Feature Article

How to Play No Man's Sky: A Detailed Breakdown

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Hello Games' ambitious sci-fi adventure has proven difficult to understand. Here is our most comprehensive explanation yet.

See Also: No Man’s Sky Interview: People Want Crazy, Innovative Games

Open your star map in No Man's Sky and you will be presented with a line that plots the quickest route from your current location to the centre of the universe. This, says game creator Sean Murray, is the closest thing that you'll get to a traditional objective. Enter into the marvellous white light at the epicentre of everything and tell your friends that, technically, you have completed the game.

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Now Playing: What Do You Actually Do in No Man's Sky?

But you'll probably not make it. At the time of writing, No Man's Sky features a universe so implausibly vast that it will take "hundreds of hours" to get to the end of that line.

All players begin their quest at the universe's edge, each on their own planet dotted somewhere along the perimeter. By the most recent calculations, there are roughly 18 quintillion planets in No Man's Sky (that's 18,000,000,000,000,000,000--or 18 billion billion). The game’s world is actually a shared universe, with players connected online, much like how it works in Destiny or World of Warcraft. But No Man’s Sky is so unfathomably huge that it’s unlikely that you’ll ever meet another player. The chance of encountering a friend at some stage is essentially zero. (If you do find a planet once touched by another player, apparently you'll know, though Murray wouldn't offer details.)

"So 99.9 percent of these star systems will never be visited," says Murray. "That's either quite beautiful or seriously depressing."

This also means you won't be able to find a guide online, or watch a Let's Play to help you along. But as you progress, visiting and departing various planets and star systems, you will begin to slowly upgrade your ship and equipment, eventually to a stage where you can access high-end features such a mini-jumps and hyper drives. That makes your mission a little less daunting.

But still, unlikely.

"The centre is a really long way away," says Murray. "Like, really long."

No Caption Provided

No Man's Sky Is a Game of Survival

* It's certain you'll encounter danger. Many planets are hazardous by default. Some too hot, some too cold, others radioactive or toxic. As you leave your ship and explore such worlds, your thermal protection shields will deplete until you find cover, either in caves or outposts, etc. If your thermal protection bar depletes, your health will begin to deteriorate. You can upgrade your thermal shields as the game progresses, but at the outset, you will be severely at risk against the elements.

* Getting lost will be a major challenge. Careless players will lose their bearings and die before they can find their ship again. "Generally, you won't want to wander off into the unknown. What you'll want to do is know your surroundings a bit. Know where you can catch your breath, plot your course, and maybe think a bit before you venture out into the freezing cold," cautions Murray.

* You will also encounter law enforcement, and much like in Grand Theft Auto, there is a wanted level that ascends from one to five stars. Plundering too many of a planet's minerals will alert drones and sentinels--small security bots that will engage unless your kleptomania is kept to a minimum. In my playthrough, I broke into a factory with a shielded door, sounding an alarm, which if memory serves earned me a two-star wanted level. By a stroke of luck I accessed the factory core to switch off the alarm. As your crime notoriety increases, the music--composed by post-rock group 65daysofstatic--dynamically builds.

* The law must be respected in deep space too. A two-star wanted level will summon police vehicles, while Murray says a five-star level will bring in freighters carrying police ships. "It looks quite cool, but I die every time," he adds.

No Caption Provided

No Man's Sky is a Game of Exploration

* Due to the natural hazards of each planet, players will benefit by observing their surroundings carefully. Finding caves and other areas to shield them from extreme temperatures, for example, is crucial.

* Binoculars allow you to look in the distance and mark key objects on your radar, similar to the tagging system in Metal Gear Solid V.

* Waypoints and beacons, if found, will give you a wider view of your surroundings, much like the synchronisation swoops in Assassin's Creed.

* Press down on the d-pad to launch a scan across the terrain, which will highlight any minerals, metals, and other elements that are in your vicinity. You can also scan new creatures Metroid Prime-style, and if you're the first to discover a new creature, you can name it. (There was no profanity filter during my playthrough, but expect one.)

* The majority of your surroundings are destructible, and often it's strategically advantageous to blast holes in the planet. Opening up the floor will sometimes reveal caves and vast catacombs beneath you (more shelter). Shooting plutonium crystals, meanwhile, will break free some of the element to take with you, but also triggers a wanted level. Metal doors can be blown open with enough sustained force; this triggers a two-star wanted level, at least.

