Marvel's Spider-Man: Miles Morales PS5 Enhancements Detailed
The PlayStation 5 should make Marvel's Spider-Man: Miles Morales smoother and more immersive.
In an interview with Game Informer, Insomniac discussed the ways the game takes advantage of the PlayStation 5. The first being no loading screens, with creative director Brian Horton saying that "if you die or if you fast travel there are near-instant loads." Horton went on to add that the game "just fades down and then fades up," stating Marvel's Spider-Man: Miles Morales has a seamless world with no loading thanks to the next-gen system's SSD.
Three other areas deal with performance. Specifically, graphical fidelity in the game world is higher, character performances will seem more believable, and action is smoother and more explosive. Art director Gavin Golden touched on all three topics, saying ray tracing, 4D model scans, and improved particle systems and simulations allow the game to be more immersive.
The development team was also able to use the haptics inside the DualSense controller to make combat feel more impactful and visceral. Horton said the DualSense's haptic feedback "really allow bioelectric attacks to travel from one side of the controller to the other."
While Marvel's Spider-Man: Miles Morales on PlayStation 5 sounds like it will be the best version, the PlayStation 4 version will play just fine, too. Insomniac told Game Informer that the two versions should "feel in parity," with one game not feeling any different than the other.
Marvel's Spider-Man: Miles Morales drops on November 12 for PlayStation 4 and PlayStation 5. Hit up our Marvel's Spider-Man: Miles Morales preorder guide to learn about the bonuses and editions available. And while you're at it, check out our PlayStation 5 preorder guide to find out which variation of the console is right for you and when stores will be restocked.
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