Feature Article

Microsoft's Secret Weapon For Next-Gen Is Xbox Game Pass

OPINION: If things go to plan with Xbox Game Pass, Microsoft won't need you to buy an Xbox Series X.

One of the key pillars of Microsoft's next-generation strategy is Xbox Game Pass, and it could be a game-changer for the Xbox Series X and Microsoft's overall ambition for the future of gaming long-term. Xbox Game Pass is so much more than a catalog of games you can play--it's also the foundation for where Microsoft believes gaming is headed in the future. And with the launch of Xbox Series X this holiday season, Microsoft has a chance to start this next generation on a much stronger footing than the current one and better set itself apart from its competitors.

Microsoft's bold new vision for the future of gaming is rooted in its past. Microsoft came up short against Sony in terms of current-generation console sales. Some estimates state that the PS4 outsold the Xbox One by a 2:1 margin. There are plenty of reasons for that, including Microsoft's hubris around the launch. After a strong Xbox 360 era, Microsoft announced policies around the new Xbox One that fans immediately and loudly rejected, including internet check-ins, a lack of used game support, and bundling Kinect with every system. The console retailed for $500 USD at launch, a full $100 above the price of the PlayStation 4.

In an interview just ahead of launch, I remember asking then-executive Albert Penello about the price gap, and he shrugged his shoulders, appearing confident that it would not make a difference. But it did. Even if some of these digital-centric policies might now be considered by some to be forward-thinking, 2013 was clearly not the time for those ideas to thrive. The Xbox One could never fully recover from its initial launch struggles, but things are different now, and Microsoft is putting itself in a very strong position as it heads into the Xbox Series X era and beyond.

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Selling a lot of consoles is good, of course, for bragging rights and revenue, but the real money in games comes from software and services. Phil Spencer, who took over the Xbox business from Don Mattrick, lays it all out in a 2019 interview with The Verge:

"The business isn't how many consoles you sell. The business is how many players are playing the games that they buy, how they play. I think it’s easy from the outside to judge the health of our business around how many consoles any company sells. In the end, how many subscribers you have to something like Game Pass, how many games people are buying, those are much better metrics on the health of the business."

Of course, Spencer would say this. Given the beating that the Xbox One took at the hands of the PlayStation 4, it makes sense that Microsoft would look to any metric beyond console sales to rate the success of its business. But Phil Spencer is not just in car salesman mode here.

It's a fact that game consoles are historically sold at a loss. This has been the case for generations of home consoles and this trend is expected to continue for both Microsoft and Sony with the new generation. Microsoft hasn't announced a price for the Xbox Series X, but the company is expected to lose money on every unit sold and make up the difference with revenue from software, services, and subscriptions. The future of gaming is about establishing a wide install base and creating an ecosystem where people can connect and play together, no matter what platform they choose to play on. Xbox Game Pass unlocks the first steps in this vision.

Phil Spencer has boldly claimed that Microsoft is intent on reaching the 2 billion gamers in the world. That's an impossible goal if the requirement is for people to own a game console. It just won't happen. But you can reach an audience that factors bigger than the current market of console-owners by making games available where the audience is--and that's everywhere. Xbox Game Pass allows for this, especially with xCloud scheduled to be integrated into the service later this year.

Once xCloud becomes folded into Game Pass, Microsoft will edge closer to creating the elusive and potentially lucrative "Netflix of Games." Currently, Xbox Game Pass subscribers must download games. And with file sizes for some larger games stretching beyond 100 GB, and possibly growing even larger in the next generation, this can be a long and laborious process that creates friction. Integrating xCloud will allow you to stream a service already available on console, mobile phones, and PC, increasing the addressable market for Xbox. Microsoft still wants to sell you a console, and for the next 10 years or so, a designated piece of gaming hardware will most likely remain the best and most reliable way to play games. It may always be the preferred way for some to play games. But Microsoft is planning for the future where it's not the only way.

Netflix is not a true parallel for Xbox Game Pass, however. Phil Spencer has been quick to point out that one of the key differences is that Xbox Game Pass gives you the option to buy games through the Xbox ecosystem, whereas Netflix's content is only available through the subscription fee.

