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Metal Gear Solid 5: Ground Zeroes - Rumor vs. Reality

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It's what Paz would have wanted.

It's two weeks before the release of Ground Zeroes, and there's still a lot of misinformation floating about. After spending over eight hours with the game, seeing the majority of its content, I'm going to take this opportunity to debunk, and verify, some of the rumors about the latest Metal Gear game.

Whether Metal Gear creator Hideo Kojima likes it or not, his legendary stealth series is complicated. Nearly everything and everyone has multiple aliases, key comrades betray allegiances, and subsequent games crisscross between decades while also featuring leading characters with nearly identical names and faces; a reference to a character named Snake may refer to one of four people: Naked Snake, Solid Snake, Solidus Snake, or Liquid Snake.

Kojima took a similar convoluted approach to the reveal of Metal Gear Solid V. It began with the announcement of Metal Gear Solid: Ground Zeroes at an event celebrating the series' 25th anniversary in late August 2012. Then, Kojima stayed silent about Metal Gear until the VGAs in December of 2012. In typical Kojima form, he announced the other piece of the Metal Gear Solid V puzzle as simply The Phantom Pain, but did so under the guise of bandaged developer Joakim Mogren. The Metal Gear Solid V portion of the title was hidden in the negative space of the logo, and we were told that it was being developed by a new Swedish studio, Moby Dick Studios. It wasn't until the Game Developers Conference the following March that Kojima revealed that he was behind The Phantom Pain and that it, together with Ground Zeroes, would make up Metal Gear Solid V.

No Caption Provided

Rumor: Ground Zeroes is a glorified $30 demo.
Reality: Ground Zeroes is a $30 game.

Packaged copies of Ground Zeroes are $30, but a digital version can be downloaded for only $20.
Packaged copies of Ground Zeroes are $30, but a digital version can be downloaded for only $20.

Demos come in different forms. Typically, they're slices cut from the main game that offer a glimpse at the setting and plot, while giving you a chance to explore the core mechanics that will drive the gameplay experience. Sometimes game demos break these rules; Bravely Default's recent demo for the 3DS offered curious players distinct content that's separate from the final product. It wasn't short either, keeping many people engaged for 10 or more hours. Despite its length, the demo revealed very little about the main game's overall plot.

Metal Gear Solid V: Ground Zeroes can also be played for 10 or more hours. It also contains content that can't be found in the "main" game, The Phantom Pain. However, I will argue that because Ground Zeroes offers key plot points that lead into the Phantom Pain, it truly is a prologue game, unlike the Bravely Default demo.

For each of Ground Zeroes' missions, you're given the entirety of Camp Omega to accomplish your goal, but that is the sole environment in the game. This limitation is no doubt the reason for the "demo" branding by some, but Ground Zeroes is a stand-alone product. If you hold to the notion that a short game can only be a demo, and you refuse to pay for something that "should" be free, you've got a long time to wait before the "full" game is released, likely in late 2015, or even early 2016.

Even if you manage to hold out and ignore Ground Zeroes for that long, there's no guarantee The Phantom Pain will contain the same content found in Ground Zeroes. It may not be as broad or as long as most games, but Ground Zeroes can be had for one-third of the cost if you opt to download it for $20.

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Rumor: Ground Zeroes is two hours long.
Reality: Ground Zeroes has over ten hours of content.

When Game Informer pointed out that they completed Ground Zeroes in two hours, everyone was up in arms. There were a lot reader comments that read something like this: "Two hours? What a rip-off!" We've since learned, and I can confirm, that the two-hour time frame is a reasonable estimation of your first playthrough of the main mission. I completed my first run closer to the one-hour mark, but I took one of many routes to get there. Ground Zeroes isn't a linear experience, and there are a lot of paths that will lead you to your goal.

Metal Gear is traditionally a stealth-based experience, and Ground Zeroes is no different. However, it's more open ended than its predecessors. The main mission, if handled as succinctly as possible, incorporates only a quarter of the setting, Camp Omega.

