Lufia: Curse of the Sinistrals hits DS October 19

Natsume's remake has gone gold, nails down release date for action-oriented twist on 1995 Super Nintendo turn-based RPG.

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Natsume has completed its latest incantation, as the publisher today announced that its DS reimagining of the 2005 Super Nintendo role-playing game Lufia II: Rise of the Sinistrals has gone gold and will arrive on store shelves October 19.

Maxim's hair is the first clue that Lufia's world is a magical place divorced from reality.
Maxim's hair is the first clue that Lufia's world is a magical place divorced from reality.

Lufia: Curse of the Sinistrals abandons the SNES game's turn-based mechanics in favor of an action role-playing game slant. Players will assume the role of Maxim the monster hunter, fighting to defeat the four nefarious "Sinistrals," whose acts are plaguing the countryside. Throughout the course of the game's narrative, Maxim will band together with five others, traversing the world of Lufia, solving puzzles, defeating enemies, and collecting items.

The franchise originated in 1993 with Lufia & The Fortress of Doom on the SNES and was followed by the aforesaid Rise of the Sinistrals two years later. Although the series began on consoles, the most recent entries have been released exclusively on portable devices. Lufia: The Legend Returns came to the Game Boy Color in North America in 2001, followed by Lufia: The Ruins of Lore on the Game Boy Advance in 2003. Each entry was an RPG experience like its predecessors, although Ruins of Lore was a side story in the overall Lufia narrative.

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