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Journey Coming to PS4 at 60fps

Remastered PS4 collection of ThatGameCompany trilogy due for release in summer.

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Sony is preparing to release a remastered PlayStation 4 collection of three games developed by award-winning indie studio ThatGameCompany.

The trilogy, due for release in the summer, will package FlOw, Flower, and Journey onto one Blu-ray disc. Representatives for Sony told GameSpot that Journey on PS4 doubles the framerate to 60fps, but makes no other changes. It will also run at 1080p.

Meanwhile, around the same time as the trilogy's release, a standalone digital edition of Journey will also be listed on the PS4 PlayStation Store. Fl0w and Flower are already available on the digital shop, and both are freely available to customers who already purchased the two games on their PlayStation 3 or PS Vita. Whether Journey would be part of the same Cross-buy promotion has yet to be confirmed.

ThatGameCompany was co-founded in 2006 by two University of Southern California students, Jenova Chen and Kellee Santiago, and one year later released its first game, Fl0w, on PS3.

By 2009, the studio had made a name for itself after the release of its acclaimed title Flower, in which players take on the role of a gust of wind to spread life across various rural locations.

GameSpot's Flower review summarised: "If you're looking for an antidote to the many sequels and franchises on the market, then Flower offers something unique and while it lasts, it's a great game in its own right."

Journey, the studio's third title, is widely considered to be bar far its most successful both critically and commercially. Following its release in March 2012, the game went on to become the fastest-selling PSN game, and was lauded in GameSpot's Journey review. Critic Jane Douglas wrote: "It's a real accomplishment that Journey draws together so many conventional game elements, and so well, and still feels like the art piece we expect from the makers of Flow and Flower: intriguing, ambiguous, and experimental."

However, Chen claimed that the resources required to make Journey had effectively "bankrupted" the company. In 2014, it was reported that the studio had raised $7 million from a venture capital firm for its fourth project.

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