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James Cameron's guilty pleasure? The first Resident Evil movie

"I just like that film! You don't have to defend a guilty pleasure," acclaimed Titanic and Avatar director says; plus, he says he's excited about potential for VR tech like Oculus Rift for filmmaking.


Famous film director James Cameron (Titanic, Avatar) revealed in a recent Reddit AMA that his favorite guilty pleasure movie is the first Resident Evil film. "I just like that film! You don't have to defend a guilty pleasure," Cameron said.

One of the more epic Resident Evil scenes.
One of the more epic Resident Evil scenes.

Released in 2002 and based on Capcom's zombie-themed video game series, Resident Evil was not beloved by critics, but it made over $100 million in theaters--well above its $33 million production budget.

In the wake of this success, four sequels--all starring Milla Jovovich as Alice--were released, the most recent of which was 2012's Resident Evil: Retribution. A sixth film is currently in the works and will be helmed by series director Paul W.S. Anderson.

Also during the Reddit AMA, a fan asked Cameron what kind of potential virtual reality technology like Oculus Rift might have for the future of filmmaking. Simply put, he said he's excited about the opportunity to incoporate VR into movie-making, but said it could be an expensive proposition.

"I personally would be very interested to find a way to incorporate VR and a narrative filmmaking experience," Cameron said. "So a narrative directed experience that has individuated pathways where you have choices that you make in real-time, I think that would be a lot of fun. I think it would be very technically daunting and expensive, to do it as the same quality level as a typical feature, but it would be fun to experiment with. It sounds like a lot of fun."

"I don't think it would take over the feature film market though. I'm very familiar with VR, but I haven't seen the specific Oculus Rift device," he added. "I'm interested in it, I'm meant to see it sometime in the next month or so, but I've been familiar with VR since its inception. In fact, virtual reality is a way of describing the way we work on Avatar, we work in a virtual workspace all day long. We use a "virtual camera" which is how I create all the shots that are CG in the film, a window into a virtual reality that completely surrounds me."

In a surprise move last month, Facebook bought Oculus VR, maker of the Oculus Rift, in a deal worth $2 billion. Sony is also working on a virtual reality headset for the PlayStation 4 called Project Morpheus.

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