LucasArts creative director quits
Splinter Cell, Far Cry dev Clint Hocking leaves San Francisco studio for new mystery company on the heels of Star Wars 1313 announcement.
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After two years, LucasArts creative director Clint Hocking has left the Star Wars studio. In a terse update to his personal blog, Hocking wrote that he has found new work and is in the process of relocating out of San Francisco, California.
Hocking joined LucasArts in 2010, and his time at the company was spent working on multiple unannounced projects. Previously, Hocking was employed at Ubisoft, where he worked on the 2002 original Splinter Cell game and its 2005 sequel, Chaos Theory, for which he served as the game's creative director. The developer was also creative director on 2008's Far Cry 2.
Hocking's departure from LucasArts comes after the company's announcement of Star Wars 1313, a new third-person action game. The project has players taking on the role of a bounty hunter navigating a subterranean metropolis, Level 1313, beneath the surface of the planet Coruscant. Star Wars 1313 is a LucasArts collaboration, with Industrial Light & Magic, Lucasfilm Animation Ltd, and Skywalker Sound all contributing.
For more on Star Wars 1313, check out GameSpot's previous coverage.