* Each planet is a real spherical body; you could walk in a straight line around each planet and return to the spot you started from. Planets also orbit a light source, which is how night and day cycles are created.

No Caption Provided

No Man's Sky Is a Game of Upgrades and Scavenging

* At the heart of the game's RPG system is the atomic resources index, which essentially mixes real elements from our periodic table with fictional ones. Discovering these elements, and sometimes mixing them together, allows you to create consumables for trading or technologies that will help you on your mission to the universe core.

* There are three main physical entities that you can upgrade: your weapon, your suit, and your ship. Each of these will have an individual capacity for other elements and technologies that you can carry (for convenience sake, just imagine they all come with a carrier bag). The suit in my demo, for example, had about ten free spaces, which I used to pocket some sulphur and plutonium.

* Weapons are customisable, meaning they can adapt to a role that best suits each player's taste. Murray: "If I am a trader, for instance, I might have my weapon very much focused towards mining. A survivalist may customise it completely differently."

* Ships can be upgraded with technologies for boost drives, mini-jump drives, and so on, which are powered by resources that are acquired by mining asteroids.

* Tech blueprints, product blueprints, and scrap parts can be scavenged from crashed ships, factories, and so on. You can install these blueprints in your gun, suit, or ship.

No Caption Provided

No Man's Sky is a Game of Civilization

* An unknown number of races and factions exist in this universe, and members of each will speak to you in their own language. The text is gobbledegook at first, which means that decision-tree conversations can only commence if you make wild guesses.

* However, dotted across each planet are monoliths. These giant tablets with alien calligraphy function like the Rosetta Stone. Discovering them will further increase your language skills, meaning that more of each race's speech text will be translated into English. At some point you will be able to make calculated guesses about what each faction representative is saying to you ("Can XXX XX offering XX XXX technology?"), and later your conversations will be fluent.

* Monoliths also teach you some lore about each race. Additionally, sleeping in front of them will restore your health.

* Each race has its own technologies, such as different types of ships and suits. The only creature I encountered appeared to be an android, and my guess is that it was in awe of my presence.

* When conversing, choosing the right option can make races happy. Frequent interactions can raise your reputation within each faction. Friendly factions can open up trading options, and even offer items such as upgraded weapons. The races who you befriend will help you in their own specialised field--one could be skilled in the sciences, for example, meaning your bond will increase some of your tech skills.

* Players have a standing with each of the races, who have their own relationships and rivalries with each other, much like in Civilization.

No Caption Provided

No Man's Sky Is a Game of Spacefaring

* Flying out from a planet's atmosphere will take you into space, with multiple constellations of stars in front of you. You can drive to any of them.

* You can also see trade routes between planets, and travelling along these lines allows you to intercept freighters carrying goods. If you choose, your ship can shoot at the freighters to break free cargo to collect, but this triggers a wanted level.

* As you fly towards planets, you're given calculations on how long it'll take to enter the atmosphere.

* Befriending races that possess strong science skills can help you discover more advanced space ships. Resource gathering and trading can also help you acquire technologies such as a boost drive, hyper-drive, and a mini-jump drive, which are powered from other minerals you find.

* You can find and enter space stations. The interior that I saw was very Halo in terms of aesthetics, with basic panels and bare metal walls and flooring. These stations act as save points and trade areas. Some also have small windows, which allow you to observe planets floating by.

* When on planets, you can create an EMP device by mixing silicon and plutonium. With this placed on a docking computer, you can call your ship. Or you can go find it.

No Caption Provided

No Man's Sky is Months Away From Release

It ships June 21 on PlayStation 4 and PC across the US, and on June 24 in the UK. It is very likely the game will support PlayStation VR.

Got a news tip or want to contact us directly? Email news@gamespot.com


crossleyrob

Rob Crossley

Rob Crossley was GameSpot's UK Editor between 2014 and 2016.

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DeadlyMustard

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My one and only concern with this game still is the inability to even share your coordinates with other people. Fair enough that you don't get a party auto travel thing, but denying me the ability to explore with my friends completely just doesn't make much sense, particularly if you can run in to other players *if it happens*.

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Leeric420

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@DeadlyMustard Meet in the center of the universe there ya go lol

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harrisonm7

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@Leeric420: The closer to the center you get, it seems likely the chances of seeing other players would be higher.

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Forester057

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@DeadlyMustard: You social gamers. Pfff. Alone in space sounds like a dream come true. Just kidding. Does seem like there could be a way to do space with friends since the net code is already there.

