packaging as fewer materials are used and more games could be packed in a smaller volume.

"This handheld instead of a console is just the latest bad decision" Isn't it both a handheld and a console?

Avatar image for Thanatos2k
Thanatos2k

@n0on3: "Most handheld games aren't that big"

This is supposed to be a console. Many third party games ARE that big, and if Nintendo can't support modern game sizes, whelp, there goes that third party support again.

"If the cartridges only contained the files for the handheld mode and the dock downloads and contains the higher-res files"

I find that EXTREMELY unlikely, and will never enable the "plug and switch immediately" that Nintendo has been promoting in their videos.

Avatar image for n0on3
n0on3

@Thanatos2k: "will never enable the "plug and switch immediately" that Nintendo has been promoting in their videos"

How would you know that? Are you an ex-nintendo hardware engineer? I believe that all it takes is a simple texture switch, which even the Xbox one is capable of doing instantly (In the case of Halo 5) while still maintaining 60fps.

"Many third party games ARE that big" Only AAA titles that have the higher-res textures, as I said.

Avatar image for Thanatos2k
Thanatos2k

@n0on3: Because I'm a programmer, and there is no such thing as a "simple texture switch" when you have to connect two pieces of hardware together and then transfer data between them!

"Only AAA titles that have the higher-res textures, as I said."

So most of them? Mafia 3 was 43 GB and that game doesn't even look that amazing. Plus you forget about the patch downloads, and the DLC. Those gotta go somewhere. Can't store those on the flash memory card unless you're not going to have it be read only. And when it's not read only (like those blu ray discs) the price is going to go up again.

Avatar image for n0on3
n0on3

@Thanatos2k:"you have to connect two pieces of hardware together and then transfer data between them"

It doesn't matter that there is a delay, just as long as the delay isn't long enough for the user to notice that there has been a delay.

"there is no such thing as a "simple texture switch""

Then how did Halo 5 do it? For a programmer, you really are behind.

"the price is going to go up again" Uh, why? They could simply have flash memory built in the thing.

"that game doesn't even look that amazing" That may be because of how badly programmed the visual effects are, not because of the textures, or because of how uncompressed the textures were.

Avatar image for Thanatos2k
Thanatos2k

@n0on3: "It doesn't matter that there is a delay, just as long as the delay isn't long enough for the user to notice that there has been a delay."

Which there would be if the dock was doing anything other than redirecting a video stream.

"Then how did Halo 5 do it? For a programmer, you really are behind."

You have NO idea what you're talking about.

"That may be because of how badly programmed the visual effects are, not because of the textures, or because of how uncompressed the textures were."

Doesn't matter though - game wouldn't work on then the Switch, and so the devs simply wouldn't release it there. Copy and paste for other third party games and Nintendo is again left out in the cold.

Avatar image for n0on3
n0on3

@Thanatos2k: "You have NO idea what you're talking about." Me, or you?

"Doesn't matter though" Yes it does, devs will always have to make some changes to their game when they port it to a different platform. They will not simply abandon a platform because they have to make a few changes to their game that they invested so much money in.

"Which there would be if the dock was doing anything other than redirecting a video stream." How would you know that? You are not a hardware engineer and you don't know the specs of the switch or how its connection works.

Avatar image for Thanatos2k
Thanatos2k

@n0on3: "They will not simply abandon a platform because they have to make a few changes to their game that they invested so much money in."

Yeah about that.

http://segmentnext.com/2013/05/08/dice-confirms-star-wars-battlefield-and-other-frostbite-3-engine-games-wont-come-to-wii-u/

They do it all the time. And that means no games for Nintendo. Again.

"How would you know that?"

Because if it's going to instantly Switch™ from the unit to a TV then it's not switching over processing from one computer to another. Do you even know how complicated such a process is? That can't happen instantly, no matter what delusional "texture switch" nonsense you cook up.

It will be delightful when Nintendo is finally forced to reveal the capabilities and specs of this thing and all the people who have projected fanciful craziness will be forced to come down to earth.

