New 2K Studio, Helmed By Dead Space Creator, Is Making A Mysterious Game

No concrete details on the game just yet.

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Take-Two Interactive Software has announced that game industry veteran Michael Condrey has joined 2K Games as the head of a new Silicon Valley-based studio. Currently unnamed, the studio will be working on a new, unannounced project.

"At 2K, we offer our collective audience a variety of engaging and captivating entertainment experiences," 2K president David Ismailer said. "We continually seek opportunities to empower and invest in the right people and ideas. Michael's unparalleled creative, production, and leadership accolades are well-documented and deserved. We are greatly inspired not only by his passion but the potential for his new studio to complement our existing portfolio and development expertise."

"Today's announcement represents a rare and special opportunity for developers to help build and shape a new Silicon Valley studio from the ground up," Condrey added. "I couldn't be more excited, or thankful, to embark on this next step in my career." Condrey's new studio joins the 2K umbrella alongside Firaxis, Hangar 13, Visual Concepts, and Cat Daddy.

Previously, Condrey co-founded Sledgehammer Games, which is responsible for several well-received Call of Duty games, specifically 2011's Modern Warfare 3, 2014's Advanced Warfare, and 2017's WWII. Prior to that, Condrey led the Visceral team on a very different type of game: 2008's Dead Space. More than 10 years later, the influence of Dead Space is still felt today--specifically when it comes to more action-focused survival horror games like the Resident Evil franchise.

Given the recent critical acclaim of Resident Evil 2--which we gave a 9/10 in our review--it would be awesome to see Condrey leading a horror game again. EA's decision to close down Visceral shut down one of the game industry's leaders in the survival horror genre, creating a void that no other studio has managed to truly fill yet.

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Ember_to_Flame

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plz let it be sci fi space horror

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attirex

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"Mysterious new game" = online squad shooter with seasonal battle passes!

...

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Khfreak9

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Watch him make the next equivalent to Bioshock.

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dynamotnt

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dead space was glenn schofields' baby. now that incredible dude is stuck making doody for chucklevision. I'd love to see some fresh content though, and 2k have made some seriously good stuff over the years.

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shadowwarrior4

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i suppose it would be pointless to hope for a dead space 4 or a reboot or even a spiritual successor

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Barighm

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@shadowwarrior4: Sadly, no, pretty sure EA eventually picked up the Dead Space IP. At first it was an EA partners thing, but they must own it by now if they're able to shut it down at DS3.

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dynamotnt

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@shadowwarrior4: ofc not, ea don't care about winning back old fans, all they care about is milking what little community they have left to keep their profits up all whilst they use the same awful game engine for every trashy annual release they churn out.

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ASnakeNeverDies

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Edited By ASnakeNeverDies

Could this guy finally direct a game that doesn't suck? Honestly, I seriously doubt it. He should've stuck to Call of Duty. That said, I look forward to being proven wrong on this account. Also, who construes Dead Space as being very different from Call of Duty? Sure, they're not carbon copies of each other, but that sentence understates their similarities. They're both developer driven experiences, informed by the same ignoble sensibilities, and aimed at the same demographics.

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megagood2345

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@asnakeneverdies: Nah, Condrey's solid. 10 years later it's easy to forget that the original Dead Space was risky and innovative on many fronts. I don't personally play CoD (but don't feel the need to insult games not to my taste). So at least SOME of the demographics differ. :)

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ASnakeNeverDies

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@megagood2345: Nah, Resident Evil 4 was risky and innovative. Ten years later, it's easy to forget that the original Dead Space wrought its mutilated ass to be some retarded me too product chocked full of platitudinal gimmickry. That said, I concede that the presentational components are divergent. You're free to disagree, Mega.

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deakenblack

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Dead Space was so good. One of the few games to really masterfully capture the atmosphere of the environment. The from the lighting to the sound every corner of that game was great.

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Barighm

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@deakenblack: That was my first thought, too, but when you check his profile that's really the only good game in his profile. I wouldn't expect much from this studio, but 2K does do good stuff, so there's that.

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