Horizon Zero Dawn PC Patch Improves Performance, But Less Frequent Patches In Future

Guerrilla Games has released a new PC patch for Horizon Zero Dawn that fixes crashes and improves performance.


Acclaimed PlayStation exclusive Horizon Zero Dawn has been out on the PC for a while now. While sources like Digital Foundry initially ruled its PC port "deeply disappointing" due to technical issues like an inconsistent frame rate even with top of the line graphics cards, developer Guerrilla Games has issued multiple patches to help alleviate some of the complaints, and the new Patch 1.10 is no different.

According to the patch notes, this update fixes some known crashes and improves performance. However, Guerilla also says that future patches will be less frequent due to continued development on Horizon Forbidden West. The update also contains a minor but welcome change: the game's graphics settings are now stored in a text file instead of a binary file, meaning users can mess with them much more easily than before.

There's still no word on a precise release date for Forbidden West, though it is scheduled to come out sometime this year for the PS4 and PS5.

Full patch notes below:

Horizon Zero Dawn Patch 1.10 Notes

Crash Fixes

  • Crash fix for when players continuously pressed the windows key
  • Crash fix for when you press the LMB on the ESC button in the Benchmark Results

Performance Improvements

  • Fixed an issue which saves up to 250MB of VRAM on all AMD GPUs

Graphical Improvements

  • Fix for negative values in cubemap relighting shader (fixes for example the red graphical glitches in the Hades fight if you let the timer run out)
  • Fix for the graphics settings preset name not updating when you pressed Auto-Detect
  • Fix for the menu (and loading screen) being displayed at incorrect scale when changing AF in borderless mode
  • Fix for the resolution sometimes being too low in windowed mode
  • Fix for the errands quest list overlapping with tutorial quest list

Other Changes

  • Graphics settings are now stored in a text file instead of a binary file to facilitate easier tweaking
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