Mount & Blade 2: Bannerlord Is Patching Daily To Fix Crash Issues

The medieval RPG has released an update every day since release.


Since releasing into Early Access on March 30, Steam-favorite Mount & Blade 2: Bannerlord has had a number of patches. These have largely been aimed at fixing game-crashing bugs, but also updating with small quality-of-life fixes.

Since the April 1 patch, Bannerlord has received three new patches and a hotfix. Patch 1.0.3 was small, with just one fix: "Fixed a critical issue that corrupted save files after a certain number of saves."

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Now Playing: Mount & Blade II: Bannerlord's Archery And Close Combat Gameplay

April 3’s patch was more extensive, with 17 different causes of game crashes being identified and patched. Patch 1.0.4 also introduced tweaks for increased stability and performance, removed certain debuffs that would hinder the player at night and balanced parts of the campaign.

Patch 1.0.4 also reintroduced over 200 items to the game and overhauled armor values and prices.

The April 4 update fixed yet more crash issues, as well as tweaking AI decisions to be more realistic. This includes making NPC lords "more selective when targeting distant settlements for hostile actions," and making clans less likely to want to defect to kingdoms which have been aggressive towards them.

The latest update on April 5 is a hotfix, targeting a crash related to "archer weapon behavior in battles and sieges".

Full notes for Patch 1.0.4, the most extensive of the latest updates, can be found below.

Multiplayer Crashes

  • Fixed a rare bug that caused clients to crash in multiplayer when a specific combat network message is received in the wrong order.

Singleplayer Crashes

  • Rare exception during siege fixed.
  • Fixed a crash that occurred while traveling on the campaign map.
  • Fixed a crash that happened after closing the banner editor.
  • Fixed a crash related to a villager opening a dialog right after an enemy lord encounters the player during a raid village action.
  • Fixed a crash while moving troops in the party screen.
  • Fixed a crash while exiting the campaign map.
  • Fixed a crash while dragging 0 item count tuples in inventory.
  • Fixed a bug which caused a crash when breaking into an allied settlement under a siege.
  • Fixed a crash concerning battle log entries when talking to a winning faction's non-hero character if the player was on the defeated side
  • Fixed a crash that occurred just before the fight with the hideout boss after the hideout has been cleaned up.
  • Fixed a crash that occurred when a player vs NPC board game is over.
  • Fixed a crash that occurred when attacking a settlement after being interrupted by a party in the siege preparation stage.
  • Fixed a crash related to targeting routing mounted agents.
  • Fixed a crash that occurred when loading the game after successfully collecting weapons as the gang leader requested in the Gang Leader Needs Weapon quest.
  • Fixed a rare crash that happens in character creation when choosing an option.
  • Fixed a rare crash that happens when caravan payments are processed.


  • Fixed an optimisation issue with NPC pathfinding which led to a huge performance loss, especially in siege scenes.
  • Fixed a memory leak issue.

Save & Load

  • Further stability tweaks for save and load.

Battles and Sieges

  • Fixed a bug that opened a siege battle instead of field battle when attacking a besieger party.

Combat AI

  • Night debuffs, visibility limitation and extra aim error of ranged units have been removed.

Clan and Party

  • Fixed the open hands issue in the banner editor.
  • After some time during a campaign, some lords were remaining without troops in their party because of financial problems and constantly being harassed by bandits. Lords now manage their finances more effectively and take troops from garrisons if they are at risk of going bankrupt. This was one reason for the snowball effect in the campaign, with kingdoms being eliminated too easily.
  • Minor fixes have been made regarding pregnancies.
  • Fixed an issue that caused player clan members to get stuck in a settlement.

Kingdoms and Diplomacy

  • Fixed an issue with defensive battles after a safe passage barter had been made.


  • Fixed an issue that prevented axes from being craftable at the smithy.

Issues & Quests

  • Fixed a bug with the AI trying to attack at the end of Army of Poachers quest.


  • More than 200 items reintroduced to the game.
  • Armor values and prices overhauled.
  • Production of weapons and armors in towns tweaked.
  • Aserai’s basic troop was Aserai Tribesman, however, it should be Aserai Recruit. This is fixed.

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