Hyper Scape Is Out Now: Season 1 Patch Notes Add Story Content

Ubisoft has released the full patch notes for the battle royale game's first season of content.

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Hyper Scape, the new free-to-play battle royale game from Ubisoft, is out now on PC, PS4, and Xbox One. Following a recent closed beta test, the first season of the game has debuted alongside the launch of the game, and, Ubisoft has released the patch notes for the update that's just arrived. Notably, the patch makes numerous balance changes to certain weapons and Hacks, and makes a nice adjustment to health regeneration. You can see the full patch notes below and see how to download Hyper Scape.

"Although we find having a slightly faster [time to kill] can be a good thing, we agree it should come more from balancing the Weapons rather than nerfing the Hacks," Ubisoft writes in the patch notes. "Overall, the v0.5 nerf on Hacks was too severe. Like many of you told us, we also firmly believe the unique pacing and gameplay provided by the Hacks is essential to Hyper Scape, and we do not intend to drift away from that."

To that end, the Protocol V sniper rifle will once again be a one-shot kill and the Ball, Slam, Teleport, Reveal, Invisibility, Mine, Invincibility (previously called Armor), and Shockwave Hacks all getting lower cooldown times. Shockwave and Mine are also getting noticeable buffs to the damage they dish out. This all should encourage players to close the distance on opponents as quickly as possible and more readily rely on Hacks while in the midst of a fight, not just guns. And to make sure these close-range engagements are a little easier to manage, the time until health regen kicks in has been shortened from 10 seconds to 5.

The patch also pushes live all of Hyper Scape's Season 1 content, including a battle pass and challenges. A new semi-automatic rifle called the Dragonfly and Hack called Magnet are being added as well. Season 1 will see the start of story content in Hyper Scape too, you'll be able to discover memory shard collectibles during matches--picking them up unlocks lore about the Hyper Scape universe.

Download Hyper Scape

Hyper Scape Season 1 Update Patch Notes

Weapons

  • Dragonfly
    • Damage Across Fusion: 18/18/18/18/21
    • Clip size Across Fusion: 12/14/16/18/20
  • Harpy
    • Damage Across Fusion: 7/7/7/7/8
    • Rate of Fire: 740 RPM (previously 800)
    • Clip size Across Fusion: 30/33/36/39/45
  • Hexfire
    • Damage Across Fusion: 4/4/4/4/5
    • Clip size Across Fusion: 150/180/210/240/270
  • Ripper
    • Damage Across Fusion: 11/11/11/11/14 (previously 12/12/12/12/15)
    • Clip size Across Fusion: 24/26/28/30/36
  • Riot 1
    • Damage Across Fusion: 26/28/31/34/38 (previously 29/31/33/35/39)
    • Clip size Across Fusion: 6/6/6/6/6
  • D-Tap
    • Damage Across Fusion: 5/5/5/5/6
    • Clip size Across Fusion: 15/17/18/20/23
  • Protocol V
    • Damage Across Fusion: 50/55/62/70/80 (previously 50/54/58/62/67)
    • Clip size Across Fusion: 3/3/3/3/3
  • Mammoth
    • Damage per Pellet Across Fusion: 5/5/5/5/7 (previously 6/6/6/6/7)
    • Clip size Across Fusion: 5/6/7/8/9
  • Skybreaker
    • Damage Across Fusion: 40/44/50/56/64 (previously 50/54/58/62/67)
    • Clip size Across Fusion: 1/1/1/1/1
    • Min Range for Full Damage & Full Explosion AoE: 20m
  • Komodo
    • Damage Across Fusion: 29/29/29/29/34
    • Clip size Across Fusion: 5/6/7/8/9 (previously 4/5/6/7/8)
    • Min Range for Full Damage: 15m
  • Salvo
    • Damage Across Fusion: 23/23/23/23/28 (previously 20/20/20/20/24)
    • Clip size Across Fusion: 6/7/8/9/10 (previously 5/6/7/8/9)

