Need For Speed Delayed on PC
PlayStation 4 and Xbox One versions still on track for November release.
According to Ghost Games, the extra time was necessary to "increase the visuals that we can deliver on PC."
"We will also include content updates that will have been released on console up to that time, making them available to all PC players from day one," it explained in a statement.
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The studio also cited the desire to implement an unlocked frame rate as a key.
"At Ghost, we're united by one common passion... to deliver the best Need for Speed experience possible. And at every step of the development process we're guided by our community.
"Part of the conversation includes hearing from our PC community that an unlocked frame rate in Need for Speed is a massive priority for you, and we fully agree. To deliver this, we’ve made the decision to move the PC release date to Spring 2016."
Ghost Games also announced it is planning on "undertaking a closed beta on PS4 and Xbox One in the coming weeks to help us test our server infrastructure to help prepare for launch."
At Gamescom, EA released a new trailer for Need for Speed that highlights how it will blend gameplay with live-action. Its developer has explained why the new Need for Speed will require an Internet connection and says fans can expect a good amount of post-launch DLC. The developer has also released a new "five ways to play" video, which you can watch above.
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