New Quake Champions Gameplay Video Shows Off The Blood Covenant Map

Blood Covenant is a reimagining of a Quake III map.

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Bethesda today released a new gameplay trailer for its PC shooter Quake Champions that shows off one of the maps, Blood Covenant.

The map, which is based on Quake III's The Camping Grounds, retains what made that map great, including its jump pad to the rocket launcher. But there are new elements as well, in addition to "new tricks and secrets," Bethesda says. Here's the trailer:

A post on the Quake Champions website has more details on Blood Covenant, including the fact that it features 15 health items, three armor items, and 22 cooldown items. Go to this page to learn more about the map and what tactics are recommended to have the most success.

Blood Covenant will be playable at PAX East this weekend at Bethesda's booth on the show floor. Also playable is the new hero Nyx, who was revealed in her own gameplay trailer earlier this week.

In other news, a closed beta for Quake Champions is coming up--here's how to sign up.

The full release of Quake Champions is scheduled for later in 2017. As of August 2016, id Software had not yet decided if it would be a free-to-play or paid game.

Quake Champions is only coming to PC for its initial launch. However, console versions are not out of the question. It runs at 120Hz with unlocked frame rates, and id Software is aiming to get it working on a wide range of computer specs.

"We want to make sure that we have as many people as we possibly can," id boss Tim Willits said previously. "You'll be able to turn down your specs and get a decent game at lower-end. But we want to shine on good systems."

For more on the series, be sure to check out GameSpot's feature, The History of Quake.

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urbanman2004

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Edited By urbanman2004

Kicking ass and taking names

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off3nc3

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Can't wait !

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asmoddeuss

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Mmm, what? Looks slow, and it looks like Quake Arena with better textures?

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pablopoulo

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Looks like Campgrounds in slo-mo

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Meatball01

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Why not just call it Campgrounds?

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PyratRum

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@Meatball01: There's some differences to be sure. Original quad damage pick up area has only 2 hallways leading into it instead of 3 and the pillar area at around 00:48 secs has a hallway leading right that wasn't there before.

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Xylymphydyte

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How did they manage to make Quake look slow and mundane?

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