Hacks

  • Magnet
    • Cooldown Across Fusion: 14/13/12/11/9s
    • Max Active Magnets: 1
  • Ball
    • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
    • Hit Points: 65
  • Slam
    • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
    • Damage Across Fusion: 20/20/20/20/30
  • Teleport
    • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
  • Reveal
    • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
  • Wall
    • Cooldown Across Fusion: 12/11/10/9/7s
    • Hit Points: 250
    • Effect Duration: 9s
    • Max Active Walls: 2
  • Invisibilty
    • Cooldown Across Fusion: 14/13/12/11/9s (previously 16/15/14/13/11s)
    • Effect Duration: 5s
    • Key fix: A bug where Invisible players made no footstep noise has been fixed.
  • Mine
    • Cooldown Across Fusion: 14/13/12/11/9s (previously 16/15/14/13/11s)
    • Damage Across Fusion: 30/30/30/30/45
    • Detection Radius: 15m (previously 12m)
    • Mine Chase Duration: 8s
    • Max Active Mines: 1
  • Invulnerable
    • Cooldown Across Fusion: 14/13/12/11/9s (previously 16/15/14/13/11s)
    • Effect Duration: 5s
  • Heal
    • Cooldown Across Fusion: 14/13/12/11/9s
    • Effect Duration: 9s
    • Max Active Heals: 1
  • Shockwave
    • Cooldown Across Fusion: 12/11/10/9/7s (previously 14/13/12/11/9s)
    • Damage Across Fusion: 20/20/20/20/30 (previously 10/10/10/10/15)
    • Key fix: The bug where Shockwave would fail to trigger a jump when aiming down at your feet has been fixed.

Twitch Crowncast

  • Lethal Melee Event
    • New Game Event triggered via Viewers' Vote on Crowncast extension only.
    • Effect: Melee deals massive damage (enough to instantly eliminate an opponent).
    • Event Duration: 50s
  • Kudos
    • New option available to Viewers in the Crowncast extension
    • Twitch Viewers can now use Bits to send Kudos & show their support to their streamer during the match. Kudos are in-game emotes and do not affect gameplay.

Progression, Battle Pass, & Shops

  • Battle Pass & Challenges
    • New 100 Tiers Battle Pass added, with both Free and Premium tracks.
    • Challenges are now always displayed in the World Map
    • Assists are now tracked only when helping an Ally/Squad player eliminate an Enemy player, as designed.
  • Shops
    • Season One items have been added to the Daily Shop.
    • A new Weekly Shop has been added and will propose Item Bundles.
  • Memories
    • Memory Shards Collectibles have been added to the game
    • They will progressively appear during the Season and will provide Lore about the Hyper Scape universe as well as Battle points once discovered.
    • You can read the Lore found with Memories in the Hall of Champions located to your left when you enter the Hyper Scape HUB.

Game Modes & Systems

  • Anti-Cheat & Anti-Toxicity
    • Player Reporting Tool: This first version of the tool allows players to report other players they are in a Squad with. To access the Report option, select the name of the Squad player the Social Menu.
    • Scramble Player Name: A new feature for Streamers and anyone who would like to anonymize themselves in other players’ games.
    • Minor Protection: An option for parents to limit the amount their child can be exposed to other players in game. Enabling Minor Protection enables the following features
      • Scramble Player Name – ON
      • Voice Chat Channel – PARTY ONLY
      • Text Chat Channel – PARTY ONLY
      • Chat Filter - ON
  • Player Health
    • Health Regen Trigger Delay: 5s (previously 10s, but overall time to full HP unchanged)
    • Improved & more progressive Critical Health feedback.
  • Loot Fusion
    • Full Fusion items can now directly spawn from Chests & Crates only, to make the Fusion more progressive during the match; items dropped by players are unchanged, this affect only the Loot spawned at the beginning of the match.
    • Standard Chest (2x items, 10% Fusion chance).
    • Game Event Crates (2x items, 100% Fusion chance).
    • Item pickup radius & comfort has been increased.

Other Systems

  • Added 5 Controller Preset Configurations (No Click, Shoulder Jump, Deploy Master, Hack Master, Button Ping).
  • Added Credits.
  • Added Contender’s Code.
  • Added Ubisoft Club.
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