Just Cause 3 Dev Talks World Size, Destruction, And Story
"We didn't necessarily just have to do increased land mass," game director says.
In a new interview with Game Informer, key Just Cause 3 developers tackled the subjects of the game's world size and destruction elements, as well as why the sandbox title even needs a story mode at all. About Just Cause 3's world size, Avalanche Studios game director Roland Lesterlin said the game may not be larger than 2010's Just Cause 2, though it certainly will be "denser."
"Just Cause 2 was already enormous," he said. "We really wanted to focus now on density and the feel of the world itself. So we didn't necessarily just have to do increased land mass. But we have certainly gone a lot bigger when it comes to density of the world. And now it's not just on top of the world--we also have caves and tunnels and all sorts of stuff there, too."
As for environmental destruction in Just Cause 3, Lesterlin said the game will do much more than just let you shoot a whole in a wall. One example provided was that if you're in a vehicle and you're being chased, you can destroy a bridge behind you to send your enemies to their death. This is just one example of what Just Cause 3 will offer in the way of destruction on a wider scale, he said.
Also in the interview, Avalanche co-founder Christofer Sundberg was asked why the Just Cause series, which is know for its open-ended gameplay where players craft their own stories, needs a narrative at all. Sundberg said, "Everybody likes to hear a good story," while Lesterlin said story can serve as the backbone that ties everything together.
Finally, Sundberg made it clear that while Just Cause 3 will have a more serious story than past games (it will give a deeper look into main character Rico's history), it is not a story-driven game and players should still expect a high degree of insanity. He said the Just Cause series is best when it walks the line between being silly and fun. He added that Just Cause 3 will be around 70 percent wacky and 30 percent serious, which compares to the 80/20 split in Just Cause 2.
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