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Feature Article

Metal Gear Survive Has A Class System, Here's How It Works

I'm A Survivor, Not Gonna Give Up.

GameSpot may get a commission from retail offers.

In Metal Gear Survive, the lost members of Mother Base will do whatever it takes to endure in a hostile alternate-dimension populated with dangerous zombie-like creatures and other enemy combatants. Focusing more on survival and resource-gathering as opposed to the series' familiar stealth-action gameplay, players will have to scrounge for supplies, craft new gear and equipment, and rescue other survivors across the lands.

While Survive retains much of the core mechanics found from Metal Gear Solid V, it goes about its core gameplay a bit differently, tasking players to strengthen their character and their base with the materials procured out in the field. In the early hours, you'll find yourself in the role of the Survivor, one of four unique classes in Metal Gear Survive. But as you advance in rank and acquire more resources, you'll unlock additional classes that open up new skills and upgrade the core attributes--strength, vitality, dexterity, and endurance--for your character. Below, you'll find a breakdown of the starting Survivor class--including the perks and bonuses that can be unlocked.

Be sure to visit us for more Metal Gear Survive content as we near its February 20 release. Moreover, check out our video of GameSpot editors Miguel Concepcion and Matt Espineli offering up their impressions based on the early hours of Metal Gear Survive.

No Caption Provided


  • Swing Combo: Number of combo attacks with one-handed weapons increases according to skill rank.
  • Heavy Swing: Unleash a more powerful one-handed attack than normal.
  • Sprint Swing: Perform a special attack with one-handed weapons while sprinting.
  • Combat Step: Perform a side-step while readying a weapon.
  • Dive Attack: Unleash a drop attack directly below you. Only useable when close-range weapon is equipped.


  • Thrust Combo: Number of combo attacks with thrust weapons increases according to skill rank.
  • Heavy Thrust: Unleash a more powerful thrusting weapon weapon attack than normal.
  • Sprint Thrust: Perform a special attack with thrusting weapons.
  • Foot Press: Grab an adversary and kick them in any direction.
  • Quick Hands: Collect resources from enemies, animals, containers, and other objects quicker.


  • Two-Handed Combo: Number of combo attacks with two-handed weapons increases according to skill rank.
  • Heavy Smash: Unleash a more powerful two-handed weapon weapon attack than normal.
  • Sprint Smash: Perform a special attack with two-handed weapons.
  • Stomping Ground: Perform a powerful stomping attack.
  • CQC Counter: Parry an attack and kick the adversary in any direction.


  • Heavy Combo: Number of combo attacks with heavy weapons increases according to skill rank.
  • Heavy Impact: Unleash a more powerful heavy weapon weapon attack than normal.
  • Sprint Impact: Perform a special attack with heavy weapons.
  • Leg Sweep: Trip an adversary.
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19 Comments  RefreshSorted By 
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Avatar image for deactivated-5b2072723fac3

You know, I remember a time whenever the metal gear series was my favorite game series of all time. I couldn’t wait for the next entry and would constantly search the web every day for any new info I could find on the game...MGS V killed the series for me and this game has put the final nail in the coffin. I hate MGS so much now that I find it very hard to go back and play the old games now.

Avatar image for Sorrow_316

@kstaggs3: Regardless of how the new games are, the old games are still amazing and wonderful. These new games shouldn’t effect how you feel about the classics.

Avatar image for deactivated-5b2072723fac3

@Sorrow_316: yes they are and yes they really shouldn’t but...for some reason they do. Idk I may give the series another go, just without peace walker and MGS V

Avatar image for Sorrow_316

@kstaggs3: I personally did a recent play through of MGS1 and tried to 100% MGS2. I found it refreshing. I’ll probably do MGS3 sometime this year maybe. I will agree MGSV lacked a lot of replay value, and once I beat it I haven’t revisited it since. Never played peace walker so I’m uninformed on that end.

Avatar image for ukiyostudio

I've never wanted anything to tank so badly in my life. And considering Battlefront II was only a couple months ago, that's really saying something.

Avatar image for altairdarius

Doesn't look good :( . They tried to focus on MO and using MGS name to earn some popularity but in fact it could have been just another IP. Bad choice to launch a title like that meanwhile the customers having great alternatives in MO style games. Hell, it looks kinda like what Capcom did with Umbrella Corp game which ended up as a complete disaster. The majority of media/gamers thinks of MGS as a dead franchise with Kojima's stepping off. They are giving it a final blow with this Survive shit.

Avatar image for videogameninja

I'm being completely serious with this question... is anyone actually excited for this thing now?


Avatar image for asneakypoptart

@videogameninja: Me and a couple of friends are somewhat excited for the game. None of us are really invested in the MGS franchise so all the controversy surrounding doesn't affect us. It looks like a fun co-op/base defence/survival game with crafting. Granted, I don't think any of us are getting it at launch but we'll probably pick it up at a later date.

Avatar image for videogameninja

@asneakypoptart: Hey, there's nothing wrong with that. I have a feeling that those who are more likely to appreciate anything with this game will come from your kind of a background anyway (ex: Don't know much about MGS, are into coop online, etc...).

For those that have any kind of exposure to the franchise (and like it.) or who are not sold on some of the more controversial points (internet on always, micro-transactions, the fact that it has NOTHING to do with traditional MGS from the story to the gameplay.) something like this will not even cross their radar.

And y'know what? That's fine.

After all, we can't all like/dis-like the same things. That's one of the great things about being human.


Avatar image for cappy

I like classes in action games, when they are done correctly. It can be fun to work within the limitations as much as capitalizing on the advantages. EDITED my comment to remove my misunderstanding about pay to win elements. There does notmappear to be evidence of that after all.

Avatar image for Zorlac

@cappy: There's actually no evidence in this article that it'll be pay to win. As a matter of fact all it says is that it'll have microtransactions. That could be said for a ton of games these days. Wait and see what they are before you start saying it's pay to win. Right now you have no clue. It could be all cosmetic.

Avatar image for UbdU

Those skills seem pretty boring.

Avatar image for asnakeneverdies

Classes belong to true RPGs. In action games, where the user's in direct control, individual ability should define the class in a nondeterministic way and the environment should support as many emergent possibilities as possible for all supported play styles from square one.

All these shitty progression systems are there just to leverage human fallibility and bring absolutely nothing substantial to the experience while hindering it, even if I do concede that in some action games systems like these make story sense, that's just the lamest way of implementing character development you could've.

Avatar image for videogameninja

@asnakeneverdies: I think Gamespot made an error in their reporting.

Konami has actually confirmed that it is not in fact a CLASS system being implemented but rather an ASS system.

The more you play and support this game the bigger an ASS you become.


Avatar image for asnakeneverdies

@videogameninja: You're scaring me Ninja.

Avatar image for nikolistary

A game that never should have been made.

Avatar image for videogameninja

@nikolistary: Said every gamer ever.