How Battlefield Hardline Is Changing After the Beta
Visceral is adding more recoil to some Assault Rifles and making some starting guns more "user-friendly" for new players.
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Battlefield Hardline developer Visceral Games has outlined some changes being made to the first-person shooter following its week-long beta earlier this month. More than 7 million people played the beta, leaving Visceral with plenty of data and feedback to pore over.
Though Visceral doesn't plan to make any sweeping changes ("We don't plan on upsetting the apple cart," it says), the studio is making some possibly significant tweaks to weapons.
Weapons designer David Price explains in the video below that Visceral is adding more recoil to a few of the Assault Rifles to make them less "overpowered." In addition, Price went on to say that a few of the game's starting weapons will be changed so that they are more "user-friendly" for new players.
"Remember that we're always listening and that we welcome constructive dialogue about the gameplay," lead multiplayer designer Thad Sesser said in a post on the Battlefield blog. "At the same time we want to make sure that our collective vision for Hardline gets a chance to be expressed."
I played a lot of the Hardline beta and nothing in particular stood out to me as something that needed to be addressed for the final version. What did you think about the general state of Hardline in the beta? Let us know in the comments below!
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