New Dark Souls 3 Patch Coming Friday, Addresses "Poise" Stat and More

The patch comes out on October 21.

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Bandai Namco has announced that a new patch is coming to Dark Souls III this Friday, October 21.

Among other things, the patch makes changes to poise values "across the board," the developer said in the official patch notes, published today on Facebook. Specifically, poise will be more effective for heavier weapons and armor.

The patch also improves the "neck swipe" weapon skill animation for scythe-category weapons. It also fixes a bug where strong attacks using the pickaxe would incorrectly consume stamina multiple times with every attack. Additionally, the patch eliminates a bug where dash attacks were prevented from being performed when the player used the Farron Greatsword.

Read the Dark Souls III patch post on Facebook to find out exactly when it comes out on your platform where you live.

The new Dark Souls III patch arrives just days before the game's first paid expansion, Ashes of Ariandel, comes out. Due out on October 25, Ashes of Ariandel is the first of two DLC expansions planned for Dark Souls III and costs $15 on PS4, Xbox One, and PC. It's also included with the game's $25 season pass. The second expansion is expected in early 2017. Check out some Ashes of Ariandel screenshots in the gallery below.

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Dark Souls III launched in the west on April 12 to mostly positive reviews. GameSpot's Dark Souls III review awarded the sequel 8/10.

The game represents a "turning point" for the Dark Souls franchise, according to creator Hidetaka Miyazaki. He doesn't plan to make any more games in the series, though new entries without his involvement have not been ruled out.

Miyazaki's next project has not been announced. Last month, he confirmed that developer From Software is working on a new Armored Core and a "weird" game.

Dark Souls III October 21 Patch Notes (Version 1.08):

  • Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor.
  • Improved regular attack animations of hammer category weapons.
  • Improved regular attack animations of greatsword category weapons.
  • Improved regular attack animations of axe category weapons.
  • Improved regular attack animations of fist category weapons.
  • Improved the "Neck Swipe" weapon skill animation of scythe category weapons.
  • Fixed a bug where strong attacks performed using whips would not deal additional ・damage when fully charged.
  • Fixed a bug where strong attacks performed using the Pickaxe would consume stamina multiple times per attack.
  • Adjusted the "Onislayer" weapon skill hitbox timings for Onikiri and Ubadachi.
  • Adjusted the hitbox timings of the claw category weapon skill "Leaping Slash".
  • Fixed a bug where rolling attacks on Astora's Greatsword could not be parried.
  • Improved the "Wrath of the Gods" weapon skill animation for Wornir's Holy Sword.
  • Improved the "Blind Spot" weapon skill animation for Corvian Greatknife and Handmaiden's Dagger.
  • Improved the "Shield Splitter" weapon skill animation for Mail Breaker and Irithyll Rapier.
  • Improved the "Wolf Leap" weapon skill animation for Old Wolf Curved Sword.
  • The weapon skill of Old King's Great Hammer "Molten Perseverence" will now release lava on both hits.
  • Improved the "Darkdrift" weapon skill animation for Darkdrift.
  • Reduced effectiveness of rolling attack animations on Gotthard Twinswords while dual wielding.
  • Increased effectiveness of the sorcery "Pestilent Mercury".
  • Improved the cast animation of miracle "Lifehunt Scythe".
  • Increased poison and toxic buildup of the pyromancies "Poison Mist" and "Toxis Mist", respectively.
  • Increased durability damage buildup of the pyromancy "Acid Surge".
  • Increased duration of the "Warcry" weapon skill.
  • Fixed a bug where the player's lock-on target would automatically change even if "Toggle auto lock-on" was set to "OFF".
  • Fixed a bug where the leader board for Darkmoon Knights would display incorrect statistics.
  • Fixed a bug where the fog wall near Holy Knight Hodrick would sometimes not disappear during multiplayer even after defeating him.
  • Fixed a bug where Orbeck of Vinheim would sometimes die before the player purchased all his spells.
  • Fixed a bug where Patches and Greirat would never return if sent to steal after defeating all bosses.
  • Fixed a bug where female characters were subject to counter damage during certain movement animations.
  • Fixed a bug where equipping Vordt's Great Hammer or Irithyll Straight Sword in the left hand would cause enchantments to disappear from weapons in the right hand.
  • Fixed a bug where two-handing certain weapons would cause the stealth effect on Slumbering Dragoncrest Ring to not work correctly.
  • Fixed a bug where Hornet Ring was not working for claw category weapons.
  • Fixed a bug where dash attacks could not be performed using Farron Greatsword.
  • Fixed a bug where strong attacks using Lothric Knight Sword were not dealing thrust type damage.
  • Fixed a bug where dash attacks using Onikiri and Ubadachi were not dealing thrust type damage.
  • Addressed other game balance issues and fixed other flaws.

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GirlUSoCrazy

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Definitely encountered the Greirat bug, thought maybe I was doing something wrong but I guess not!

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definer0

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@girlusocrazy: I wonder if it's still strictly tied to Onion now.

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GirlUSoCrazy

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Edited By GirlUSoCrazy

@definer0: That's my guess, just started NG++ so I will find out!

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deactivated-5d762a7e1423c

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lmfao.....armor has always been worthless in Souls games....get 100% physical block shield, level up strength...game = cakewalk....I know, I know, git gud.