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S4vagecabbage

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@DeadlyMustard: I'm with ya on that concern, bud. Except I have a theory that could make this game very interesting in the long run, provided this game sells as well as anticipated. I sincerely hope that once a million or two gamers has been registered/logged on...perhaps they'll begin recruiting gamers to one of several factions (depending on whatever sections of space they'd be exploring) and these factions would inevitably wage "Star Wars" over resources, planets, military bases, etc. Once aligned with any of these said factions...you'd be able to communicate with other members/share coordinates/explore in groups/pirate vessels together/join the faction armies. This is just speculation that makes sense to me. I could be way off the mark here.

Landega

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kresa3333

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Edited By kresa3333

@DeadlyMustard: I think its this way because its a small indie company after all... adding such a feature requires tons of work and changes that will effect every aspect of the game.
I do wonder although how will they handle the small chance to meet someone once many people going to be roaming in the center of the galaxy... the small chance wont be that small any more from a logical point of view... Maybe they got plans to add extra features to support that in the future if the game will sell well or maybe they are going to limit it by force and keeping it 1% chance even in the center.

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grin89

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id purchase this game twice over, and probably will for both pc and ps4. just to support a indie team that actually created a new IP that did something new and impressive.

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notchedbandit

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@grin89: Minecraft in space is considered new?

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Verenti

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Centre of the universe or galaxy? I feel that is a very important distinction.

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snogglethorpe

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@Mercaptan: Obviously it's a matter of conjecture, but it's commonly thought that in the real universe, there is no center, and that it has finite size but is unbounded (there are no edges): if you were to travel far enough in a given direction, you'd find yourself back where you started. The "point of the big bang" was basically the entire universe, which started out infinitesimally small, and has been expanding ever since.

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DeadlyMustard

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@Verenti: Considering if it was the center of the galaxy(ies) there would be more than one end point, you would assume the center of the universe

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Kalgert

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@DeadlyMustard: Could there even be... The edge of the universe?

Woah... Now that's just quantum science fiction right there!

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RaveNRolla

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Edited By RaveNRolla

It's definitely intriguing but all those facts just resulted in more questions for me. I got the impression that you had to explore yet undiscovered worlds, but now i read about factories, police that will pursue you, trade routes, established (civilized) races and all that. How does that work exactly? Where is this police coming from? Is there an initiative or form of government, kinda like united universe or something that determines such things? And if there is wouldn't that mean that most of the planets would already be discovered?

I guess i'll have to wait and see.

Oh and also: There is so gonna be let's plays and guides for this game. A guide is actually easily made by an online form that players can fill in with coordinates and a list of discoveries (much like there is for the Root-dungeons of Bloodborne). Yes it's huge, but it will happen.

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Karmazyn

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sorry but developers confirmed that if you discover planet A and write a message on the snow or destroy one tree and leave and someone else will visit the same planet in their game you will not see written message or the destroyed tree, insignificant actions will not be visible to other people in their game. this is confirmed people.

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logicbomb_DE

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@Karmazyn:

I kinda thought so too.

If the game is procedurally generated, doesn't that mean everyones instance or session of the game is going to be different?

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Leeric420

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@logicbomb_DE: No, the worlds are the same, just doest replicate damage, there is a video on how it works floating around where its explained.

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Earthen80

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Edited By Earthen80

This is one of those games where you can pretty much decide what kind of experience you want it to be. I hear lots of complaints about the game having little narrative, quests or a fleshed out story, but that's just not the point. It's a massive universe for you to explore, you decide what story you want to tell, where you want to go and what you want to be. It's role-playing in it's purest form, you choose who you are in this universe and you play your role.

I for one, want to try this out, it's different, and I like different.

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Karmazyn

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I would buy it for £24.99 for PC but its twice that so thank you but no thank you.

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horizonwriter

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@Karmazyn: You expected a game that's been in development for 4 years now with assistance from Sony that has hundreds of hours of game play to go for that price brand new? Come on now.

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str8killa007

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Adspot, it is ADs everywhere what da fuq ?

videos poping from the right a flying text ,, a ,, WHAT DA HELL
?!

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mattcake

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@str8killa007: Try it on a mobile or tablet. I feel like I'm on a site about adverts, with the odd mention of video games here n there.

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str8killa007

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@mattcake: I feel like i'm on Porno site, every click gets you AD.

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Gomtor

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Too expensive.

