New Final Fantasy 7 Remake Trailer Revealed During PS4's State Of Play Presentation

Here's another look at the long-awaited remake.

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Now Playing: Final Fantasy VII: Remake - Official State Of Play Trailer

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Sony capped off its latest State of Play presentation with a new trailer for Square Enix's highly anticipated Final Fantasy VII remake. This marks the first new footage we've seen of the game in quite some time, and while brief, it offers a tantalizing look at how the remake is shaping up.

The trailer, which you can watch above, shows off what appears to be footage from the early portion of the game. We see Cloud and other members of AVALANCHE infiltrating a plant as part of the famous bombing mission sequence. The video also gives us a quick glimpse at the game's revamped battle system. Despite its fairly brief duration, the trailer ends with a promise that more details will come in June, presumably as part of Square Enix's E3 press conference, which takes place on Monday, June 10, at 6 PM PT / 9 PM ET.

Following the presentation, the official Final Fantasy Twitter account shared a message from Final Fantasy VII remake director Tetsuya Nomura, reaffirming that fans won't have to wait much longer for more info about the game. "Most of the plans are already in place in the run up to launch, so please bear with us a little longer until we can release more information next month," the message read.

The Final Fantasy VII remake was first announced during Sony's E3 2015 presentation, although since then, details about the game have been scarce. Nomura was directing the game concurrently with another long-awaited title, Kingdom Hearts III, although the developer claimed that directing them both made his life easier. Kingdom Hearts III finally launched earlier this year, although the Final Fantasy VII remake is still without a release date.

Sony's latest State of Play presentation was only roughly 10 minutes long, although it game us a look at quite a few games during that time. Along with new footage of the MediEvil remake, the presentation revealed new details about Monster Hunter World's Iceborne expansion and showed off a new Predator game from Friday the 13th developer IllFonic.

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YaYaYu

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Overrated FF of all times (or maybe FF4?) but it understandable.

When I saw gameplay it like I saw SE point thier middle finger at me.

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salty101

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I've been waiting 10 years to play a 20 year old game.

The anticipation has come and gone multiple times.

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lorddaggeroff

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Well half the games made, remember Midgars a huge city, especially under ground.

And that's not even accounting for the entire world, the under sea, all the gundum giants, and what to do with all the empty spots along the way from each town and city

Blue dragon would be best fitting for what would be the fast and easier way if it was being made for the switch only but it's square enix problem.

Of the discuss ghost recon breakpoint that wounded features underwelming

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GirlUSoCrazy

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@lorddaggeroff: I bet they never make the overworld and let you explore it. Instead they'll just take you through sections of the game in a linear manner. How are they going to let you have a map if you can't go everywhere, simply because they aren't giving you the entire game at the same time? They're splitting up the game. They're not going to build all the areas and let you explore them without having game events happen there because that's in the next release. They're not going to build everything at the same time so all the areas won't even be there to fill in the map.

Maybe they'll give you a continent to explore at a time but I don't even have much hope for that. They kinda don't know how to do a cohesive overworld anymore in an FF game.

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lorddaggeroff

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Edited By lorddaggeroff

@girlusocrazy: it's odd tho because resident evil was capcoms devilishly smart thing to bring a old generation, and to rebuild a game with very limited resources to a new generation with out impacting the old generation I would call that absolutely lucky.

Back in 1990 square soft were thinking things like, yeah let's make the best RPG with what we have learned from previous games we have made that don't really compare well to final fantasy 7 graphical department, however if square enix knew what the future would be thay would be saying

Ceo "How can we make ff7 now and not have it effect us later"

Spy "Easy let's combine the success of enix studios with us and we will be set financially"

20 years later.

New CEO " how are we going to meet this dam games requirements, personally we could split it up"

Old employee " You fools we are doomed final fantasy 15 killing our profits "

Hajime tabata " I'm cancelling final fantasy 15 bye"

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lion2447

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@girlusocrazy: I believe they have the ability to do it. FFXV has a fairly big map and games like RDR and GTA have very large maps as well, so it is easily possible.

Seems Square-Enix's problem is the management and direction of projects. They keep making too many large changes well into a project, which ends up causing huge delays and wasted assets. Pulling FF7 from Cyber Connect seemed to waste upwards of 2 years. This is something that could have been better handled way at the beginning of the project.

