Multiplayer Metro Games Won't Be "Generic," Dev Says

4A Games' executive producer said the multiplayer Metro game needs to be "done right" if it's to happen.

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Developer 4A Games has opened up about the multiplayer Metro game it's working on following the sale to THQ Nordic parent company Embracer Group earlier this month.

In response to a series of questions submitted by Video Games Chronicle prior to the Embracer Group acquisition, executive producer Jon Bloch said the multiplayer Metro game won't be a "generic" experience created just to fulfill a co-op requirement.

"We've dabbled in these thoughts in the past. Prototypes were made but never really got anywhere," Bloch said. "We wouldn't want to just make a generic multiplayer for the sake of doing it. And we wouldn't want something to feel tacked on just to tick a box."

Bloch also added that multiplayer requires the same amount of resources as single-player games. If the multiplayer game came to fruition, Bloch said it needs to be "done right" before it's included.

"We appreciate that having a multiplayer mode takes an entire team the same size as the single-player experience, and just as much time," he said. "Doing both at the same time would require some significant changes, and most importantly we would not want to sacrifice the quality, scope, or experience of the single-player experience of Metro for something like this. If we did explore this further, it would need to be done right."

Embracer Group paid $36 million USD in cash for 100 percent of shares in 4A Games, with the acquisition being officially completed by Embracer subsidiary Saber Interactive. At the same time as the buyout, 4A announced that it will develop a multiplayer Metro game next, followed by "more ambitious new IP." Information on both projects remains unknown for now.

The latest entry in the Metro series was last year's Metro Exodus, which received an 8/10 score in GameSpot's Metro Exodus review. The game's second expansion, Sam's Story, launched earlier this year and follows deuteragonist Samuel "Sam" Taylor as he treks through various dilapidated locations to find his way home.

The previous Metro games, Metro 2033 and Metro: Last Light, came to Nintendo Switch earlier this year. 4A said there are no plans to port Exodus to the console-handheld hybrid as that would require an "intensive redesign of Metro Exodus to make it work."

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asnakeneverdies

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The fundamental prerequisite for an online simulation to be "done right", is for the developer to transfer its ownership to the community immediately after release, forgoing any and all potential profit beyond the sale of the software package itself. Unwillingness to comply for the sake of the interplaying drama would result in a doomed project from the start. This also cannot be done after the fact, as it should inform every aspect of its design.

That said, this Bloch personage is clearly confused regarding the nature of the Metro games as they are both tacked on and checkboxy in their approach.

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GoodOldUncleSam

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@asnakeneverdies: I don't know if you're serious but I want to hear more about the transfer of ownership to the community.

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asnakeneverdies

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@GoodOldUncleSam: I do not mean the transference of ownership over the intellectual property, Uncle. The idea is that the developer would solely provide the logical infrastructure for the interplaying drama and not the service instance itself. The latter would be in charge of the community. Under this premise, the focus should be on the simulation itself rather than its potential as revenue stream. It's no guarantee of redeemability, mind you, just the first step in the fight against critter bound exploitation through these mindless self indulgence engines we call MMOs.

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