In Red Dead Redemption 2, You Can Talk Your Way Out Of (Or Into) Trouble

Are you a white hat or a black hat?

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We've finally gotten to play Red Dead Redemption 2, and there's quite a lot to take in. We had largely been in the dark on what to expect from many areas of the game, although an earlier gameplay trailer did reveal new mechanics behind how protagonist Arthur Morgan will interact with the world, his gang, and even his horses and assorted wildlife. Rockstar is making sure that the world and its inhabitants can be interacted with in ways aside from shoot-outs, and one large part of that is an expanded conversation system.

In the trailer, Morgan is seen interacting with characters in a variety of ways based on contextual conversation prompts. Two prompts are available at a time, and they change based on actions you've already taken. We see prompts for Greet, Defuse, Antagonize, Threaten, Dismiss, Beat, Rob, and Choke, among others.

In practice, the trailer shows a few examples. Arthur antagonizes a local into fighting, and later defuses a tense situation with a man brandishing a gun by telling him he doesn't care about his business. He stops a witness by firing a warning shot, and then he can threaten him to keep him quiet. At one point he comes along a man hanging precariously from a ledge, and can either help him up or kill him. That segment of the trailer ends by saying it's up to you decide just how honorable Arthur Morgan is.

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While the focus of the new trailer was definitely gameplay, we got a little hint of story as well, including the return of some notable characters. RDR2 releases on October 26 for PlayStation 4 and Xbox One, although its multiplayer mode, Red Dead Online, does't come out until November.

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