New RollerCoaster Tycoon World Video Shows Off More Gameplay

Atari is working with Six Flags to further enhance the game's simulation aspects.


Atari has provided an update on the status of RollerCoaster Tycoon World and released a new video showcasing gameplay from the in-development theme park simulator.

The behind-the-scenes video focuses on highlighting some of the major technical refinements that World offers. This includes enhanced AI, a terrain deformation tool, Steam Workshop support, and a coaster editor that offers more flexibility than those in past games.

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Atari also reveals in the video that they are collaborating with Six Flags. This is said to be giving the developers at Nvizzio access to the theme park company's technical expertise and real-world data, such as park schematics, roller coaster designs, and visitor traffic patterns.

World was originally scheduled to launch in mid-2015, but criticism of the game's visuals prompted a change in art style so that the game looks more realistic. You can see this in the video, but Atari warns viewers that this is from an incomplete development build and, as such, hasn't yet been optimized. That's pretty clear from the gameplay on display, as there is some serious aliasing going on, and the framerate chugs in certain spots.

In a post on the game's website, executive producer Matthew Labunka says Atari will soon be sharing details regarding a release date and beta. It's unclear how far ahead of release that beta will be made available, and we don't know whether feedback could prompt the launch to be pushed back. Earlier this year, the developer insisted it "will not release the game until we know that it is truly ready. If the game needs to be 'put back into the oven,' then we will do it."

The last proper RollerCoaster Tycoon for PC, RollerCoaster Tycoon 3, was released in 2004.

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