Avatar image for n0on3
n0on3

@Thanatos2k:"That can't happen instantly" I never said it would happen instantly and I never said that the dock would provide processing power for the switch. What I said, was that the dock could store the textures. This means that the switch could load up textures from the dock, without doing anything complicated.

"no matter what delusional "texture switch" nonsense you cook up" How is it delusional? There is nothing in the law of computing that says that textures can't be changed on the go. For example in Halo 5 during intense firefights, the game would often use lower resolution textures instead of the beautiful ones to maintain 60fps.

"all the people who have projected fanciful craziness will be forced to come down to earth" Now you are just being pessimistic. No wonder you hate Nintendo so much. You have no imagination.

"They do it all the time. And that means no games for Nintendo. Again" Well, that was because of politics, read the rest of the article. They only did it because of Nintendo's disagreement with Origin, And even if it was true, then it is only because of the engine not working on the wii u, not the switch.

Avatar image for Thanatos2k
Thanatos2k

@n0on3: "I never said it would happen instantly"

You said it right up there, and I quote:

"I believe that all it takes is a simple texture switch"

"For example in Halo 5 during intense firefights, the game would often use lower resolution textures instead of the beautiful ones to maintain 60fps."

I am baffled that you think this is relevant to what we're talking about. The game is already loaded and running full tilt on an Xbox, the engine is the one making tradeoffs. There is one computer involved, there is no transfer of memory, no context switch, no "supplementing" one computer with the processing or assets of another.

"Well, that was because of politics, read the rest of the article"

Couldn't only be because of politics, because EA Access never materialized on Playstation, yet EA games continue on being released there.

"then it is only because of the engine not working on the wii u, not the switch."

And when newer engines behind newer games don't work right away on the Switch, they'll again toss the Switch in the trash can.

OH! Breaking news:

http://www.gamespot.com/articles/yooka-laylee-release-date-revealed-wii-u-version-c/1100-6446201/

Another developer just bailed on the Wii U. It's still happening even now, and has nothing to do with "politics"

Avatar image for n0on3
n0on3

@Thanatos2k: "yet EA games continue on being released there." and "And when newer engines behind newer games don't work right away on the Switch, they'll again toss the Switch in the trash can." This only happened because the wii u didn't have a large enough user base. If any platform manages to get a big enough user base, then devs would most likely do anything to put their games on there.

"no "supplementing" one computer with the processing or assets of another." Again, I never said that supplementing power would happen. What I meant was that the assets could be loaded from the dock's storage.

"You said it right up there" No I didn't. I said it was "simple" not instant.

"Another developer just bailed on the Wii U. It's still happening even now, and has nothing to do with "politics"" It probably does have a bit to do with politics. They probably just wanted to redirect their efforts on the switch because they believe that they would sell more copies on there, since not many people will use their wii u daily anymore.

Avatar image for Thanatos2k
Thanatos2k

@n0on3: "This only happened because the wii u didn't have a large enough user base. If any platform manages to get a big enough user base, then devs would most likely do anything to put their games on there."

Already proven wrong with the Wii, which had a larger user base than the other consoles and still had third parties running for the hills.

"What I meant was that the assets could be loaded from the dock's storage."

That takes....time! You know what a loading screen is? You know why it happens?

"It probably does have a bit to do with politics"

Ah yes, when wrong just repeat yourself. Prove it has to do with politics.

Avatar image for n0on3
n0on3

@Thanatos2k: "That takes....time! You know what a loading screen is? You know why it happens?" A loading screen is needed to load in multiple assets at once. In the case of the switch, the assets could simply be replaced one by one and thus not require a loading screen.

"Already proven wrong with the Wii" Well, that is not especially true, as the wii didn't have a large "hardcore" user base and therefore "hardcore" game devs didn't make games for it. In my opinion, the wii had a giant library of casual games.

"Prove it has to do with politics" Because Nintendo announced the switch, most people would not buy the wii u anymore and forget about it. Therefore, it would be a wise move for the devs to port it to the switch instead because most people are likely to buy games when they buy a new system. After all, what use is a console if people don't have games to play on it.