Pick it quick!
Pick it quick!

There are also a handful of side missions--called side-ops--to explore. The first four give you new challenges that take you directly to new parts of the map. The weather and time of day change for these missions as well. These changes alter the need for and implementation of stealth, and give the base an entirely new feel. Though you only explore Camp Omega in Ground Zeroes, there's plenty of opportunity to explore every nook in a variety of scenarios. While playing through the side-ops, I spent about three hours during my first run of the lot, but I consistently ranked poorly. Time permitting, I would have readily and happily jumped back in to improve my rank. It's not just for pride: better ranks reward you with better bonus items that can open up new ways to play any mission in the game.

If you want to open up the platform-exclusive missions, you'll need a keen eye, a quiet step, and a lot of patience. In order to unlock them, you need to collect badges hidden throughout the base. It may be one location, but Camp Omega is full of buildings to explore and corners to pick through, making the badge hunt particularly challenging. I certainly wasn't able to find them all without a bit of help.

All told, I spent about nine hours playing Ground Zeroes, and my completion rating was only 30 percent. I beat every mission, but I failed to complete them in every way possible.

Rumor: Ground Zeroes is easier with the slow-motion stealth mechanic.
Reality: Ground Zeroes is just as difficult with the slow-motion stealth mechanic.

When the going gets tough, the weak get choke-slammed.
When the going gets tough, the weak get choke-slammed.

One of the most obvious changes to the stealth gameplay is the new slow-motion effect that occurs when you’re spotted by an enemy. Before they have a chance to alert fellow guards and soldiers, you have a few seconds to silence them and avert danger. It’s not a total crutch, however. After all, you no longer have a radar system to track noise and enemy movements. You can mark enemies with your binoculars and keep track of them that way, but you're required to spot them in the first place. This is no small feat when there are dozens of enemies in the area and you’re constantly watching your back.

Even though I always knew where some enemies were, there was always a little voice in the back of my head reminding me that there are probably another one or two nearby that I haven’t spotted. Sometimes though, I got cocky, and brashly bolted into un-scouted territory. The moment I was spotted and the slow-motion effect kicked in produced a fight or flight sensation that was immediately difficult to manage. You know that your window to act is only open for a few seconds, and the pressure therein had a noticeable impact on my ability to focus. Maybe it speaks to my abilities as a player, but the slow-motion “crutch” did me no favors compared to the old way of doing things.

Rumor: Ground Zeroes is an open-world game.
Reality: Ground Zeroes is not an open-world game.

As I've said already, there's only one area to explore in Ground Zeroes. Now, according to Kojima, the Phantom Pain is supposed to be "hundreds" of times larger than Ground Zeroes, which will likely fit into the open-world paradigm that we've grown accustomed to in games like Grand Theft Auto V. You will not get that same feeling when playing Ground Zeroes. If you attempt to exit the base through one of many available exits, you'll be prompted to confirm that you're quitting the mission at hand and want to return to the main menu. Perhaps a better descriptor for Ground Zeroes is that it's an open-format game, as there are numerous paths and means to reach your goal. In that sense, it's more open than previous games in the series.

Camp Omega looks small at this scale, but it will take considerable time and effort to see everything it has to offer.
Camp Omega looks small at this scale, but it will take considerable time and effort to see everything it has to offer.

You could ignore your mission objectives and spend an hour running around Camp Omega and still miss half of the soldiers, vehicles, and interactive objects strewn about. So yes, it's more open than usual, but there's no basis to call Ground Zeroes an open-world game. The Phantom Pain, on the other hand, will almost certainly offer what Kojima has talked about since the inception of Peace Walker: a (mostly) persistent world where you can recruit soldiers, build your army's base, and break free from the bonds of linear mission structures.