"I love the fact that games are for sale and people can go buy them. We have no goal, there's no slide deck anywhere that says, 'Hey, we want to turn everyone into a subscriber, nobody should buy.' That why sometimes when people use 'the Netflix of games,' I bristle a little bit, because Netflix doesn't sell the content that's in Netflix," Spencer said in an appearance on the Gamertag Radio podcast (via USGamer). "For us, if people want to go buy their games, we think that's a really healthy part of the industry. If there's games that you're not gonna go buy, and you want to subscribe to get access to them, we see that as a strong part of Game Pass."

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The key metric to success for Xbox in this new world is Xbox Live users. That's more important than the number of consoles sold. An Xbox Live Gold user is either paying Microsoft at least $10 every month or $60 a year (at least), and this is the kind of steady, recurring revenue that any business wants to see. Every person on earth who owns a connected device--a phone, a tablet, a PC, or a console--is a potential Xbox Live user, and Spencer's new vision for Xbox is making a run at bringing them into the Xbox fold. It's a big and bold move, and Xbox Game Pass is central to that goal.

Xbox Game Pass only works if Microsoft has a steady flow of games to support it. And to that end, Microsoft is bigger than it's ever been in terms of its game-development footprint. The company now operates 15 internal studios as part of its Xbox Game Studios label, and this is to say nothing of the third-party companies that Microsoft works with. Microsoft has been planning for this moment and investing in its future with its series of acquisitions and the formation of new studios like The Initiative.

Microsoft has never had more game development talent under its umbrella than it does right now--all 15 of Microsoft's internal game studios are working on next-gen projects currently. If Microsoft, under the direction of Xbox Game Studios boss Matt Booty, can successfully line up production pipelines and schedule out releases from its internal teams (and others) on a regular cadence, it could create a Netflix-type scenario where there is always something new and interesting on the horizon.

Just look at what's been announced so far. Halo Infinite, the flagship launch title for Xbox Series X and no doubt one of the biggest projects across the entire gaming industry right now, will release on Xbox through Game Pass. Obsidian, the Microsoft-owned developer of Fallout: New Vegas and The Outer Worlds, is making a delightful-looking, colorful, Honey, I Shrunk the Kids-meet-Rust game called Grounded, while Ninja Theory is supporting its melee-focused hero shooter Bleeding Edge and developing a sequel to its acclaimed game about mental health and Norse mythology, Hellbade.

Then you have Turn 10, which is all but surely making a new Forza game for Xbox Series X, while Rare is following up Sea of Thieves with Everwild, a fantastical adventure game. The Initiative, meanwhile, is creating a new game with an all-star team of talent that includes Red Dead Redemption's main writer. This is just what we're currently aware of in terms of what the Xbox Game Studios are working on, but it's clear Microsoft spent what must have been many millions of dollars to scoop up studios to fill out its portfolio across genres to appeal to the widest possible audience. This was all made possible with the financial backing of Microsoft, a trillion-dollar company whose CEO, Satya Nadella, believes in Phil Spencer's vision for Xbox and is willing to put up the money to support it.

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With every first-party Xbox game launching into Xbox Game Pass, the program becomes a must-have offering for those who play enough games on Xbox. At $15/month for Xbox Game Pass Ultimate (which includes a Gold subscription that's needed for online multiplayer and offers a monthly rotation of free games), you can get your money's worth quickly, but that's not a complete or a fair representation of the overall Xbox Game Pass value. Microsoft's own recently released data shows that Xbox Game Pass subscribers are playing more games, making more friends, and trying genres they might have otherwise overlooked. Anecdotally, you might see the same results.

I tried the XCOM-style Mutant: Year Zero, which is out of my normal shooter/sports game wheelhouse, and I quite enjoyed it. For any platform, from Xbox Game Pass to Netflix, the main goal is to draw people in and keep them consuming content--and spending money. The early results show that Microsoft is succeeding in this department, with 10 million subscribers and counting. (Sure, Microsoft offered a sweet deal--$1 for 3 months--to grow the base, but 10 million is still a strong achievement and it speaks to the growth trajectory of the service).

