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Kojima looking to remake MGS1 with next-gen Fox engine

[UPDATE] Metal Gear Solid creator says he'd be interested in another MGS1 remake, but error in translation means it's not actually happening right now.


[UPDATE] Hideo Kojima has said on Twitter that he is not actively looking for a studio to remake Metal Gear Solid in the Fox engine, but that his translator misinterpreted his comments. "Regarding the rumor from yesterday," he said, "checked the data recording of the actual interview. It was mistranslated from our side. Chris, my interpreter answered in different nuance that made this consequence. I on the other hand, answered w/ bit of lip service."

"I answered, 'You (the journalist) wanted me to do MGS2 on Fox Engine but I cannot do. I wish if only someone could make MGS1 on Fox Engine.' The journalist wasn't wrong."

"We are deeply sorry for the misinterpretation on our side," he concluded.

While Kojima isn't actively looking to remake MGS, he indicated he still has an interest in the idea. "Well, if there's some creator or team in this world who has love and passion to remake 'MGS1', I would love to ask for it," he said.

The original story follows below.

Hideo Kojima is looking to remake the original Metal Gear Solid using Kojima Productions' next-generation Fox engine, GameReactor reports.

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During a roundtable interview at E3 2013 attended by GameReactor, the MGS visionary said that he's currently seeking an external studio to handle the adaptation.

The original Metal Gear Solid was released in 1998 for the PlayStation and was ported later to Windows in 2000. It is considered to be one of gaming's definitive titles. Kojima has entrusted the Metal Gear franchise to external developers in the past. Eternal Darkness and Too Human developer Silicon Knights handled the 2004 GameCube remake Metal Gear Solid: The Twin Snakes.

Kojima Productions also drafted in Bayonetta developer Platinum Games for the spin-off title Metal Gear Rising: Revengeance, which was released earlier in 2013.

Kojima Productions' Fox engine was revealed in 2011 and is designed to be a cross-platform engine designed around the next-generation: Xbox One and PlayStation 4.

The Fox engine is powering Metal Gear Solid V: The Phantom Pain, and is also behind Pro Evolution Soccer 2014.

Elsewhere in the interview, Kojima said the value of next-generation consoles was about far more than improved visual prowess. "For us it's not about upgraded graphics or anything like that," he said. "We're really looking forward to the fact that we can now use multiple devices to play a game. So whether it's smartphones or tablets, we can play Metal Gear Solid V on that tablet or smartphone and integrate that into what we have on the console. So people can play the game essentially 24 hours and be in the world of MGS anytime they like to."

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