Going back to the map scale, I don't think they should make it as expansive as something like FFXV. Although it feels nice to move through a large world, FFXV was quite barren. There was really nothing to do and if you actually tried to walk from the few places that actually existed (seemed like the greatest place in FFXV was the gas station) it took 30 minutes or more real-time. I don't want it to take 30 minutes to go from Midgar to Kalm and see nothing but grassland.

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GirlUSoCrazy

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Edited By GirlUSoCrazy

@lion2447: Even so, most RPGs like that switch to a zoomed out map-like view for the overworld. No shame in that. Ni no Kuni does a good job with that as a modern example. It doesn't have to be close up.

And yeah I totally agree with what you said about management! That sounds right on.

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lion2447

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Edited By lion2447

@girlusocrazy: Funny enough, I would prefer they keep that style of map. I don't mind character leaving Midgar to become as tall as a skyscraper on their way to Kalm. Lol.

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GirlUSoCrazy

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@lion2447: Yeah. Plus being that close to everything means they would have to fill the world with a bunch of stuff or it'll seem empty.

If you're zoomed out and the characters are small then you focus more on finding larger things like caves and towns and dungeons. And that's the stuff I want to do on an RPG world map. Explore and try and find those things.

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SsangyongKYRON

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I am starting to believe that Square is favoring new generation gamers more than us old folks who played this gem back in the 90s.

Ok so you want to remove turn based battle system and replace it with action elements I don't mind but don't screw it up, do it right or don't bother.

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lion2447

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Edited By lion2447

@SsangyongKYRON: I'm more concerned about them cutting down the gameplay, simplifying it too much, and scrapping most of what made the battle interesting.

In FFXV, you basically had 3 types of magic and it seemed like less than a dozen types of items. Sure, you could change the aspects of the magic with status effects, but there was no visual indication showing the changes in the spells. Even when I discovered the 4th strength tier of the spells the visuals looked exactly the same as the 3rd tier making it less interesting to make them. The damage wasn't needed because you could already take out groups of enemies with no effort.

In FF7, there is dozens of spells, enemy skills and summons to use and all manner of ways to combine them to change up battle. A lot of it I wonder how SE will work into an ARPG.

The worse for me is if they take away the options and put them behind randomizers or chance like the summons in FFXV or the slots in Crisis core.

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Gaming-Planet

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Edited By Gaming-Planet

@SsangyongKYRON: They'll screw it up. They always do. Square isn't the same anymore.

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GirlUSoCrazy

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@Gaming-Planet: Luckily they're not meddling with Dragon Quest, the Enix side knows what they're doing.

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GirlUSoCrazy

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Edited By GirlUSoCrazy

@SsangyongKYRON: I don't think it has much to do with pleasing a new generation as it does with pleasing the mass market. Most people who played FF7 in the west didn't play RPGs before and no doubt they want to get as broad appeal as possible. Turn based RPGs still have a dedicated following.

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SebB

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In my opinion, Cloud is the most badass Final Fantasy character and protagonist.

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SsangyongKYRON

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@sebb: Squall has more personality I think.

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SebB

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@SsangyongKYRON: Oh yeah but Cloud was already a top badass soldier right at the start of the game. Not from a gameplay point of view though but story. And in FF8 given that you're part of an academy and all it felt like you were a newbie for the most part. Especially when your teacher kept reminding you of it. At least that's how I remember it. Haven't played this game since 2001, lol.

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GirlUSoCrazy

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Edited By GirlUSoCrazy

@sebb: But then he goes downstairs to F up a dinosaur like right away. Plus he got sliced in the face and it only made him angrier. Squall is a badass too. Rinoa ride or die.

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SebB

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@girlusocrazy: actually I forgot most of the game. Been too long since I last played it. :(

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DeadlyMustard

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I'm in this just to see the story retold in an updated more cinematic way. The battle system does look simplistic but this is also only the reactor where there isn't much materia around anyway so who knows maybe it gets better. Either way, just excited to see this game revisited!

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tsunami2311

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What have they done to combat system, FFXIII and it spin off and FFXV I despisted cause the battle system is not that of a FF game plain and simple.

For me the Turnbased combat system of FF game is what made me love series. and now that Square seem intend on abbandoned it of real time combat. my intrested in FF has died alot. and if Remake of FF7 follows that tried FF series will be dead to me.

