GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Light in the Darkness: Dealing With Depression in Games

Are games capable of meaningfully confronting the difficult issue of depression? The creators of two new games think so.

69 Comments
'

Fiction that deals with depression is nothing new. Many believe that Shakespeare's character Hamlet suffers from the disease. The Bell Jar by Sylvia Plath is a literary classic that presents a powerful psychological portrait of the illness as experienced by its main character. Numerous books, plays and films have attempted to illuminate the experiences of depression sufferers. But grounded, serious, real-world portrayals of depression are not something games have concerned themselves with much, until now. Two games, Actual Sunlight by Will O'Neill and Depression Quest by Zoe Quinn and Patrick Lindsey, are taking different but equally valid approaches to this difficult subject matter.

No Caption Provided

Actual Sunlight is a linear story created by Will O'Neill in RPG Maker VX Ace. Set in present-day Toronto, the game places you in the role of Evan Winter, a single man who, like many depressed individuals, goes through the motions of life without revealing to anyone around him the crippling emotional and psychological burden he carries with him everywhere. Actual Sunlight's power comes from the way that your experience playing as Evan is constantly interrupted by his thoughts and imaginings. In these interludes, Evan's emotional emptiness, the lack of a sense of meaning in any aspect of his life, is not just apparent; it's relentless. The voices in his head never stop laying on the self-loathing, nor do they stop commenting on the perceived pointlessness of his job, his failure to form meaningful relationships, and anything else they can use to suggest that Evan's entire existence is utterly worthless. As I played through Actual Sunlight, I couldn't help but be affected by Evan's mental and emotional state; O'Neill's use of language is strong and unflinching (this is most definitely not a game for children), and over time, I began to feel beaten down by these interludes. Yes, I mean that as a compliment.

As I played through Actual Sunlight, I couldn't help but be affected by Evan's mental and emotional state.
You may not have much control over Actual Sunlight's narrative, but I still feel like it benefits from being a story that is told in the form of a game rather than a book or a film. As Evan, I went through the motions of getting up in the morning, going to work, and returning home. I understood how, through Evan's eyes, it all felt so pointless, in a way that I might not have if I were just watching it happen to a character. And toward the end of the game, you're forced to make terrible choices that aren't choices at all, which I think is a powerful metaphor for the ways in which a depressed person's outlook can be out of his control. Friends might tell him to be hopeful, to look on the bright side, but much as he might want to, he can't.

Actual Sunlight can be played in its entirety for free, and I recommend it to anyone who is interested in the capacity of games to tell mature, character-driven stories. O'Neill is also currently running an Indiegogo fundraiser in the hopes of sprucing up the game with original artwork and music.

Meanwhile, game designer Zoe Quinn and writer Patrick Lindsey, who have both suffered from depression, are working on a game called Depression Quest. Due to be released on February 14, Depression Quest is being created using Twine, the text tool I recently wrote about. This game is a more interactive, player-driven approach to the subject of depression than Actual Sunlight. Depression sufferers often have precious little motivation, and in Depression Quest, you must try to manage your motivation level as you progress through the situations the game presents you with; as your motivation declines, options become grayed out and unavailable. Depression Quest makes use of imagery that changes depending on your depression level, and has a soundtrack by Isaac Schankler, who composed the music for the well-regarded narrative-driven game Analogue: A Hate Story.

"The two 'points' of the game outside of expressing ourselves are to help non-depressed people have a peek at what it's like and to help depressed people know they're not alone."
Quinn and Lindsey have posted updates on Tumblr about the game's development, in which Zoe has characterized work on Depression Quest as simultaneously difficult and therapeutic. But the two aren't just making the game for themselves. As Quinn wrote in a Tumblr update, "I really want it to be relatable, since the two 'points' of the game outside of expressing ourselves are to help non-depressed people have a peek at what it's like and to help depressed people know they're not alone and kind of reach out/commiserate." If the reactions of early playtesters are any indication, Quinn and Lindsey are on the right track. "Early feedback has indicated that DQ… makes people very uncomfortable to play," Lindsey wrote. "As much as I hate causing any sort of discomfort to my friends, I'm encouraged by the fact that maybe - just maybe - Zoe and I have hit on something that can accurately convey our experiences."

It's a noble aim for a game, I think. As I've said before, I strongly believe that games don't need to be fun to be of value. In fact, I think it's a vital step in the development of games as an art form that they come to be recognized as a medium that can be used to explore serious issues in a serious way, so I'm fascinated by the work creators like O'Neill, Quinn, and Lindsey are doing. Depression can be a crippling disease, and one that not only affects sufferers, but the families and friends of sufferers, as well. Often, the pain people feel when someone they care about is struggling with depression is compounded by the fact that they don't understand why their loved one is acting the way they are. If games can help more people understand what depression is, and help people with depression feel less alone in their suffering, then that's something games should do.

'

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 69 comments about this story
69 Comments  RefreshSorted By 
  • 69 results
  • 1
  • 2
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for starduke
starduke

1015

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

I had a bout with depression back in middle school. So, I know what it's like to be depressed, and I have no interest in touching these games. It would dredge up a lot of bad memories. However, I do know from experience, how people reacted to me while I was depressed, that it's hard for non-depressed people to relate. So, maybe these games will give some insight to what it's like.

