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Microsoft scraps developer fees for Xbox 360 patches - Report

Title updates for Xbox 360 and Xbox Live Arcade games are now free.

216 Comments

A change of policy at Microsoft means the platform-holder is no longer charging developers for Xbox 360 title updates, a new report has said.

Eurogamer reports that Microsoft quietly ushered in the change earlier in 2013 and that developers are no longer charged a fee to re-certify their games through Microsoft's submission process. Microsoft still charges a fee to developers when they initially submit Xbox 360 and Xbox Live Arcade games to be published, with the games then tested and sent for approval through Microsoft's certification process.

There are reported to be a few caveats, with Microsoft able to charge developers if it suspects an excessive number of submissions.

Additionally, a source told GameSpot that Microsoft no longer charges developers to have Xbox Live Arcade games re-certified if they fail their initial submission. The move is believed to have been implemented to help smaller developers who lack the resources of bigger publishers, and avoid situations such as when Fez developer Polytron opted to rerelease a patch with a potential save-corrupting bug in 2012.

Microsoft's previous system gave developers one title update for free, before levying fees upon subsequent updates. Double Fine boss Tim Schafer attached a $40,000 figure to the fee in an interview with Hookshot in 2012.

Microsoft's choice to charge for additional title updates was so that developers would focus more on the quality of their software before initial release, GameSpot has been told.

Abolishing some of the fees attached to the Xbox 360 submission process brings Microsoft's publishing model one step closer to PC platform Steam.

Fez developer Phil Fish previously said that the situation with Fez would never have happened with Steam. "Had Fez been released on Steam instead of XBLA," said the developer a year before porting the game on Steam, "[Fez] would have been fixed two weeks after release, at no cost to us."

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eliram1

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bout freaking time

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AshTrai

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Edited By AshTrai

Why microsoft need to certify anything is beyond me. Why do they even care if a third party game runs like a sack of spuds or has bugs? Let developers sink or swim on their own - they're not babies ffs. If they release a turd of a game riddled with bugs then that's their problem.

Just let people publish things for FREE like PS4 will be doing. The cost of certification is ludicrous. The xbox live publishing scheme needs to be overhauled because the market has moved on (thank you Steam) from where it was back when microsoft devised it. It is now incredibly outdated and tbh just looks retarded in the face of the competition.

Small iterative patches are the mainstay of virtually ALL games, be they AAA, F2P or indie titles. Things get fixed in small batches and then distributed. Punishing any developer for fixing games on your platform is the most retarded and backwards policy ever. Get with the times Microsoft!

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MaximumPorkchop

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@AshTrai Have you seen the Indie section of the Xbox marketplace? There are almost no restrictions there, and the end result is a hopeless mess, featuring such classics as "Baby Maker Extreme" and "Total Miner." There's a reason certification exists.

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BearzUnlimited

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@MaximumPorkchop @AshTrai Baby Maker Extreme is actually one of the better and more creative titles on XBLIG. There's far worse shit on there than that, for instance Happy Pong (though one could say that is "so bad it's good").

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ThePope2k6

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@AshTrai A little history lesson.

During the first console generation, the Atari 2600 was by far the dominant player. There was no protection on that console that would prevent games from other manufacturers from working on the console. (This is what led to the formation of Activision, incidentally. A number of disgruntled Atari engineers left Atari to form their own company, where they would get a greater share of game sales.)

The result of this is that anybody could make Atari games without Atari's approval, and without having to pay a royalty to Atari. On the face of it this seems like it would be great. It was quite the opposite. The market was flooded with shovelware. (It was so bad that new games were selling for less than 5 bucks, and even good titles could not be profitable.) This devalued all Atari 2600 games and was one of the biggest causes of the industry collapse that followed.

If Nintendo had not invented the current model, where the platform owner must certify all releases and the platform owner receives a royalty for all games sold, then we wouldn't even have a modern video games industry.