There's obviously a lot more to talk about, and with the Ground Zeroes release date looming, you can be sure that everyone's questions will be answered soon. What I can say at this point is that for $30, Ground Zeroes offers a robust glimpse into the future of Metal Gear. It looks great, offers intriguing plot points to digest, and has enough extra content to keep you busy far longer than two hours.


doc-brown

Peter Brown

Peter used to work at GameSpot. Now he just lurks at GameSpot.

Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain

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Hoffymann07

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Seeing that I have spent $60 on games that were a total waste of money, I think it is safe to put $30 towards a company that has never failed me yet.

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dantesergei

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Excellent article it clarifies a lot.

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littlegoodson

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It may not be the 'full' game but I blast through so many full price games in 10 hours or less with little or no free replay value (think COD now that multiplayer access will require PS+).


Of course I want quantity, but I'd prefer 10 hours of densely packed quality gameplay than 30+ hours of mostly filler.

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Hoffymann07

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<< LINK REMOVED >> I guess you decided to pass up on reading the article so you could speed to the comments to post your uneducated comment.

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h1221292h

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am i the only one who is more excited about dark souls 2 than ground zeroes? i guess because this is a demo-like version of the game.

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bwvictorious

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<< LINK REMOVED >>
I think its just because Dark Souls 2 is better.
I love Metal Gear and quite frankly this game is, for me, a reason to buy a new console.
If they release a bundle with metal gear and ps4 im on it.

Else... i still have to play and finish Dark Souls so im happy with my PS3 and Xbox360... (and my wiil... what! its a nice paper weight!)

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h1221292h

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<< LINK REMOVED >><< LINK REMOVED >> well, i cant compare the 2 games. but as you said, mgs is a fair reason to buy a new console IF it is a full game. i've been a mgs fan since 1. but my excitement for ground zeroes particularly is not that high.

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NTM23

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I think I'll get it digitally to save money. I would like the physical copy, but since it's cheaper digitally, but also Phantom Pain will be coming, and I'll get that as physical. That really makes it feel like DLC. Oh well, I know it'll be good (or, I don't, but think it will :D).

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Croxus

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I know its a rip off and should have half of its cost, esp the digital version.

But i will buy it anyways, my hungry PS4 is of serious need of such games and i am sure that i will enjoy it far more than many full titles!

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ClevernameX

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I understand peoples issues with the lenght of Ground Zero and paying $30 for a "demo" or whatever you want to call it. In the age of microtransations and DLC we have some reason to see this as a cash grab by konami, however, for myself at least it will be worth the money I will probably put a lot of hours into GZ.

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Impeach_RicanV

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This game looks like garbage. My prayers go out to those willing to part with cash in exchange for this tripe.

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LunoDoom

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<< LINK REMOVED >> garbage huh... Jumping on the bandwagon as a MGS "Hayter" is very hipster of you. Like everything else hipsters do, no one cares. If you're saying that some one like Kojima that puts his absolute heart and soul into everything he creates, releases garbage. Game's that are universally known and recognized as masterpieces globally. Not once, but every single time he releases a game you need to find better things to pray about.

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ClevernameX

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Yes! Finally made it into someones prayers! Thanks!

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Gelugon_baat

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<< LINK REMOVED >>

Are you Vidpci?

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Hoffymann07

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<< LINK REMOVED >><< LINK REMOVED >> Probably.

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Impeach_RicanV

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<< LINK REMOVED >><< LINK REMOVED >> Who is that?

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Gelugon_baat

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<< LINK REMOVED >>

Nevermind.

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Gelugon_baat

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I find this issue of length amusing. :P

With that said, to those of you who are defending Ground Zeroes, don't ever be caught slamming other games with purportedly short length.

If you expect other people to give the benefit of the doubt to the game that you like, you should be doing the same towards other games too.

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Gelugon_baat

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I am not of the stance that people shouldn't defend something that they like. Please don't put words that I did not say into my mouth.

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gaijingamer7

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This will be the most in demand bargain-bin find for the next year. Can't see anyone paying full price for this.

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NTM23

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@gaijingamer7


In what way do you mean full price? It was never 59.99. If you're referring to what it is now, then you're wrong. I was ready to buy it before they changed the price, and even more so now that they lowered it even more.

