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IGI 2: Covert Strike multiplayer details

Codemasters' upcoming first-person shooter will use an unusual respawning system in its multiplayer mode.

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Codemasters has revealed new details about the multiplayer mode that will be featured in IGI 2: Covert Strike, its upcoming first-person shooter. Like many action games, IGI 2's team-based multiplayer matches will feature two competing teams with various conflicting objectives. Some of the objectives include hacking data satellites, launching space shuttles, bombing oil refineries, and escorting convoys, and some missions will involve reconnaissance and surveillance. Matches will take place in a series of multiplayer maps that include both indoor and outdoor areas, and each player will have access to a cash reserve that he or she can use to purchase new equipment.

One unusual element in IGI 2's multiplayer mode is a cash-based respawning system that lets players reenter the game, or respawn, for a price that changes according to how much time has passed in the match. The closer the respawning is to the end of the game, the less it costs, and the more cash is left over to purchase equipment. This system adds an element of strategy to respawning, since players will have to choose whether it is more advantageous to get back into the game immediately with fewer weapons and less equipment, or wait until later in the game to reenter the game fully loaded.

IGI 2: Covert Strike is the sequel to Project IGI: I'm Going In. The new game will feature the same combination of action and stealth elements, and players will again assume the role of David Jones, a freelance agent working on a series of secret missions around the world. The game is in development at Innerloop Studios, and it is scheduled for release in September. For more information, take a look at our previous coverage of the game.

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