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Next gen not needed until 2017, says Heavy Rain dev

Quantic Dream's David Cage says he has yet to face a PS3 hardware limitation, believes industry lacks creativity; games too focused on violence.


The next generation of consoles won't be needed until 2017, according to Heavy Rain studio Quantic Dream founder David Cage. Speaking to Develop recently, Cage said existing platforms, like the PlayStation 3 (for which Quantic Dream develops exclusively), are powerful enough to remain relevant and capable for another half-decade.

Cage isn't interested in next-generation technology just yet.
Cage isn't interested in next-generation technology just yet.

"I'm not that interested in technology or the next generation of consoles," he said. "If we could continue with PlayStation 3 for another five years it would be fine with me."

Cage went on to explain that the main limitation is not in hardware (he says he's not yet found something the PS3 can't power), but rather a lack of creativity on the part of developers.

"As an industry we have pretty much have been building the same games for 50 years, despite the platforms changing," he said.

When the next generation of consoles do arrive, Cage expects them to have typical trappings of updated technology.

"What do I expect from the next generation of hardware? You know, the usual," he said. "More polys, and higher resolution texture maps, and horsepower, and stuff. Wow. It's so cool and exciting."

Cage also sounded off on the present market. He said the industry is oversupplied with first-person shooters and role-playing games and is too tilted towards violence.

"The industry is too far balanced towards kids and teenagers. It's too focused on violence," he said. "There should be games for all ages, all tastes. Whatever is possible with interactive entertainment should be explored, and I don't think we're seeing that right now."

The most recent title Cage and Quantic Dream put out was 2010's well-received adventure game Heavy Rain. Cage showed a tech demo--titled Kara--during the 2012 Game Developers Conference in March, but the developer said this has nothing to do with the company's next project.

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