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GirlUSoCrazy

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Edited By GirlUSoCrazy

@Daelusca: Still get knocked back, shield kicked or parried and oops critical strike on your ass by Hodrick, stamina drain for blocking, magic attacks damage, you can't just shield your way through everything, (also try Bloodborne with a shield, lol)

Also sounds like you're not playing NG+7 where the real game begins and all your 99 stats mean nothing, also real souls players don't level up and use only bare fist through the entire game/s

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Avatar image for deactivated-5d762a7e1423c
deactivated-5d762a7e1423c

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@girlusocrazy: wtf would play to NG+7 in any Souls game????? I play to NG+2 to get all the Achievements (which is a disgrace, but doable because the game is a cakewalk) and then I go play better games (hopefully).

As to scaling, please, I am not a noob and actually realize how it works. Other than the jump to NG+, there is no steep curve and your natural progression would see you easily outclassing anything if you got through NG+...the entire difficulty of these games is in the first few hours.....period....lmao.

99.9% of this game can be beaten behind a big shield with solely strength leveled....if you don't know that, you are a noob...if you refuse to admit that, you are a fanboy.

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GirlUSoCrazy

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Edited By GirlUSoCrazy

@Daelusca: Not my fault you can't see the /s, you got got

Actually I enjoy going through the game with a different build each time I NG so I can play differently each time, the game is well balanced for a lot of configs but forces you to use new strategies, quite fun, so I did reach NG+7 on a few Souls games. I don't just automatically cheese the game, I try and have fun

As for NG scaling enemies get progressively more difficult but as you level up your stats you get less and less returns when you hit the hard cap so your "natural progression" won't help you much on NG+6

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deactivated-5d762a7e1423c

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@girlusocrazy: I love "gamers" that claim others are "cheesing" a game, by playing it differently from them....it's like they're 6 year olds...smh.

As to NG+7, you will find very few people, even fanboys, that would tell you it is a significant challenge....NG to NG+ scales by roughly 2x...every change after that is incremental at best at about a 0.25x increase....hey if it's the only game you have or if you like simply stalking players that are trying to play by themselves instead of going and playing a shooter, I get it....good for you :)

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GirlUSoCrazy

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@Daelusca: Sure, everyone has their own opinions and standards, you can play however you like, but if you feel like you've found a way to circumvent any challenge such that it becomes monotonous and repetitive, for myself, I consider it "cheesing," go ahead shake your head til it falls off

Sure the NG+ scaling tapers off but so do your stats after the hard cap, and you still can't get past 99 str (which you will probably have by NG++) but the enemies will still get stronger after that.

Not sure what you mean by "hey if it's the only game you have or if you like simply stalking players that are trying to play by themselves instead of going and playing a shooter" -- What would it imply if it was the only game you have? Where does stalking enter into any of this? Why is the decision of playing a shooter vs playing solo Souls important?

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Haanabi89

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Are they finally nerfing the gothard twinsword roll attack.

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speed45823

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FINALLY. Poise in Dark Souls 3. Praise the Sun.

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asmoddeuss

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Edited By asmoddeuss

@speed45823: FROM SOFTWARE's definition for Poise since DK2: A measure designed merely to humour or placate someone.

EDIT: There have to be a mod somewhere that changes the name of "Poise" to "Placebo".

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speed45823

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@asmoddeuss: lol yea. Poise was perfect in DS1. It all went downhills from there.

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hystavito

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@speed45823: :)

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KrAceZ

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"Posie is working as intended" - from software the past 5 months

"The **** it is!" - everyone else

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DAOWAce

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They've been trying to fix Poise since the 2nd game.

What was wrong with the Dark Souls 1 version that they just had to change it?

Imbeciles..

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silversix_

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I wonder if the Great Machete and Yhorm's 2 hit combo was fixed while 2H or its supposed to be shit by design...

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silversix_

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  • Fixed a bug where rolling attacks on Astora's Greatsword could not be parried.


    Thanks f*&k, FROM -.-
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silversix_

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"protect" yeah more like gank the flying f*ck out of invaders in a 3v1. Also, why did it took em this long to address poise? wtf.

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ferna1234

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well, this certainly came quite late

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Validifyed

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The poise design was just a hack, they should have done it properly rather than try to get it to somehow work without removing the BB sponging stunlock combat.

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SavageRodent

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But poise was working as intended.

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asmoddeuss

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Edited By asmoddeuss

@savagerodent: No, it was not working at all.

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ticklemepink

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@savagerodent: apparently not

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SavageRodent

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The joke

Your guys' head.

@asmoddeuss@ticklemepink

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asmoddeuss

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Edited By asmoddeuss

@savagerodent: I don't know about console version, but in the PC version, the poise value of the heavy armor (even having greater number that light armor) was basically the same as light armor... the poise in armor (not weapon armor!) was bugged or I remember I even heard people found in data files that it was switched off, and the Developers confirmed it? (can't remember the whole story now).

So yeah, poise for armor was not working as intended as far as I remember.

Now, weapon armor... that is a different story.

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SavageRodent

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Edited By SavageRodent

@asmoddeuss: Oh man you still didn't get it.

Anyways, first off weapon armor is hyper armor. Essentially getting DS1 poise in the middle of swinging a weapon (mainly for large, slow attacking weapons). And I even tested poise myself and found that it didn't seem to do anything.

Now I don't think they want poise to be like DS1 poise because that makes light weapon builds pretty much nonviable. Light weapons would end up trading hits with larger, more damage dealing weapons the majority of the time. I recently thought that maybe poise reduces the amount of counter damage you would receive, but I haven't tested that yet.

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Pyrosa

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Edited By Pyrosa

Heh... They had to tune these last 2 games too. Makes sense though -- such a huge amount & variety of weapons, stats, armor impact, and PVE vs PVP testing...

I don't foresee ever being "done" with any of the 3 games, at least until some external system/server prevents them from running.

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rob909e

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They Finally fix poise!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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