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Infinite Undiscovery found Sept. 2

Square Enix's next Xbox 360 game "first in a completely new lineup" for Microsoft's console.

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In 2006, Square Enix senior vice president Michihiro Sasaki told the Wall Street Journal that the company would be supporting all three major players in this gaming-hardware generation so as to not give an individual platform any unfair advantage. Sasaki's words are being put into practice today. Following on Square Enix's announcement that Nintendo's DS would receive a trio of Dragon Quest remakes--with the first arriving September 16--the publisher said that Infinite Undiscovery would see a global release for Microsoft's Xbox 360 on September 2.

According to developer tri-Ace, Infinite Undiscovery promises to explore themes of discovery and impact to drive the role-playing gameplay. Following a classic role-playing storyline, Infinite Undiscovery tells the tale of a young boy who must save a world that has been enslaved by a maniacal Dreadknight and his minions in the Order of Chains.

The developer says that it has integrated elements from its Valkyrie Profile and Star Ocean RPGs into Infinite Undiscovery, and that every action provokes a reaction in the gameworld, which results in an ever-changing play experience. The game also features situational battles, in which players can tune their approach to a conflict by selecting from a pool of 18 characters.

According to the publisher, Infinite Undiscovery is "the first in a completely new lineup of Square Enix titles for Xbox 360." Thus far, the only other upcoming game slated for the Xbox 360 from Square Enix is the Unreal Engine 3-powered The Last Remnant. (A PS3 version is also being developed by Square Enix.)

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