Insomniac's Spider-Man PS4 Dev Team Is "Huge"
Ratchet & Clank engine being used to develop the PS4 exclusive.
Insomniac Games has described the development team working on the new Spider-Man game as "huge."
@EtheralGamer Heh, Rachel. We always iterate our engine between games. We don't have more than one though.— Insomniac Games (@insomniacgames) June 27, 2016
Insomniac is currently working on a number of games, including Song of the Deep, which is being published by retailer GameStop. In addition to this it is developing Edge of Nowhere, The Unspoken, and Feral Rites for VR headset Oculus Rift.
Spider-Man was unveiled at E3 2016, and has since been confirmed to be a standalone experience not tied to next year's Spider-Man: Homecoming. The game will let players "take control of an experienced Peter Parker who is more masterful at fighting crime."
"I think we've been inspired by all the different mediums that Marvel has, whether it's film, animation, live-action, comic books, even t-shirts," said Marvel Games creative director Bill Rosemann.
"So we're looking at everything and we're blending it all together. But it's standalone; all new story, all new world. We're always stretching, we're always challenging, we're always moving the characters forward."
Spider-Man, which is a working title for the PlayStation 4 game, is the first licensed game Insomniac has ever made. Insomniac recently confirmed that the impressive trailer from E3 (watch it above) was shot entirely in-engine and was captured on the current PS4, not the upcoming high-end model.
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