New Impressions: Super Mario RPG 2

TOKYO - Read new details about Super Mario RPG 2 and see new shots.


Paper Mario

As promised yesterday, we have played more Super Mario RPG 2 (called Super Mario Adventure in the US) and have returned with new details.

First: How the battles work. You'll walk around in the main world and eventually come across an enemy who will charge at you. Once you touch that enemy, you'll be thrust into a battle scene with it and possibly others. And how you collide with the enemy in the main world may affect the battle scene. For example, if you happen to jump on an enemy in the main world, in the battle scene he may be already lying on the ground.

In the battle scenes, of the variety of weapons at your disposal is displayed on the screen by a film projector. You'll choose one, such as a hammer, then a little charge window pops up. This window is to help charge up your weapon. And in order to do this you must hold the analog stick to the left and then release it as the meter charges up fully. If you release the stick at the appropriate time, your weapon will be more powerful. There are other attacks you can use as well, such as jumping on an enemy. Again, this is time based as in the original– you'll have to press the button at exactly the right time to inflict the greatest amount of damage on your enemy possible. Also similar to the first Super Mario RPG, in some cases you'll have to explore which weapons work best on which enemies. For example, if you jump on an enemy wearing a spiked helmet, you'll quickly learn that it will spell pain for your character.

As for the actual main world, so far we haven't seen anything else that's new; we've just walked along, running into enemies. The monitors showing the game on video, however, displayed a few cool scenes that appear to take place in castles and dungeons.

One more quick note about the game—one that's easily my favorite effect: when your characters turn around in the game, they actually flip over. They're completely 2D cutouts that have been placed in this pseudo 3D world – it truly sets the mood of the comic strip/puppet show atmosphere.

Super Mario RPG 2 is currently slated for release in Japan in January 2000.

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