How Xbox One can beat PS4, according to Xbox co-creator
Ed Fries says Microsoft can top Sony this generation if it executes on software and services; also says he doesn't see VR going mainstream.
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Xbox co-creator Ed Fries has laid out a list of ways in which he believes Microsoft can improve its fortunes in the Xbox One vs. PlayStation 4 "console war." Fries said success against Sony in the long run is going to come down to Microsoft executing on a range of software and services.
"They need better exclusive games than PS4. They need to be more open to indie developers. They need to adopt free to play gaming more aggressively," he said on Yabbly. "They need to continue to move Xbox Live forward as the leading online service. They need to show people why they included the new Kinect on every machine by demonstrating a compelling use for it."
Early sales give Sony an advantage in the Xbox One vs. PS4 sales race. Sony's system has sold over 6 million units as of March 2014, while Microsoft sold 3 million Xbox Ones in 2013 alone. Microsoft has not announced a new sales figure so far in 2014, but is expected to later this month during the company's upcoming earnings report.
Also on Yabbly, Fries said he's skeptical about the virtual reality phenomenon that's made headlines of late with Facebook's surprise $2 billion purchase of Oculus Rift and Sony's own Project Morpheus head-mounted display for the PS4.
"I'm not sure what Microsoft is up to these days. I hear rumors about all kinds of cool stuff but will it make it to market? After watching 3D TV fail so spectacularly the last few years, I'm a bit of a skeptic about VR, at least for the broad consumer market, but for hardcore gamers, who knows? Maybe it will work and bring some amazing new experiences," he said.
"General users however are a different crowd," he added. "Given how little success the consumer electronics companies have had with 3D TVs with glasses, I am skeptical that general users are going to be strapping this thing onto their face any time soon."
Microsoft is rumored to be working on its own VR/AR technology, and the company even recently reportedly paid $150 million for wearable computing assets.