Another benefit of Xbox Game Pass is how the new subscription model could lead to more creatively unexpected games from people and teams we might have otherwise never heard of. Like Netflix, which is greenlighting and funding the kinds of TV shows and movies that traditional studios might not take on for a variety of reasons, Xbox Game Pass is seemingly setting up something similar and allowing developers to take greater creative risks. A developer can launch their game into Xbox Game Pass with the understanding that the built-in audience from day one is already millions-strong.

It's a risk, for sure, and success for smaller, lesser-known titles could depend on how Microsoft and Game Pass present and recommends games to people based on personal preferences. But it's apparently already working based on the recently released Xbox Game Pass data. It appears some developers are already looking at Xbox Game Pass to try to cash in on this new trend. Take, for example, the indie game Moving Out, from Australian developer SMG Studio. The game was surprise-released on Xbox Game Pass in April alongside its paid versions for PS4, PC, and Switch. It's too soon to say if it was a successful move, but it's an intriguing data point to consider when looking at the overall appeal of Xbox Game Pass to developers and consumers alike. One game that has massively benefitted from releasing on Xbox Game Pass is Bohemia's DayZ. The studio recently announced that "hundreds of thousands" of new players jumped into the survival game after it was added to Game Pass earlier in May.

"Xbox Game Pass is a great opportunity for us to open the game to a different audience, and to let a massive number of new players experience DayZ in all its crude harshness and beauty, together with the veterans," Bohemia publisher director Vojtěch Ješátko said in a news release.

Microsoft appears to be the only one of the Big Three platform-holders to make such an aggressive push into a subscription offering. While Sony's full PS5 plans have not become clear yet, the existing PlayStation Now program doesn't offer what Xbox Game Pass already does. The Last of Us: Part II is not releasing into PlayStation Now for subscribers. Spencer previously spoke about how Microsoft sees Amazon and Google as its main competitors in the gaming space, not Sony or Nintendo. That's not as incendiary a comment as it might seem. Right now at least, Microsoft is the only one of the Big Three that is making a dedicated push into a subscription offering of this nature and scale, so it makes sense that Microsoft would be considering Google and Amazon--with their own vast server and network capabilities--as their top rivals instead of their traditional competitors.

I do believe in Microsoft's vision for the future of gaming, but I am still left with some lingering questions. I wonder if subscription services like Xbox Game Pass will end up devaluing games in the long-run, and if so, if that is a problem for Microsoft or its development partners to bear. The latest GDC State of the Industry survey showed that more than a quarter of surveyed developers believe a subscription model erodes the value of a game, puts a greater emphasis on advancing the interests of AAA games, and pushes away smaller-tier games that often get overlooked. Some developers are already feeling this pain. The co-founder of Devolver Digital, Graeme Struthers, tells GameSpot that "the world of subscription is a worry."

Devolver is supporting Xbox Game Pass-as well as PlayStation Plus and Apple Arcade, but at the same time, he said he has concerns. "You do wonder if it's going to lead to a situation where there is so much content that you kind of fall off the edge. That's the one that keeps us up at night," Struthers said.

We may never fully or completely understand the economic realities of Game Pass. Microsoft does not share any key data about revenue-sharing or its specific agreements with studios related to bonus payments or funding. Microsoft paying for exclusives--or buying entire studios as has been the case in the past--to help bolster the Xbox Game Pass catalog might be an attractive proposition for developers who are understandably looking for comfort and sustainability in a historically volatile industry, but I do wonder whether the rise of Xbox Game Pass and other subscription offerings will having a lasting unforeseen consequences on the games industry in the long run.

"You do wonder if it's going to lead to a situation where there is so much content that you kind of fall off the edge. That's the one that keeps us up at night." -- Devolver Digital co-founder Graeme Struthers

Looking at other entertainment industries that have shifted to a subscription model, like the music business with the rise of Spotify and Apple Music, there are countless stories of artists earning less and less compared to the direct-sale model of the past. At the same time, subscription services in the music, movie, and TV fields have opened up all manner of new possibilities for new content that we might have otherwise been denied, not to mention affording consumers the easiest path to accessing content.

