Feature Article

Ni No Kuni 2 Makes Some Dramatic Changes To The Series' Battle System

GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Goodbye Familiars, hello Higgledies.

Level-5 rose to prominence as a video game publisher thanks largely to the popularity of its Professor Layton and Yo-Kai Watch franchises, but the company's highest-profile release is arguably Ni no Kuni: Wrath of the White Witch, a touching and visually stunning collaboration with legendary animators Studio Ghibli. Despite its pedigree, however, the title was ultimately mired by its uneven pacing and clunky battle system. Whether or not Level-5 has addressed the former with its follow-up, Ni no Kuni II: Revenant Kingdom, remains to be seen, but the developer has certainly revamped the latter, taking a more action-oriented approach to combat for this installment.

Set hundreds of years after the events of the first game, Ni no Kuni II follows the story of Evan Pettiwhisker Tildrum, the boy-king of Ding Dong Dell. After his throne is usurped in a coup, Evan embarks on a journey to unite the different peoples of Ni no Kuni and build a new kingdom. With the aid of Tani (the daughter of the head of the Sky Pirates) and a mysterious visitor from another world named Roland, he undergoes trials to prove himself worthy to be a king and drive back the darkness that has been engulfing the land.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Ni No Kuni 2's Real Time Combat Was Influenced By Western RPGs - E3 2017

The demo we got to play on the E3 show floor revolved around two boss battles, showcasing the radical changes Level-5 has made to the series' combat system. In the first Ni no Kuni, players battled foes primarily with the aid of their Familiars--Pokemon-like monsters that could be tamed and evolved when sufficiently leveled. Ni no Kuni II eschews Familiars completely, and in their place are tiny elemental sprites known as Higgledies. Higgledies have a more passive role in battle than Familiars; when a group of them congregate on the battlefield, you can stand in their circle to cast a spell. These spells vary depending upon the type of Higgledies that have gathered together and typically provide buffs and other beneficial attributes to your party for a brief period of time. Fire Higgledies, for instance, grant the party a temporary fire shield, allowing you to withstand flame attacks for the spell's duration.

No Caption Provided

The lack of Familiars isn't the only difference in Ni no Kuni II's combat system; this time around, battles unfold entirely in real-time. There were traces of real-time elements in the first title; you could maneuver your Familiars freely around the battlefield, but the action would pause while you cycled through menus and issued commands. In Ni no Kuni II, however, Level-5 has done away with battle menus and mapped your attacks to different buttons instead. Evan can unleash weak and strong attacks with his sword by pressing either Square or Triangle, while holding the right trigger brings up four additional (and more powerful) skills to use during combat. There's also a dodge button, allowing you to roll out of the way of enemy attacks. As a result, the game feels much closer to an action-RPG than before. Battles are more immediate and satisfying thanks to their heavier emphasis on action, and each confrontation plays out more briskly without the need to pause the battle and sift through menus.

Of the two battles available in the demo, the more difficult was against a dragon named Longfang. In addition to being the first major boss encounter in Ni no Kuni II, Longfang is one of the "kingmakers" in the game's world--guardian beasts that are assigned to protect the different kingdoms throughout the land. For some mysterious reason, Longfang has begun attacking the kingdom he is charged with protecting, and it falls to Evan and friends to stop his rampage. As the first major obstacle you face in the game, Longfang poses a considerable challenge thanks to his high HP, but the battle with him also illustrates how vital the Higgledies are to your success on the battlefield. Like a typical dragon, Longfang's most powerful attack is spewing fire at your party, and you'll need to cast a fire shield at the right moment to protect yourself from the screen-consuming flames.

It's difficult to tell whether or not Ni no Kuni II will address the other pacing issues that plagued the original when it launches for PlayStation 4 and PC later this year on November 10, but based on the small sampling we got of it at E3, adopting a more action-oriented, real-time battle system is a promising step. You can get a closer look at the revamped battle system in GameSpot's E3 2017 stage show segment with Bandai Namco's Dennis Lee, who showed off the game's E3 demo and discussed some of the other Western influences Level-5 looked to while developing its new Ni no Kuni title.

Got a news tip or want to contact us directly? Email news@gamespot.com


kevknez

Kevin Knezevic

Kevin Knezevic is an associate news editor who has been writing for GameSpot since 2017. Star Fox Adventures is good and he will die on that hill.

Ni no Kuni II: Revenant Kingdom

Ni no Kuni II: Revenant Kingdom

Follow
Back To Top
18 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for Thanatos2k
Thanatos2k

17660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Thanatos2k

The push to turn all JRPGs into action RPGs is not a welcome one. It didn't work for FF15, and we'll see if it works here.

