Huge WoW Patch Adds Level Scaling And A Whole Lot More
A major patch has landed for Blizzard's massively popular PC MMORPG.
With the new patch applied, every area in game now features level-scaling. Previously, this was only available in the Legion expansion, but now it's online for the full game. According to Blizzard, "This new scaling system greatly increases the amount of options you have when deciding where to quest and when to move on to the next zones." Additionally, corresponding dungeons are scaling as well, including the rewards you get from beating them.
As you may be aware, before this update, WoW's levelling system put beginning players in a starting zone from level 1-10 or thereabouts. After that, they'd move on to higher level area in certain level brackets. But now, as explained by Kotaku, the starting area now features level-scaling from level 1-20, and when you reach level 10, you can move to many other areas that range in level from 10-60. After that, new zones will be available every five levels. It's a little more involved than that, and you can see a thorough breakdown of the new level-scaling feature here at WoWhead.
Today's new WoW patch goes much further than just adding the new level-scaling system. It also makes the in-game S.E.L.F.I.E. camera easier to get and adds more filters for it. A new Battleground, Seething Shore, is also added, while there are some changes to WoW's various classes as well. You can see the full patch notes below, as posted on WoW's website.
World of Warcraft 7.3.5 Patch Notes
A SCALING WORLD
Every zone in Kalimdor, Eastern Kingdoms, Outland, Northrend, Pandaria, and Draenor now use the level scaling system introduced in Legion. This new scaling system greatly increases the amount of options you have when deciding where to quest and when to move on to the next zone.
All corresponding dungeons and the rewards therein now scale as well.
A long-forgotten evil has awakened once more. Travel back in time with 10-30 other adventurers to cleanse Ulduar of Yogg-Saron’s evil influence. While you journey through this memorable Wrath of the Lich King raid, your character will be scaled to player level 80.
Your fate is sealed. The end of days is finally upon you and ALL who inhabit this miserable little seedling. Uulwi ifis halahs gag erh'ongg w'ssh.
SILITHUS: THE WOUND
Players who have completed Antorus, The Burning Throne will be summoned to your capital cities, from which you’ll travel to Silithus to investigate the strange events surrounding the impact of Sargeras’ blade. Look for this new questline upon logging in.
NEW BATTLEGROUND: SEETHING SHORE
The Alliance and the Horde fight over a precious new resource, Azerite, in this new 10v10 battleground. Seething Shore is a king of the hill battleground where the first faction to collect ten pieces of Azerite from randomly spawned nodes, wins.
The Seething Shore will become available as the story in Silithus unfolds.
Arcanomancer Vridiel’s hard work has paid off, and he now offers a token that transforms into a random Legion legendary for your specialization, for 1000 Wakening Essences. Activities now award six times as many Wakening Essences as before, and you can also continue to come to Vridiel to upgrade the Legion legendary items you already have for the cost of 300 Wakening Essences.
MYTHIC KEYSTONE DUNGEONS
Combat resurrections mechanics in Mythic Keystone dungeons now closely mirror how they function in a raid encounter. When you start a Mythic Keystone dungeon, you will begin with one charge, and accumulate additional charges every 10 minutes. All combat resurrection spells now share a single pool of charges to a maximum of 5 charges.
Holiday dungeons are now available to all players starting at level 20. Items that drop from these dungeons will scale to your current level. In addition, keep an eye out for new items in many upcoming holidays, such as new Lunar Festival hats and a sturdier Sturdy Love Fool.
Self-oriented photographers rejoice! Your S.E.L.F.I.E. camera is now easier to obtain, and it has new background filters. Selfie Cam Mark I is available at level 15 in Stormwind or Orgrimmar via a quest, and you can upgrade to the Mark II Selfie Cam after completing a new level 30 group quest.
We’ve also added the following backgrounds, but you’ll have to figure out how to unlock them.
- Argus in the Sky
- Twilight Sky
- Sha Sky
- Firelands Sky
- Frostmourne Sky
- With the update to Ulduar difficulty, the following changes have been made to Achievements that are obtainable in Ulduar:
- All existing 10-player and 25-player Ulduar Achievements have been moved to the Legacy -> Raids tab.
- New Achievements have been added to the Dungeons & Raids -> Lich King Raid tab. Anyone who earned either the 10- or 25-player versions of these Achievements should receive the new Achievement upon logging in.
- The new Glory of the Ulduar Raider Achievement should now award both the Rusted Proto-Drake and the Ironbound Proto-Drake mounts.
- Touch of the Grave (Undead Racial) damage increased by 25% for Undead Death Knights, Hunters, Monks, Rogues, and Warriors.
- Beast Mastery
- Cobra Shot (Rank 1) damage reduced by 50%, and cost increased to 50 Focus (was 40).
- Cobra Shot (Rank 2), learned at level 3, reduces cost by 10 Focus.
- Cobra Shot (Rank 3), learned at level 52, now increases damage by 100%.
- Raptor Strike (Rank 1) damage reduced by 29%.
- Raptor Strike (Rank 2), learned at level 52, now increases damage by 40%.
- Beast Mastery
- Blackout Kick now costs 3 Chi (was 1) when it is learned at level 3. The Chi cost is reduced to 2 with an upgrade at Level 12, and reduced to 1 Chi with another upgrade at Level 22.
- Windwalker, Misweaver
- Rising Sun Kick (Rank 1) damage reduced by 41%.
- Rising Sun Kick (Rank 2), learned at level 36, now increases damage by 70.
- Discipline, Holy
- Smite (Rank 1) damage reduced by 33%.
- Smite (Rank 2), learned at level 16, now increases damage by 50%.
- Discipline, Holy
- Shroud of Concealment should now properly apply to Hati in addition to your party’s Hunter’s normal pet.
- Sinister Strike damage increased by 30%.
- Liquid Magma Totem, Healing Stream Totem, and Healing Tide Totem slightly changed to inherit stats properly.
- Shadow Bolt damage increased by 100%.
- Mortal Strike (Rank 1) damage reduced by 38%.
- Mortal Strike (Rank 2), learned at level 38, now increases damage by 60%.
- Slam (Rank 1) damage reduced by 38%.
- Slam (Rank 2), learned at level 38, now increases damage by 60%.
- Developers’ notes: All damage changes to class abilities listed above are for low-level balance, and are neutral at level 110.
- All dungeons now reward Personal Loot.
- Uncommon, Rare, and Epic quality items now have the same potential item budget at every item level. Weapon melee (white) damage is now the same for uncommon, rare, and epic weapons at all item levels.
- Developers’ notes: This changes the power of lower item level weapons and armor to modern standards; all items above item level 463 have always functioned this way.
- A few toys that cause players other than the caster to take involuntary action (such as the Piccolo of Flaming Fire or Tickle Totem) no longer function on targets outside the instigator’s party or raid group. The Neural Silencer is also more effective against several of these toys.
- Fixed a bug that caused player characters to not look into their S.E.L.F.I.E. cameras directly.
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