With its deep pockets, Microsoft can buy up games and studios and put them to work on Xbox Game Pass titles that will keep users engaged with the service, which is the top objective to begin with. People often observe that Netflix is willing to pay for more content--whatever it is--just to have more for the purpose of keeping users on the platform for as long as possible. It certainly seems possible that Microsoft might adopt a similar strategy with Xbox Game Pass. Gigantic titles like Halo Infinite, Red Dead Redemption II, and others may pay for the more niche titles. But they all have value in terms of keeping users plugged into Xbox Game Pass.

There is also the matter of, as a consumer, further ceding ownership of your games to a monolithic company that can change its policies whenever it pleases to achieve whatever goals it has that have nothing to do with you. I also wonder if a subscription model is truly sustainable. Netflix is billions of dollars in debt right now as it borrows more capital regularly to fund more exclusive content as part of a model that some analysts and media-watchers claim to be problematic. The Xbox team has the backing of the wider Microsoft--a trillion-dollar company--but questions remain about the long-term sustainability and viability of a subscription program in games.

There has never been a games subscription program as big and ambitious as Xbox Game Pass. Would Microsoft have pursued such a bold strategy had the roles been reversed and it was Xbox that came out on top this generation? We can never know, but it certainly feels like a watershed moment for gaming--and that's something to be excited about at the start of a new console generation.

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Dilandau88

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I despise this new model. I only buy physical games. I want to own my games and be able to play them whenever I want, and not at the risk of a server being shut off down the road and me losing access. Also, I resell old games and recoup a small portion of my investment. Always own.

We get nickel and dimed enough with every.single.service nowadays asking for a subscription. I’m fcking tired of it.

Vote with your wallet and buy physical games.

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coldharbour

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Edited By coldharbour

@Dilandau88: Couldn't agree with you more. I only buy physical discs as well for at least 80% of the games I own. The only time I'll buy digital is when a game that I am interested in but not necessarily a die-hard fan of goes on a big sale on the digital store and it's bundled with DLCs and add-ons. Otherwise, for games that I am fully invested in and have been since their inception, I pre-order physical copies and get them on or before release dates. I want to be able to just pop the disc-cartridge out and pop another one in and play whatever I have whenever I want without relying on servers not crashing and whether or not I have "verified this console as a primary" so I can play a damn game that I purchased. No thanks. Count myself included on the same boat as those of you who are fatigued by this ever-growing trend of subscriptions and digital. I will buy discs and cartridges for as long as they shall live.

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JSprunk

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@Dilandau88: I have a feeling you might be working on that backlog soon. I hate it as much as you do, but games are probably going digital soon.

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Artemis_Seven

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Can't speak for the market as a whole but I think a lot of people will never sign up for a subscription for various reasons. Mine would be that I'm just very picky about which games I want to play, and paying for stuff that I will never even fire up is pointless to me. Some people just prefer to own stuff, they don't rent, they don't stream, just perpetually license, download and use to their heart's content.
A lot of these "2 billion gamers" are casual gamers, people who will play maybe a few very select games a year and I don't see them shelling out every month for a catalogue of games, when they can get those few games they want on sales for a fraction of the cost...

I really don't think the subscription model will hold up in games long-term (unless they keep offering 1$ per quarter fees). That said I don't believe Netflix will be able to survive their spending spree. They will have to eventually start cutting on their expenditure to even think about breaking even and when they do, people will start jumping ship...

