Maximo vs. Army of Zin E3 2003 Preshow Report
Capcom is unveiling the sequel to its medieval action adventure game, Maximo, and we've got the early details.
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At the 2003 Electronic Entertainment Expo, Capcom will be showing off Maximo vs. Army of Zin, the sequel to its 2002 action adventure game. The game features a darker, more serious look, though it retains some of the comical edge of its predecessor. Once again you will reprise the role of Maximo, a courageous and experienced swordsman. As the title of the game suggests, he'll be up against no small shortage of opponents this time around, and he'll come face-to-face with a wide variety of undead enemies seeking to overrun his homeland.
This time around, Maximo will have more than 30 different combat moves, including various attack combos. He'll gain new attacks, weapons, and armor as the game progresses. And he'll gain new boxer shorts, too, ones that actually do something. Watch out for the boxers of burning vigor, for example. What's Maximo doing fighting skeletons in his Skivvies? Just like in the previous game, and in the Ghosts 'N Goblins games that inspired it, in Maximo vs. Army of Zin, getting hit by an opponent means losing your precious armor. Then you'd better be real careful. The game will feature a combat system that rewards you for efficiently dealing with your foes, and Capcom claims the gameplay will be intuitive and accessible, though with plenty of depth.
The original Maximo was well known for its high level of difficulty, but there's no word yet as to how the sequel will compare. What's evident, though, is that Capcom is trying to turn Maximo into a more-serious-looking game than its predecessor, which came off more like a platformer than like a gritty action adventure game. We'll have more on Maximo vs. Army of Zin soon.