New Call Of Duty Update Balances Black Ops Cold War's Zombies Outbreak Mode

The patch notes also detail what you can expect of Rapid Fire Moshpit and Dead Ops Arcade: First Person.


Call of Duty: Black Ops Cold War's latest update is live; developer Treyarch has released the full patch notes. The update implements bug fixes and objective tuning to Zombies, and the patch notes also contain some details on the return of the cult favorite Dead Ops Arcade mode, which will be remade in first-person.

The update focuses on Zombies' new Outbreak mode, which is an open-world, co-op variation of Call of Duty's traditional Zombies. Instead of fighting off hordes of zombies in a series of rounds, Outbreak tasks a team of players with accomplishing a series of objectives in any order they wish across a vast open space that's filled with zombies.

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Also in the patch notes, Treyarch details what players can expect in Rapid Fire Moshpit and Dead Ops Arcade: First Person, both of which are scheduled to go live in Black Ops Cold War on March 4. Rapid Fire Moshpit is a playlist composed of Team Deathmatch, Domination, Kill Confirmed, and Hardpoint but only on the game's smallest maps. Dead Ops Arcade: First Person remakes Dead Ops Arcade 3--it's just now played in first-person.

Call Of Duty: Black Ops Cold War March 2 Update Patch Notes


  • Modes
    • Combined Arms
    • Adjusted Zone Capture time in Combined Arms Assault.


  • Outbreak
    • Stability
      • Added various stability fixes for issues with Objectives, Jump Pads, Krasny Soldat, and the Dragon Relic.
      • Fixed a crash that could occur when killing a Megaton HVT during the Elimination Objective.
    • Gameplay
      • The Eliminate Objective no longer removes additional enemies between HVT jumps to better balance difficulty with other Outbreak Objectives.
      • Addressed an issue with zombies pausing or pathing incorrectly to the Holdout Objective.
      • Addressed an issue where the Krasny Soldat's flamethrower attack would not deal damage under certain circumstances.
      • Addressed an issue where the flashlight would stay on after spectating during the Holdout Objective.
    • Perks
      • Addressed an issue where Tombstone Soda could cause the player to fall out of the gameplay space in Golova, Alpine, and Ruka.
    • Support
      • Addressed an issue where the Chopper Gunner could fly out of the gameplay space after multiple uses.
    • Weapons
      • Addressed an issue where Ray Gun splash damage could break all Armor if the player had Jugger-Nog Tiers III, IV, and V.
    • Field Upgrades
      • Addressed an issue where Healing Aura incorrectly gained the benefit of Quick Revive's Tier IV ability.

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