Although, the battle system in the first game was probably the weakest part of the game.

4 • 
Avatar image for dashaka
dashaka

562

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Thanatos2k: I can't stand turn based combat (and obviously a lot of other people too) considering how well action oriented RPGs sell compared to turn based in the west.

This is a very welcome change, and I'll actually buy this one.

Upvote • 
Avatar image for sladakrobot
sladakrobot

11883

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Yeah...lets go the way of Front Mission...it worket out well,hasnt it?

2 • 
Avatar image for chrishughes571
chrishughes571

56

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

The description above makes it sound like the first Ni No Kuni was a failure - yet Gamespot gave it 9/10!

The first game was fantastic and the battle mechanic, in my view was excellent and the closest thing we've had to a Pokemon RPG to date. - It wouldn't surprise me if the new Pokemon Switch RPG has a lot of Ni No Kuni elements in it.

I applaud a studio for constantly innovating to improve and I'm not writing off the new battle mechanics until I've seen it first hand but this fundamental change does worry me

3 • 
Avatar image for everson_rm
everson_rm

1664

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Edited By everson_rm

@chrishughes571: Now, imagine if Level 5 could get theyr hands on pokemon franchise, just for one rpg!

Upvote • 
Avatar image for RaveNRolla
RaveNRolla

1568

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

Looks intruiging, i like the look. might give this a try, although i haven't tried the 1st. i like longer boss battles as well.

you control the whole party i assume? do the party members have a behavioural system you can manually assign (like "in case A do action B", like e.g. Dragon Age) so you don't have to swap characters all the time?

Upvote • 
Avatar image for deactivated-5a191f2c70ab1
deactivated-5a191f2c70ab1

214

Forum Posts

0

Wiki Points

0

Followers

Reviews: 52

User Lists: 0

I hope it works out. Enjoyed the first one. Turn based system is always reliable. If you want to transition into real time action you better know what you're doing cause it's so easy for everything to fall apart and become hectic, or simply bad. That's why you'll see Dragon Quest 11 and Persona 5 still sticking to the formula and doing great and you see FF15 try to transition and destroy what is left of the franchise.

3 • 
Avatar image for dashaka
dashaka

562

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By dashaka

@blood-souls: Saying action oriented real time battles are worse just because one publisher made a shitty game is pretty ignorant.

Upvote • 
Avatar image for starcrunch061
starcrunch061

36

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By starcrunch061

@dashaka: He didn't say that "action oriented real time battles are worse". Ever. Before commenting on another poster's ignorance, you should probably brush up on your reading skills.

Upvote • 
Avatar image for dashaka
dashaka

562

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By dashaka

@starcrunch061: Maybe you should think before commenting. The post of his was edited, moron. Second, even in the state that it’s in, it STILL somewhat implies that the turn based system is overall superior than action oriented games, which is just a matter of opinion.

Upvote • 
Avatar image for starcrunch061
starcrunch061

36

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@dashaka: LOL! Yeah, I’m sure that he edited a post, more than three months after he posted, just to make you look ignorant. Good one...

Solid observation, though, on noting that the superiority of turn-based battles is merely opinion. Truly an intellectual giant here...

Upvote • 
Avatar image for dashaka
dashaka

562

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By dashaka

@starcrunch061: lmao, you’re truly a dip shit aren’t you... the post was changed because of my response. Go outside and stop commenting, no one wants to listen to a moron. Blocked.

Upvote • 
Avatar image for starcrunch061
starcrunch061

36

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@dashaka: Blocked?!?! <clutches pearls>

Again, no one edited their post, THREE MONTHS AFTER POSTING IT, solely to make you look like a moron. After all, you do that so well yourself.

But you're still not blocked. Because...LMAO at threatening to block someone!

Upvote • 
Avatar image for NeverMore0
NeverMore0

1278

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

The combat of the first game was definitely not a strong point, but I still like turn based.

I hope the fights aren't as tedious as they look on video. The bosses seem to have waaayyy too much HP.

2 • 
Avatar image for SoNin360
SoNin360

7175

Forum Posts

0

Wiki Points

0

Followers

Reviews: 328

User Lists: 3

I really liked the first game, but I did have issues with the combat for a good amount of time I spent playing it. So I'm fine with it being more or less overhauled completely. I do have doubts the story will be as good, though.

3 • 
Avatar image for snugglebear
snugglebear

5015

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

Spent a long time with the first game. Hope this one has as many little things to do.

5 •