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Max: The Curse of Brotherhood Dev's Next Game is The Hunger Games Meets The Running Man And Left 4 Dead

Fans select Project: Knoxville as Press Play's new project.

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Press Play, the developer of Max: The Curse of Brotherhood, recently asked its community to vote on what game the studio should work on next and the winning concept has been revealed.

The winner was "Project: Knoxville," a third-person, multiplayer action game that "deals with fragile alliances and survival, in a game show setting."

Players must work together and against each other to win a "sadistic game show."

"All of the contestants can survive if they work together and don’t let greed or personal gain get the best of them," the dev explains. "With this game, we aim to go further than anyone else when it comes to dynamic relationships and spectator interaction."

The list of inspirations for Project: Knoxville include The Running Man and The Hunger Games.

"We miss games where cooperation and competitive gameplay is more dynamic and interesting," it said, explaining the motivation behind the concept. "This [game] will combine high-tension action-gameplay with interesting strategic elements based on social interaction with other players."

Gameplay will take place in action-oriented rounds that last between 10 and 20 minutes, "not unlike Left 4 Dead and Counter-Strike." It will have a "rich meta-game where players have a set of 'contestants' to choose from before sending one into the arena. These contestants will be highly customisable and upgradable."

The game's website features a list of features. Take a look at them below.

  • Dynamic relationships: This is a very unique feature that enables players to make alliances and friends easily while keeping the players immersed in the game world. The approach is to make the game characters intelligent and context-aware while at the same time making the players able to influence them. This is designed to work without voice-chat.
  • Spectator interaction: As in any good game show, we want the audience to be able to influence the game in as many interesting ways as possible. Ranging from ideas such as sponsoring, betting (with in-game currency of course), and large-scale events.
  • Dynamic and diverse game show arenas: The game show setting means everything from arenas to game show rules can and will be changed over time to be optimized for the best possible entertainment for both the players and the spectators.
  • Afterlife mechanic: This feature ensures an interesting game after your contestant dies as well as a deeper consideration of your actions. When people die, they will be able influence the game for the remaining players. An example could be to spawn a wolf next to the person who killed you. In this way, you can get back at those who wronged you and help your friends out.
  • Intense high-stakes combat: Fighting is intuitive and skill-based. The scenarios are filled with dangerous creatures and fighting is necessary to survive. Weapons are sparse, but can be found scattered around the scenarios. The desperate fight for survival will often result in contestants fighting each other. Fights will be gritty and swift and almost always conclude with the death of either a contestant or a creature.
  • Upgrade system: Our ambition is to build a rich meta-game around upgrading the contestant characters. Players need to care about their contestants and contestants that are doing well should build up their fame and reputation.

Press Play has said it will continue to include the community in the development process of Project: Knoxville. Early versions of the game will be released for fans to try, and people will get to take part in meetings and project reviews remotely through Skype.

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