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csward

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@Gomtor: Hundreds of hours of game play and it's too expensive? I guess..

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lordshifu

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Edited By lordshifu

@Gomtor: how expensive?!

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DeadlyMustard

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@Gomtor: There will almost certainly be a steam sale within the first 6 months

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brownyyy

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Hopefully there will be an overarching narrative to give you purpose. I get its about the journey not the destination but If you have no reason to keep playing I think alot of people will stop.

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Forester057

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@brownyyy: Exactly! I could play this for 10-20 hours but most games without a mystery to solve fall out of my playlist pretty quickly. Upgrading for its own sake is only fun if you are 8-12 years old.

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TenraiSenshi

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@brownyyy: In my opinion, fun factor should be the main reason to keep you playing a game. If you require an overarching narrative just to give you a reason to keep playing, then that's already a sign that the primary aspect that should be the focal point of any game - gameplay - has ultimately failed.

Stories should add to the flavor of a game, but games should not be overly dependent on stories to carry them through. For me the story is like the supporting actor, while gamplay is the main star.

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brownyyy

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@TenraiSenshi: I think a game can be mindless fun but I dont think this is that type of game. Discovery for the sake of discovery will not keep players coming back. What I meant by over arching narrative was there has to be a reason to do it a purpose to the game in general.

Now I am not writing this game of I honestly dont know enough about it to make a informed decision I just hope it gives you a reason to search for one more planet other than the game plays well.

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skippert

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Edited By skippert

@TenraiSenshi: Most humans need a target or goal in order stay intrigued and keep playing. Some games achieve this by rewarding players with loot (addictive) others do a excellent job at storytelling. I too believe there should be a healthy balance between gameplay and storytelling or people may get bored of drifting around space without a apparant goal. Games such as The Elder Scrolls are a good example of that balance of exploration, freedom and storytelling (although the gameplay I had to mod haha) although I hope game companies are going to step up their game even futher.

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csward

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Edited By csward

@skippert: The goal is getting to the center on the Universe. Did you read the article at all?

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TenraiSenshi

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@skippert: Well, if it's a goal we're talking about, you do have goals. One mentioned is trying to reach the center of the universe. You don't necessarily need a story to have a goal. When you play fighting games or First Person shooters online, or an MMO (just some examples), you don't necessarily play for story so much as just personal goals or fun.

A good example I can give in this regard is the Dark Souls series. There is narrative, but it's hidden away and not presented clearly. But you don't actually need it to enjoy the game. The gameplay itself and your personal goal of trying to overcome challenges that the game gives you is enough to keep you going. The narrative itself, while intriguing if you dig enough, is not much of a factor as far as driving force is concerned.

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Forester057

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@TenraiSenshi: I agree, but Dark Souls is the only game that has hooked me with challenge and gameplay alone. Cool atmosphere also kept me going wondering what was next. Most games are not fun enough to carry me to the end on gameplay alone, especially when that gameplay is repetitive and feel like grindy time wasters. I need a mystery worth solving or a personal story to unravel.

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Gomtor

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Edited By Gomtor

@TenraiSenshi: Both are equally important, in my opinion.

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TenraiSenshi

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@Gomtor: I respect your opinion and I know some people put a big emphasis on story in games. It's just to me, they are games at the end of the day and gameplay should be front and center. I've played a lot of games that I've enjoyed immensely that have little to no story. Likewise, I've also enjoyed games with deep narratives and I do feel a good story can add a lot to the quality of a game. It also depends on the style of game and what they're trying to achieve.

My main point, though, is that a game should be able to exist and be fun without a story. Game developers shouldn't use narrative as a crutch to hide mediocre gameplay. If you get both sides right, however, then that's even better.

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brownyyy

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@TenraiSenshi: Fair point I do agree with you I myself always like to be intrigued by a good story but I get where you are coming from. Each to their own. I hope this game is half as good as my imagination is saying it will be lol.

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skippert

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@brownyyy: Great, Im glad we all agree with eachother. So what was the conclusion again? 50% gameplay and 50% storytelling right? Hahahaha no just kidding

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TenraiSenshi

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The game is very intriguing to me, but also incredibly ambitious, so it's very much a hit or miss affair. It will be interesting to see how it turns out in the end.

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snogglethorpe

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@TenraiSenshi: Yeah, I feel the same way ... in any case it sounds intriguing enough that I'm definitely gonna pony up the cash to find out for myself....

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