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coldharbour

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@artemis_seven: Not to mention Netflix doesn't really have any appealing titles in their portfolio, just a few (i.e. Stranger Things, The Kingdom, Designated Survivor and Peaky Blinders) and who knows how long those will last and whether they will continue to be good shows. At least in my opinion that's how I see it. A lot of their shows have become too much of the same garbage: romance, quirky, teeny, comedies with a heavy emphasis on same-sex elements which we have seen so many times. Also they're just spewing out new content just for the "numbers game" and not necessarily good shows unlike Amazon Prime. And in my country Amazon Prime is half the price of a Netflix subscription with unlimited signed-on devices/screens, free next-day delivery, and unlimited music streaming service (which I do not use but it's good value nonetheless), and their content is actually GOOD and more suited for my tastes at least.

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Alucard1001

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Edited By Alucard1001

@artemis_seven: I see your point but I think your wrong tho. Everything is subscription based lol. No one has cable anymore and people want stuff on demand. Like you said most gamers are casual that's why gamepass, xcloud will work. Today's consumer is different from the past. They want to pay a monthly fee to have lots of content. I don't know what planet your living on but Netflix ain't going no where lol. No one is going back to cable and flipping through channels and if people can pay a fee monthly to have access to a catalog of games with the option to buy whatever is out there I don't see how it can't be a success. It's not like Microsoft is saying the only way to play is to subscribe. They are giving gamers options. Everyone is not a hardcore gamer and options are good!

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dmblum1799

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The fact Microsoft's exclusives are crap. Halo is crap. Gears is crap. Fable is crap. They just are. Now, I hold 20k or in shares of Microsoft - they have a nice monopoly on the OS and their cloud services are good. But their gaming division needs to pick up the slack.

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Alucard1001

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Edited By Alucard1001

@dmblum1799: First of all if you own 20k shares of MS your not posting on gamespot...in my opinion...your post states 3 games are crap, but these 3 games have sold millions! I'm pretty sure some of the games you love other people think is crap, so use the word opinion not FACT! Next, people like you with the same old no games argument knowing MS has heavily invested in studios. All I want is for people like you to keep that same energy once the studios start pumping out games. Oh but since its MS it will still probably be crap to people like you...smh. 20k shares at $183 a share equals $3.66 million dollars...😂😂😂😂

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Pokemon18986

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@dmblum1799: Putting fact in a statement doesnt make it true................

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sealionact

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@dmblum1799: Swap "The fact" for "In my opinion".

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cboye18

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Edited By cboye18

The XO19 and the last couple of conferences made this very obvious. Microsoft thinks the Xbox brand can carve out its own niche place among the console race by going this subscription route. The reason why it worked out for Nintendo is because they still had strong, diverse exclusives.

Phil Spencer had 7 years since the launch disaster to turn the Xbox One around, but the worthwhile exclusives launched on that console can be counted on one hand. I mean, it took him till last year for him to gather new first-party game studios so that they can have more variety than just Halo, Gears of War and Forza. He needs to be replaced with someone that actually gives a damn about their brand.

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Pokemon18986

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@cboye18: The subscription is great value for Xbox gamers. If you like Halo, Gears of War or Forza, you get them at launch + hundreds of other games for the cost of TWO of those exclusives. Phil has turned the Xbox brand from a anti-gamer policy to a company that allows cross-play, EA Access, Xbox Live Creators Program, etc.

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sealionact

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@cboye18: You think exclusives was the reason ps4 outsold x1? You think Halo, Gears and Forza are the only games ms produced this gen?

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Alucard1001

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Its easy today's consumers will buy a 1k$ iPhone. Everyone has an iPhone and Android...Hey let's make xcloud. People love Netflix..let's do gamepass! More users buying content and using content. Selling a console is a one time buy. MS is setting themselves up to have an xbox live platform. Its the same as when they gave Win10 away for free. It actually worked, this is the same plan. MS is going after users of the platform rather than users of the device. With azure they can get a lot of effin users...

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Killerious

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That's bad, Microsoft will be competing against the developers and will become a huge gaming developer with many big studios purchased to feed the hunger of gamers for new games.

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johnny0779

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Edited By johnny0779

Microsoft with GamePass, Smart Delivery and Xcloud they are covering the most important side which is the Consumer Friendly Access to gaming.

Companies like Sony and Nintendo just selling games and consoles are left with such a small amount of money that between royalties, manufacturing cost and profits to developers there isn't enough left to make it worth it as games keep getting larger in production.

