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Kojima predicts platform-agnostic gaming future

Metal Gear creator advocates a "near future" where software doesn't rely on a single console, is highly portable.

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At a Konami press conference in Japan yesterday, Metal Gear creator Hideo Kojima laid out a ranging assortment of product placements and crossover tie-ins for his studio's latest creation, Metal Gear Solid: Peace Walker. In addition to the inclusion of brands, such as Axe body wash and Doritos, the portable title will pack scenarios and levels inspired by Ubisoft's Assassin's Creed, Capcom's Monster Hunter, and Square Enix's Front Mission Evolved.

Hideo Kojima, gazing into his crystal ball.
Hideo Kojima, gazing into his crystal ball.

Beyond unveiling additional revenue streams for the game, Reuters reports that the venerated game designer also took the opportunity to espouse his vision for a platform-agnostic future.

"In the near future, we'll have games that don't depend on any platform," Kojima said. "Gamers should be able to take the experience with them in their living rooms, on the go, when they travel--wherever they are and whenever they want to play. It should be the same software and the same experience."

Reuters did not indicate what kind of game-delivery service Kojima had in mind. However, his vision sounds similar to that of OnLive's on-demand game-streaming service, which is set to go live in North America on June 17. The service allows gamers to play technologically intensive games on any PC or Mac with a speedy online connection, regardless of the game's technical demands. The company has also said that an iPhone app and HDTV-compatible microconsole will also be available.

Metal Gear Solid: Peace Walker will arrive for the PSP in North America on June 8. For more information, check out GameSpot's previous coverage of the game.

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