Metal Gear Solid 5 originally had an '80s filter
Hideo Kojima says he was inspired by Ron Howard's racing movie Rush, but the effect became "too heavy" so it was removed.
Metal Gear Solid V originally featured an '80s filter screen effect, series creator Hideo Kojima revealed on Twitter last night. He said he was inspired by Ron Howard's new film Rush, which was set in the 1970s and included a texture and tone representative of that decade.
For Metal Gear Solid V: The Phantom Pain, which is set in 1984, Kojima said developers studied '80s images and even developed an "'80s filter." However, this screen effect--often used in films to help viewers contextualize what they are seeing--was "too heavy" and it slowed down the performance of the game.
"So we had to take it out," Kojima said.
Metal Gear Solid V will launch across two installments: the Ground Zeroes prologue and then the full game The Phantom Pain. Ground Zeroes arrives next month for consoles, while The Phantom Pain might not be out until the end of 2015.
Ground Zeroes is drumming up a fair bit of controversy involving its purportedly short clear time and its visual performance being better on PlayStation 4 compared to Xbox One. The game launches on March 18 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4.
Top New Game Releases For Switch, PS4, Xbox One, And PC - E3 2019 The 5 Biggest Stars Of E3 2019 The Best E3 2019 Game Trailers The Biggest Nintendo Direct Announcements & Games | E3 2019 GameSpot's Best Of E3 2019 Awards Every Big Square Enix Game And Announcement At E3 2019 5 Things You Might Not Know About the Xbox One 5 Things You Might Not Know About The PS4 - Ask GameSpot Forza 5 - Ask GameSpot Next-Gen Grab Bag - Ask GameSpot Path of Exile - Ask GameSpot Dark Souls II - Ask GameSpot
Got a news tip or want to contact us directly? Email firstname.lastname@example.org