That's the reason behind Nintendo still making low end hardware based consoles.....because they don't have to spend much on them.

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ButDuuude

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Got Game Pass Ultimate for $1 and PlayStation Now and the only thing Game Pass has that’s better than PlayStation Now is that you get to some games same day they release, but PlayStation Now has a lot more games and greater variety than Game Pass.

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Edited By olavinto

@ButDuuude: Also for a PC gamer the Game Pass Ultimate offers a lot of value as many games can then be played on both platforms with one subscription. Although I use my Xbox One S mainly as a media player (LAN, streaming, blu-ray) and game on PC there are many gamers who play on both platforms. And I'm talking about native PC games, not streamed console versions where you are forced to use a controller which is the main reason why I rarely play on consoles (even bad ported versions are better than that).

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johnny0779

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Edited By johnny0779

@ButDuuude: PSNow is like a museum...just relics/old games....wake me up when Sony get to add anything newer than almost a year old games...games that by now many have already bought.

10 million subscribers on GamePass vs 1 million on PSNow says it all.

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PsychoMantisIII

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@johnny0779: Can you guarantee that all 10 million are paid for at full price and not free trials and $1 promotions? I have both, and BOTH have relics and new games...

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sealionact

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@psychomantisiii: Which new games are on psnow? And why would it matter to ms whether players are paying 1 or 10 bucks a month....a company like ms would gladly sacrifice the difference of 90m bucks to get people to sign up....and besides, you need to post a source showing that all 10m subscribers are paying 1 buck.

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swishpronoob

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That too much content comment reminds of my own Netflix list, I've only watched maybe 10% of my list.

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olavinto

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@swishpronoob: Netflix should improve its UI a lot. And it should also limit movies from being included in too many genres. It takes forever to find anything interesting once you've gone through the common hits that are visible everywhere and listed under most of the main genres. So I'm scrolling the same lists again, and again, and again until finally I might find something new to watch but at that point I've already spent like 30 minutes finding stuff and I won't bother anymore.

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Pokemon18986

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@swishpronoob: Im sure there are some good shows/movies in that list that you are missing out on

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Pokemon18986

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The exclusives argument never held up. Microsoft "winning" the 360 era means they were almost par with Sony. Microsoft has always been viewed as an outsider to gaming, whereas the greatest selling console of all time is the PS2. Its not rocket science to figure out that children got older, bought their kids PS3s/PS4s, and the cycle continues. Additionally, all the people who loved games during the PS2 era went on to become video game journalists and podcasters.

The exclusvies argument never worked because sales never went in that way. Lets look at both of the biggest franchises for Xbox and Playstation, which is Halo and Uncharted/God of War respectively. Wikipedia has total Xbox 360 sales at 86 Million and total PS3 sales at 87 million.

Halo 3 - 14.5 million copies sold by 2012

God of War 3 - 5.2 million copies sold by 2012

Uncharted 3 - no concrete figures, but it sold 4 million copies on day one, and it has an unconfirmed total of 8.6 Million

So Halo 3 sells better when the systems are even.

Now an even better comparison, Halo 5 vs Uncharted 4 vs God of War 2018

Xbox One vs PS4 is as mentioned, almost a 1:2 sales split.

These sales are harder to find concrete numbers for, but you can still see a trend.

Halo 5 - ~5 million in sales over first 3 months - no final total given

Uncharted 4 - 2.7 million in sales first week, 1.5 year total is 8.7 million, ended around 14 million copies

God of War - 10 million in first year, currently around 20 million. Now keep in mind that the PS4 has crossed 100 million consoles sold. So these games have an attach rate of 20% at best. Based on the 5 million by 3 months mark, it tracks with the selling off Uncharted 4 at minimum, but with only half the install base.

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@Pokemon18986: despite the attach rate, the fact is that uncharted still sold more. Your argument is a heavily flawed one. If developers focused on their exclusives selling as much as multiplats, we wouldn't have exclusives anymore... since they'd all be considered flops. The attach rate argument for exclusives is a pointless one to make.