Avatar image for Thanatos2k
Thanatos2k

@n0on3: "A loading screen is needed to load in multiple assets at once. In the case of the switch, the assets could simply be replaced"

Do you know what loading textures is?

"the assets could simply be replaced one by one and thus not require a loading screen."

Do you know how HORRIBLE that woud look to the user? Do you know what texture pop in is?

"Well, that is not especially true, as the wii didn't have a large "hardcore" user base and therefore "hardcore" game devs didn't make games for it. In my opinion, the wii had a giant library of casual games."

Move those goalposts.

"Because Nintendo announced the switch, most people would not buy the wii u anymore and forget about it. Therefore, it would be a wise move for the devs to port it to the switch instead because most people are likely to buy games when they buy a new system. After all, what use is a console if people don't have games to play on it."

That's not politics. Business decisions are not political decisions.

Avatar image for n0on3
n0on3

@Thanatos2k: "Do you know what loading textures is?" The textures could be loaded up first, before replacing the old one.

"Do you know how HORRIBLE that woud look to the user? Do you know what texture pop in is?" Well, they did it with Halo 5, and nobody complained. They just needed to switch it in a way so that the user doesn't notice it.

"Move those goalposts" ?

"That's not politics. Business decisions are not political decisions." Still, business decisions are not technical reasons for why devs won't port a game.

Avatar image for n0on3
n0on3

@Thanatos2k: "They pretty much do now" Yes, they will run, but the devs still have to make at least some adjustments or code optimisation to make sure the game is capable of running at a good framerate.

Avatar image for Thanatos2k
Thanatos2k

@n0on3: "No game ever "work at the current hardware specs" right out of the box when it comes to consoles and porting"

They pretty much do now, given the consoles are simply weak PCs with now standardized architecture.

Well, not Nintendo's consoles.

Avatar image for n0on3
n0on3

@Thanatos2k: No game ever "work at the current hardware specs" right out of the box when it comes to consoles and porting. Devs almost always have to cut a few corners to make sure it does. It only becomes technical when the game would not work no matter what has been done with it, not because the devs can't be bothered to try and cutting it down.

Also, isn't "It's going to take us this amount of time, effort, and resources to make it work" virtually every game ever?

Avatar image for Thanatos2k
Thanatos2k

@n0on3: When the engineers say "It's going to take us this amount of time, effort, and resources to make it work" and/or "it'll never work at the current hardware specs" that's a technical decision.

Avatar image for n0on3
n0on3

@Thanatos2k: "They did not do anything of the sort of thing we're talking about in Halo 5." No, they did not, but the effect is still the same. If you pay attention closely, you can see the textures popping in and out. You on the other hand, keep on blabbing about how little I know what I am talking about. Maybe you should be doing some research.

"They kind of are." How so?

Avatar image for Thanatos2k
Thanatos2k

@n0on3: "Well, they did it with Halo 5, and nobody complained"

You keep babbling about Halo 5 but again, you have no idea what you're talking about. They did not do anything of the sort of thing we're talking about in Halo 5.

"Still, business decisions are not technical reasons for why devs won't port a game."

They kind of are.

Avatar image for asnakeneverdies
ASnakeNeverDies

@Thanatos2k: Well, where I live video games cost around $120,00 US dollars and within the US they haven't been adjusted to inflation in a long time as far as I know. I don't think it would be that bad if it were the case. I will probably go digital if given the chance, but if that's not available for some reason, I'd rather pay for a cartridge than an optical disc unless Sony and Microsoft started encoding their data into actual stone discs, in which case I'd be thrilled!

Avatar image for mizifih
mizifih

@Thanatos2k: Bethesda?

Avatar image for spielchen-maker
Spielchen-maker

Another indie games. I think, that Nintendo will make somthing similar to Sony - many indies on new hardware. If this games will be realy worth of spending money, then Switch can achive solid ground for new projects.

Avatar image for nintendians
nintendians

it looked pretty good on the graphic side.

Avatar image for sakaixx
sakaiXx

@nintendians: hopefully they dont pull a ubisoft.

Avatar image for asnakeneverdies
ASnakeNeverDies

@sakaixx: Ubisoft? What is a ubisoft, precious?