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Listen To Xbox Boss Talk About Project Scorpio Specs In This Podcast

Albert Penello sheds even more light on the big Scorpio news.

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Following the big Project Scorpio announcements this week, Xbox director Albert Penello has now sat down with Major Nelson for a podcast dedicated in part to the new console.

In the extended discussion, Penello started off by clearing up some comments he's heard about the reveal on Thursday. It was always the plan to focus on specs only, as Microsoft is saving more details--like price and release date--for other events later in the year. Penello said one of the next reveals could happen "in LA perhaps," which is surely a reference to E3 2017 in June.

The reveal this week with Digital Foundry was an effort to "prove definitively" that Microsoft will deliver on the promises it made about the console at E3 2016 where it was announced--and then exceed them. Microsoft anticipated a lot of questions about Scorpio's specs and it was satisfying this week to start to tell more of the story, Penello said.

He also talked about why Microsoft is making Scorpio in the first place, saying people today expect hardware refreshes faster than in the past. Not only that but people today understand that the content they own on one system, say an iPhone, will stay with them when they upgrade to the next device, which may be more powerful. This will also be true for Scorpio, as it plays all of your existing games (with better quality in some cases) and supports controllers and other peripherals you own.

Overall, Penello described Scorpio as a "really badass gaming PC."

Scorpio comes out this holiday. Keep checking back with GameSpot for more on the console in the days and weeks ahead.

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