Also, halo was already an established online juggernaut, so it's higher sales numbers were because of that. After that they started dwindling

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Pokemon18986

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@psychomantisiii: Attach rate is the value of exclusives games. It doesnt matter if an exclusive game is 10/10 and the greatest game ever if nobody is buying the console to play it. The argument against MS has always been that people buy the PS because it has better exclusives. Except their exclusives sell equally well, even under worse install base conditions.

People making this argument essentially need to accept the fact that a majority of PS sales are Europeans who buy a PS(insert number here) and FIFA (insert year here) and thats it. Occasional CoD or AC game, but besides that, the PS is selling on brand recognition. The exclusives do not sell the Playstation.

Uncharted sold 16 million copies on an install base of 100 million. Halo 5 sold 5 million copies in 3 months. If you were to extrapolate where Halo 5 ended up relative to Uncharted, using month 1 at 2.7 million copies and now at 16 million, you would arrive at around 12 million copies of Halo 5 sold. Michael Pachter even said that Halo 5 sold about par with H3/H4, meaning it put in 10 million + sales. That gives it an attach rate of almost double Uncharted 4. Halo 5 was the sequel to the most disappointing and poorly reviewed Halo yet, and launched on a console not many people had, and it still sells almost the same as Uncharted

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ButDuuude

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@Pokemon18986: Your numbers are off...

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bababooey12

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@ButDuuude: if they were off, you have yet to back that statement up, at any rate though number's aside he bring up many other valid points, which have already been mentioned by other users, Sony has a bigger install base and tend to sell tons of console for other reasons then exclusives or games for that matter.

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Pokemon18986

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@ButDuuude: where

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cboye18

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Edited By cboye18

@Pokemon18986: The PS3 actually outsold the 360 at the end because of it continually providing exclusives while the 360 slowly dried up after Gears 3.

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bababooey12

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@cboye18:

Ah, no lol the numbers aren't there for the amount of systems, hate to break it to you, example wife's father has PS3 he uses for movies only, not because of some exclusives or even for games, but because its a reliable media player, my parents have a PS4, same thing use it for movies only. I'm sure there are many more that did the same thing, now if a a game like Uncharted sold over 100 million games then sure I might agree with you, but considering even the best exclusives on PS4 sold no where near the amount of their install base, I can't agree with you. The amount the first uncharted has sold is weak compared to how many PS4 consoles were sold, plus compare it like Halo 5 or Gears 5 still jot on par. The funny thing though is the best selling game is Minecraft, hmm that's an Xbox game...

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Shantmaster_K

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Phil has definitely turned things around for Xbox. Game Pass is such an amazing service. So excited for Series X.

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santinegrete

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Edited By santinegrete

@Shantmaster_K: Just the same thing. I wonder what they'll try next gen tough, I hope they don't break it.

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XenomorphAlien

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Been playing a ton of games on gamepass lately. Might just stop buying Gold and get gamepass instead from now on

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santinegrete

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@xenomorphalien: ultimate or basic?

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XenomorphAlien

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Edited By XenomorphAlien

@santinegrete: Probably just basic. My main use of Gold nowadays is Games With Gold but that seems to be lacking lately. I need to play more online games lol

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swishpronoob

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@xenomorphalien: games with gold should just go away and have just game pass ultimate

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XenomorphAlien

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@swishpronoob: Nah, more options the better. But it needs to up it's game, lately I haven't had interest in anything they put out.

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rawkstar007

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This is getting to the point where every time Microsoft and Sony open their mouths, I just want to yell “GAAAAMES” in their face.

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DecadentDescent

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Yuck. GaaS can go **** itself.

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Pokemon18986

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@decadentdescent: in theory youre right, but youre also so wrong

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Mogan

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Mogan  Moderator

@decadentdescent: About a decade too late on that one. : p

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DecadentDescent

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@mogan: Maybe so lol

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BarcaAzul

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The concept is really interesting, but they still need to improve the games. With the new studios, maybe they have some aces up their sleeve

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