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mack10

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<< LINK REMOVED >> That's because you're naive.

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MonstaTruk

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Apparently, humans don't care about tradition, either. Look at how many Americans are homosexual.

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lonewolf315

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<< LINK REMOVED >> There have been homosexual human beings since before the Roman Empire. I fail to see how that's not following tradition or even what it has to do with tradition to begin with. People are free to love who they want to love. They aren't hurting you. They aren't hurting anyone. They're just trying to be happy so let them be happy. It's no skin off anyone else's back. I fail to see what the big deal is. The only people that look bad are the people calling someone else evil for trying to find love and happiness in their lives without sacrificing who they are. We should all be so lucky.

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lostn

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If they want to claim it's 10+ hours based on replaying every mission in multiple ways and improving your grade, that's not what I normally do. You can do that in a lot of open world games which will pad the hours out even longer.


If this is a 10 hour game, and TPP is "200 times bigger" as claimed by Konami, are we talking about a 2000 hour game? LOL. Yeah right.

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mack10

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<< LINK REMOVED >> With side stuff it probably can be considering base management can take up a lot of your time too. Oblivion isn't that gigantic of a game and I remember (regrettably) spending close to 500 hours on the game before mods.

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Wej_accept_it

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<< LINK REMOVED >> Good points but this is Kojima, so anything is possible really, if someone has crammed 2000 hours of play/replaytime into a game, he's just crazy enough to be that someone.

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gaijingamer7

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Does anyone remember the free demo of MGS2 that was about 90% of the tanker incident?

That tanker incident in total was longer than ground zeros and of equal quality. If the MGS2 tanker mission were to be sold at $30 like ground zeros, excluding the 90% we got for free, it works out to $3 in total.


That is how much we should really be paying for ground zeros.

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NTM23

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<< LINK REMOVED >> "That tanker incident in total was longer than ground zeros" You don't know what you're talking about.

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mack10

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<< LINK REMOVED >><< LINK REMOVED >> Lol the Tanker mission was longer than ground zeroes? It's literally 10 minutes long.

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Wiimotefan

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<< LINK REMOVED >><< LINK REMOVED >>


Beyond that, people paid EVEN MORE for the Tanker mission than what is being asked for GZ. I'd rather pay 20 bucks for this than have to buy a full priced game just to access it.

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NTM23

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<< LINK REMOVED >> No, more like 30 to an hour and a half if you're really taking your time, but still, there's hardly any other way to go about it than one way, while Ground Zeroes has multiple ways to go about it.

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gaijingamer7

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Its interesting how the media-wing of the games industry is rallying to defend the brevity of this "demo-game".


However while they may enjoy the free experience themselves as part of their work they fail to realise that it is a lot of money for your average joe to spend and we want real value for our money.


Not just the ability to replay the same content and unlock a different achievement, real value of new, substantial content that gives us new experiences worthy of the price tag.

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Hoffymann07

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<< LINK REMOVED >> If it is such a short "demo" of a game and not worth your time or money, then why don't you just watch it being streamed and save yourself the complaining. Logic tells me that if you can't afford it, there is no reason to complain about it. Suck it up and make the best of it, champ.

2 • 
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summersgod

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@gaijingamer7 Then buy MGS Ground Zeroes

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gaijingamer7

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<< LINK REMOVED >> A one hour main campaign replayed various times slightly differently doesn't constitute new content.

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Wej_accept_it

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<< LINK REMOVED >><< LINK REMOVED >>I replayed MGS4 8 times and was finding new paths/weapons and having ultimately different experiences each time. There's stuff friends of mine found that I never did. If this level of intricate detail is being used here then don't think of this as a conventional "one hour game" MGS has never been one for the norms of conventional gaming.
I think GZ will be like playing a game of football, same basic structure but different each time you play the game.

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WR_Platinum

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Good article to clear up the nonsense people throw all over the place.

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