New Skyrim Special Edition Patch Hits PC, Here's What It Does

Xbox One and PlayStation users will receive the 1.3 patch later.

28 Comments

A new update for The Elder Scrolls V: Skyrim's Special Edition has arrived on PC.

As detailed on Bethesda's website, the 1.3 update includes stability and performance improvements. It also fixes a problem where slow time effects "weren't behaving properly," while 144hz displays should have better support with this update applied.

No Caption Provided

Finally, the update addresses a problem where players were unable to log into Bethesda.net. This update was released widely today on PC following a beta version that launched on Steam in late November.

Update 1.3 will come to consoles later, Bethesda said, though it didn't say if there are going to be any console-specific fixes/improvements/tweaks.

Skyrim Special Edition 1.3 Update

  • General stability and performance improvements
  • Fixed an issue where slow time effects weren't behaving properly
  • Better support for 144hz displays
  • Fixed issue with being unable to log into Bethesda.net

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voreo

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So what do version updates do to simple mods?

Do i have to update npc swapped style mods or is bethseda.net better at keeping things up to date than steam workshop?

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Wraith3

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Did they ever fix the compressed music totally? I'm out until that's fixed.

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Pelezinho777

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SMIM halved my framerate, but I can't imagine playing the game without it.

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waelse1

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I'm many hours into SSE on PC, with numerous mods, and now my wolves, draugr and goats have turned into red triangles with white balls inside. The problems using mods continue to surprise me.

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pSiCLOne

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@waelse1: I have a triangle with balls inside. Doesn't sound weird to me.

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waelse1

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Edited By waelse1

@pSiCLOne: You know how hard it is to find red rectangles to fit white balls, days before Christmas? :)

I actually googled Skyrim red rectangles and it's a known problem, meshes missing or something.

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hystavito

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@waelse1: sounds weird :)

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bbq_R0ADK1LL

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I jumped back into Skyrim a little bit (read: 20 hours) when the SE launched. It has surely got to be the worst remaster ever.

It doesn't actually support modern resolutions like ultrawide, you still have to manually set an SLI profile through Nvidia Inspector. It doesn't really update anything in the game & the first mod that everyone installs - SkyUI doesn't even work because there isn't a script extender yet. (OK, an older version of SkyUI will still work but not the latest version).

This edition makes sense for consoles, I played at least 180 hours on the PS3 & that was by far the worst version of the game. For PC, it's probably not worth installing if you already have a bunch of mods on the standard edition because many of them won't work in the new one.

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Raztaz1

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Edited By Raztaz1

Support ultrawide already.

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Dav_id83

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Bastard PS4 version kept crashing during a dragon fight last night so I had to re-install the game again hasnt done it since but it was annoying as hell

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SavageRodent

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Does anyone even play the SE version on PC? What does the SE version have that mods don't?

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The_Stand_In

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@savagerodent: It has a 64-bit exe, crashes less often b/c of the 64-bit exe (for me), and is overall smoother (they fixed the diagonal aim bug).

On the downside, SKSE isn't out yet, some original mods don't work (most do), still can't go over 60 FPS or you get physics glitches, and ENB support is not yet up to par.

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alaannn

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@savagerodent: from what i rember the se version has increased mod limit (the standard has a limit of 255)and larger mods sizes for pc

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SavageRodent

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@alaannn: I don't think PC has a size limit for mods...

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dazzle999

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Edited By dazzle999

@savagerodent: it does have a hard cap of 255 mods, however you can merge mods etc to bypass the limit. but no actual size limit per mod.

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SavageRodent

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@dazzle999: So in other words, the limit increase isn't that great since there is a way around the limit. I guess it's a good thing they gave it to everyone who owned the original.

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Moondrake

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Edited By Moondrake

@savagerodent: Actually, they didn't give it to everybody who owned the original. They only gave it to those who also bought all the expansions (which I never did because I had no interest in being a vampire or building a house). Can't see that I'm missing much, considering how some of the graphics mods probably did as good a job as the SE did at improving the graphics, but it's irksome that those of us who spent more on the original game than it now costs to buy the 'full edition' are getting the shaft.

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alaannn

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Edited By alaannn

the xbox version needs more than 5gb for mods

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Pelezinho777

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@alaannn: losers!

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catsimboy

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I just want them to finish making patches so the script extender guys can make a version for the Special Edition without having to worry that it's going to be broken by another patch a week later. Then PC players can get the fan patches which fix the things that still haven't been fixed since the game launched.

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snugglebear

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So many other things they could fix that would make people happy. Not add, but fix.

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snugglebear

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@sellingthings: I play on PS4 and I played the original on PS3, and never had any issues. A few silly glitches, like you say, but nothing that would mess with you. With the SE the DLC is all integrated and since it's console using any mods kills trophies, so there's no work around for the drain vitality short bug from Dawnguard. Which you have to hurry up and start because of all the dead NPCs you can't do anything about.

TLDR: On PC, you're golden and it's still as enjoyable as ever.

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darksouls

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@snugglebear: Hey, Im playing the DLC for Skyrim for the first time (skipped them on the previous edition) and I was wondering what the Drain Vitality short bug is? All I see is that it creates two copies of the shout but its harmless other than that. Is that true or does it stop you from earning and achievement/trophy or progressing or something?

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snugglebear

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@darksouls: I'm just stealing this from a post on GameFAQs for simplicity's sake. "

From the UESP Bug section on Drain Vitality:

"Learning Drain Vitality before learning all three words of Marked for Death may cause Marked for Death to become glitched so no newer words may be learned.

Learning a word of Marked for Death after having installed Dawnguard causes a glitched shout to appear in the Shouts menu. It is named Drain Vitality, but has all three words of Marked for Death. The recharge is 12,12,12 and the bugged description says "Drains x points of Health per second for 20 seconds. Drains x points of Magicka per second for 20 seconds. Drains x points of stamina per second for 20 seconds." (Note: grey text is normally cut off; different UI mods may show more or less of the description.) Using the shout causes the effect listed - although no words are actually shouted by the character. NPCs do not become hostile.

A way to fix either bug above is to perform the following steps:

Find a save in which you have not learned any words of Marked for Death and have not started the Dawnguard questline.

Delete/uninstall Dawnguard.

Load up the save and get all three words for Marked for Death.

Reinstall/re-download Dawnguard."

Source link: http://www.uesp.net/wiki/Skyrim:Drain_Vitality

So it seems there are two bugs associated with the shouts, one can be (potentially) solved without uninstalling Dawnguard, the other cannot. "

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darksouls

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Edited By darksouls

@snugglebear: Thanks for the info my dude.

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Zazabar

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Edited By Zazabar

Thanks for the article?

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