It was the the story or the graphics its was that TURNbased gameplay and being able to control ever member of my party and have that do what I want and when. not have AI control it FFXII started that but you could actual turn off gambits which was the ai control.

Atlest they didnt Pull same shit with the recent dragon quest game.

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SebB

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@tsunami2311: I agree. For me to accept their new action combat system they would have to make it more strategic and interesting than it currently is. When I played FF XV for the most part I was just holiding the circle button down in combat. The most boring FF game I ever played, honestly. If that's not how it should be played then they should have had a better tutorial.

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BarcaAzul

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I hope we don't have to wait long to play this.

I've seen that they have said it will still be episodic as well. Hopefully we will find out more soon. Looking really good

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lion2447

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It's looking good, but I have my reservations about the combat. I really hope the materia and skill systems are still in place. I don't want a game like FFXV that plays for you and all the options to change up combat are locked behind randomizers (ie FFXV summons, Crisis Core slot wheels). The original FF7 allowed customization of the materia how I wanted and allowed me to summon whenever I wanted. Hopefully they keep that the same. I see there is an MP bar, so at least I feel like they have gotten away from the magic-in-a-bottle like FFXV or FF8's draw system.

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ahpuck

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As much as I loved the original, I do hope they make some changed to the gameplay. As long as they don't mess with the story, I don't mind if they get rid of the turn-based system, I hope they allow for some of the spells to be shortened and other quality of life issues. I do hope they keep Emerald and the other weapons and make them just as difficult if not more difficult (now that most people know how to defeat them).

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santinegrete

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@ahpuck: same man, there was a great story and funny characters in FF7, but combat just didn't do it for me. I still wanted to finish it, but I had to sell it to be able to pay a critical repair for my bike.

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GirlUSoCrazy

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Edited By GirlUSoCrazy

@ahpuck: That's one other thing about action based combat, I don't get to enjoy the enemy design or animations as much, I don't get as familiar with enemy names or distinguishing features (especially comparing different levels of the same monster type), you miss a lot of magic/buff/item animations, everything is all happening at the same time and it's a chaotic blur. That might be cool for musou games but I miss being able to take everything in and take time to notice all the small touches while playing.

Things like spells and summons got FFWD/skip options in other FF games so even if they kept the same system you could opt out of long animations.

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ahpuck

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@girlusocrazy: Wouldn't it be amazing if we got both, turn-based and dynamic combat? It's probably asking for much, but one can dream.

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GirlUSoCrazy

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@ahpuck: Yeah, it would be nice to be able to switch.

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owizeisme1

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2027 release date

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maustin5

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Edited By maustin5

I'm excited for this, hopefully they keep the materia system.

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gargungulunk

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How about that pre-order date....lol.

Given that we're only seeing Stage-1 material, it could be awhile.

I'm curious to see how they plan to do the world map or anything else. All the natural/mystical locations could look just stunning.

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Ember_to_Flame

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Doesn't matter what people say about the new modern combat or w/e. I'm mostly interested in seeing Aerith again and see if they have made some alterations to the story or if it will be exactly the same outcome as in the original, either way just that part of the story is worth playing it, for me.

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GirlUSoCrazy

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Edited By GirlUSoCrazy

@ember_to_flame: Aeris died because Sakaguchi's mom died. His grief for that event is why that's in there. It is never going to change. (Were you talking about that outcome or just overall changes or elaborations in story?)

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Balugha

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Robert Downey Jr as Berrett? It isn't but Sounds like him from Tropic Thunder lol

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gpyott

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@balugha: I know who I am! I'm a dude playing the dude, disguised as another dude!!

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Reuwsaat

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Did anybody here play KH3 and FFXV? Could you tell me whether KH3's combat felt more like KH2 or more like FFXV?

I ask because I loved KH2 but felt FFXV combat to be pretty floaty and unsatisfying, and since on this one they'll be employing action combat again, I'm hoping it could be more like KH2 and less like FFXV...

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GirlUSoCrazy

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@Reuwsaat: It is ass

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Balugha

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@Reuwsaat: From the controls/menu (bottom left) in the video, it looks like it might play like Crisis Core/KH3 hybrid.

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Reuwsaat

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@balugha: I didn't play either of them, that's why I constrained the question to those I did

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aross2004

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@Reuwsaat: Feels very much like KH2.

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esqueejy

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Looks pretty sweet!

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nintendians

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feel like they improved cutscene from final fantasy 7: advent children into the remake.