Upvote • 
Avatar image for tempertress
tempertress

1131

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

@starduke Fair enough, it is upsetting, perhaps try out the latter game then - the first is very disturbing.

Upvote • 
Avatar image for starduke
starduke

1015

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By starduke

@tempertress Well, I have no interest in playing any game that involves depression, a subject I am very familiar with, as I said. Yeah, I think I'll stick to games where I kill pretend bad guys, they're very cathartic.

Upvote • 
Avatar image for penpusher
penpusher

3573

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

I have to be honest I'm not sure this is something game developers should really be concerned to much about. Yeah it's a powerful subject matter, but does it really need to be included in gaming because of that? I can't honestly see it taking much precedence.

There are certain things that can't always be covered in a particular medium and I think depression counts as one of those things that gaming can't really do justice to.

Upvote • 
Avatar image for tom_cat_01
tom_cat_01

2938

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@penpusher I disagree. I think that gaming, as a narrative form, has just as much potential to successfully address depression as, say, novels or films...

Upvote • 
Avatar image for H0rizon
H0rizon

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By H0rizon

@penpusher Well, it's their decision to make.

Upvote • 
Avatar image for Saketume
Saketume

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

As someone who constantly seems to be depressed I must say I'd never touch these games. I want to play fun games that make me forget my problems. Digging into misery will never help.

"Before you diagnose yourself with depression or low self-esteem, first make sure that you are not, in fact, just surrounded by assholes." -- William Gibson

Upvote • 
Avatar image for Hairygrim
Hairygrim

464

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@Saketume I have to admit that digging into other people's misery actually seems to be a pretty effective form of escape for me. I'm more motivated to be immersed in depressive things than fun things when I'm down & so something like Actual Sunlight would be more likely to get played in the first place during those times than other games (games obviously being the #1 source of escape due to how quick & virtually effortless it is to become immersed in something that isn't you). Not quite sure why others' problems help for me though; maybe it's something to do with how self-indulgent [not sure if that's the right choice of words] depression is.

Doubt that the second game would work for me at all though, seeing as the character being played doesn't seem to be being constructed as anyone other than the player themselves.

Upvote • 
Avatar image for xxBenblasterxx
xxBenblasterxx

98

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Another step forward for the maturity of games here i believe. As you mentioned this really does enforce Games as an art form, much as early film makers experimented with film form with montage and such in order to achieve a deeper audience understanding i think these games represent how we've moved into a similar space with games development.

4 • 
Avatar image for wgerardi
wgerardi

68

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By wgerardi

Awesome write-up, Carolyn! You always have the most unique and interesting stuff. Really interested in these games.

3 • 
Avatar image for tom_cat_01
tom_cat_01

2938

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By tom_cat_01

Fantastic piece of writing.

I'm a uni-polar depressive with sever anxiety problems, and, as such, I have a vested interest in art that deals with depression. (I actually read the game 'Limbo' as a long metaphor for depression).

The writer David Foster Wallace once said something awesome: that the role of the artist is to "disturb the comforted, and comfort the disturbed" - he was talking specifically about depression; would be great to see even more games/developers taking-up this idea. :)

3 • 
Avatar image for obsequies
obsequies

242

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

great article!

Upvote • 
Avatar image for crunchb3rry
crunchb3rry

1179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By crunchb3rry

@vincent_tai Really, I've never heard of a company so willing to walk away from a mountain of cash. It's just so mindblowingly stupid. You won't see FFVII in HD until Square is bankrupt and needs something to save them. They're on their way though. Slowly but surely.

Upvote • 
Avatar image for crunchb3rry
crunchb3rry

1179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By crunchb3rry

Thankfully, my backlog is so massive that I can wait a year and buy this as a bundle and avoid all these shady tactics fucking asshole publishers come up with to milk every penny from consumers. In this scenario you've got an obvious nickel & diming scam, given the release date of the game, the length of the Microsoft certification process, and the expected release of the DLC. You all can lube up your anuses and bend over, I'm gonna buy this game used.

Upvote • 
Avatar image for crunchb3rry
crunchb3rry

1179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

They should just develop as normal for current gen, skip it on nextgen consoles this year. Not try and slop together a current gen AND nextgen port. Because that's the summary of what the guy is too scared to just say.

Upvote • 
Avatar image for tempertress
tempertress

1131

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Interesting games that I look forward to playing. I'm in the process of downloading Actual Sunlight, it would be a fantastic thing if, as you suggest, these games really do capture what goes on in the minds of people like myself who grapple with it. Thanks, Caro!

2 • 
Avatar image for LeoLex_
LeoLex_

706

Forum Posts

0

Wiki Points

0

Followers

Reviews: 80

User Lists: 0

im a sufferer, and think its great, more ppl need to be made aware

Upvote • 
Avatar image for charlesdao
charlesdao

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

fi @ @carolynmichelle wrote is allways a good article

Upvote • 
Avatar image for wasakawaka
wasakawaka

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Muchas gracias señora I look forward to playing actual sunlight. There are some great indie titles coming out lately.

Upvote • 
Avatar image for Sakuban
Sakuban

117

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Sakuban

Quite a read. Thanks againg Carolyn Petit.

3 • 
Avatar image for nigelholden
nigelholden

95

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Excellent article. And it's nice to see game journalists approaching different subjects through the gaming lens as well as people using the tech to explore depression.

Upvote • 
  • 69 results
  • 1
  • 2