When anybody and their dog can release whatever crap they want on your platform, it devalues the brand and makes it more difficult for quality work to stand out. If you don't believe me, take a look at the App Store. Thousands of apps, but there are really only a handful that you would ever need.

Certification ensures that only developers who are legitimate and serious get their games released on the platform. This benefits everybody, except for the garage developer who is trying to push out a crappy game as a get-rich-quick scheme.


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reincarnator07

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@ThePope2k6 @AshTrai The 2600 was second generation.

Very well explained. It's sad to think that Nintendo once saved the industry but are now a tiny shadow of what they were.

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oo7superdave

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This is a good move but will be to little to late. Developers aren't going to trust or even feel like doing business with them if there past experiences were bad. There are so many game I have on xbox arcade that are a little old that need some updates pretty bad and it could never be done because of these fees.

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ghostofkraken

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Edited By ghostofkraken

So.... If they never had these charges in place, all of us who bought New Vegas at launch wouldn't have had to wait 6 months for all the game breaking bugs to actually get a patch?

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FAIL_TR0LL

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Edited By FAIL_TR0LL

@ghostofkraken

That's just because Obsidian is lazy...the money required to recertify a game is chump change to Bethesda.

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Dudeman315

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@FAIL_TR0LL @ghostofkraken But why pay it for every bug, when you can just wait until you have 6 months of found bugs. $40000 may be nothing, $400000 for fixing ten bugs found in those 6 months is a much bigger deal.

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ghostofkraken

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Edited By ghostofkraken

@FAIL_TR0LL @ghostofkraken Thats actually another thing I've never understood. Why does everyone love Obsidian so much? They are just a dumping ground that gets trusted with stuff that publishers want made for cheap. Damn, I hate that that they got their hands on Stick of Truth.

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m4a5

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@RossRichard @ghostofkraken It's not so much about bug testing, than about complex open world games...

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RossRichard

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@ghostofkraken Obsidian makes good games, they just don't bug test them enough.

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StonerDemon

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Edited By StonerDemon

This is so amateur... first MS scraps their DRM policies overnight, and now the update fees... Who's in charge at MS?? This kind of management is laughable, really. This kind of things can't happen in a big corp like this.

Run, Microsoft, run. Sony is clearly terrorizing you.

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Desynkronic

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@StonerDemon What a troll, troll if MS didn't change, Troll that MS is changing for the better

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StonerDemon

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@Desynkronic @StonerDemon I agree, it's good for devs and players, but my point is the way MS is being managed. Aren't they supposed to be the current leaders? It seems MS has adopted a "Let's do it if Sony does it first" position.

The leader must lead, not follow. It's written on every management book. That's my point on my comment.

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combigotes

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Edited By combigotes

I think this has been pushed by sony´s policies... and it seems a good step for XBOX... and good for all gamers

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John_Read

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good that should also continue for xone

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atopp399

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Edited By atopp399

About time. I always hated this practice. It just allowed bugs to remain in the game and the developers blaming Microsoft. Does the Xbox One charge? That's kind of what is important at this point.

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SauhlGood

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Edited By SauhlGood

oh suddenly they are not a cost covering fee!? what a bunch of liars.

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Mantan911

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@SauhlGood What did they lie about?

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malokevi

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Good move, MS.

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zzanzabar

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So that means that the fees (up to $40,000) they previously charged will all be rebated. Right, RIGHT?

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beuneus12

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positive step

a little late perhaps though?

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The_Last_Paladi

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This is why competition is awesome, no matter if you're an xbox, nintendo, or sony fans, things like this is great for the business.

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Spartan1017

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@The_Last_Paladi Exactly. I don't know why people don't seem to understand this.

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KilltheFANBOYS

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Fanboys will probably say this:

"HEY!!!WAIT!!

I GOT A NEW COMPLAIN

FOREVER IN DEBT TO YOUR PRICELESS ADVICE"

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ROOST3R117

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I think Microsoft is doing the right thing here, and setting up the future of gaming!

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Dudeman315

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@ROOST3R117 By following Sony's example...

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DeeRoyale

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@ROOST3R117 How it didn't say anything about doing this on the Xbone just the console for playing offline games the 360.... Read between the lines people. Don Mattrick is still an asshole.

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DiamondDM13

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@DeeRoyale @ROOST3R117 Wtf? Seriously, no need for this.

Are you a Sony fanboy or PC? Cuz if you are a Sony one, wtf are you doing here complaining? C'mon, get a PS+ subscription, you won't get back here soon.

(For the record, I am here because I'm letting my PS3 cool off. Have been playing TLOU for the last 12 hours, and it's too hot here I don't want to risk overheating it...)

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ROOST3R117

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@DeeRoyale @ROOST3R117 You thinking another company isn't the same way makes me laugh. Have a good day sir. LOL companies that want you to benefit... just hilarious...


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ROOST3R117

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@DeeRoyale Be happy with your Hero bro!

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DeeRoyale

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Edited By DeeRoyale

@ROOST3R117 @DeeRoyale No I am positive the other company stated that they wouldn't do that on their next gen console. (charging fees for indies and such)

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Cloud_imperium

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Won't make any difference if they stop supporting it like original Xbox and focus on Xbox One and start charging on it .

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punksterdaddy

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I didn't know that they charged Developers for that.

Better late than never it would seem.

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JayUK

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Well better late than never. I wonder if the recent love Sony's been giving to indie devs has anything to do with this reversal?

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sunbeam4

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Edited By sunbeam4

@-Jonce- they had a thew plan change for summer, game with gold, msp ...

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Gen007

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Edited By Gen007

Very good move on MS's part. So many games that were left in the dust as the result of the update fee's/ A good example is a game like TF2. On consoles is pretty much the same as when it launched on PC its whole different animal these days which would have been possible with constant updates something the couldn't and wouldn't have happened before. This well help games stay relevant longer which is what they want right? Also F2P games are gonna be huge this gen with the success stories of games like lol and dota2. They demand constant updates without being bent over by a fee. Anyway MS had made some good moves lately it cant be denied. Now if they just get rid of the mandatory kinect and they will be in a great position for next gen imo.

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warhawk-geeby

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Well who'd have thought... another reversal.

Should have thought about all of this before their PR team made the XboxOne a train wreck. They've got a lot of making up to do!

Nice for the developers though, about bloody time.

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Alucard_Prime

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Not sure if this is good or bad news. Money talks and with the fee it forced developers to make their first version of the game as bug-free as possible, but now that updates are free they no longer have that pressure, and are free to release more buggy games.

On the other hand it could be good news because it means they can release patches quicker. I guess this will be a good opportunity to see which companies are more responsible than others.

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The_Last_Paladi

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@Alucard_Prime See this is another backward thinking in my opinion (no offense Alucard_Prime). I think we, the gamers should determine if a game is worth playing or not not the consoles. If the game comes out buggy then people would not play it and that company's reputation would have fallen. That being said, you got to let indy games in the door in the first place so that we can decide these things. So not having a fee is a good thing for both the developers and consumers.

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sunbeam4

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@Alucard_Prime "charge developers if it suspects an excessive amount of submissions". on the other and it means that devs can ad events and new content, keeping the games alive.

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robert83a2

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@Alucard_Prime ... and we are free not to buy games from a developer that is known to realease buggy games, are we not?

this was just Microsofts money making thingie...nothing more

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jenovaschilld

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@robert83a2 @Alucard_Prime Well even well established franchise release buggy games, (bioware/Elders Scroll) sometimes the scope of the IP - you could test for decades and never find it all.

Also many new IP's - have bugs, nothing like real world testing to find cracks in even the most well made products.

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Banefire76

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Watching the "once powerful" squirm now the tables have turned on them is.....beautiful is it not? :D

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SolidIngram

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This is very surprising. It would have been better to see this done much sooner but it's better late then never. Even though Microsoft came out of the gate ready to shoot themself in the head, things are starting to look better. Hopefully they will continue to make better decisions in the coming months.

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