Horizon Zero Dawn PC Patch 1.05 Provides More Crash Fixes And Graphical Improvements

Several other annoying bugs and Aloy's malfunctioning hair have also been fixed.


Guerrilla Games is still refining Horizon Zero Dawn's technical issues more than a month after it launched on PC, fine-tuning and polishing the experience further. Having already fixed a bug that would have kept players stuck in baby Aloy's body and increasing performance in previous patches, the latest update is focused on graphical improvements and repairing other reported instances of the game crashing.

Patch 1.05 also includes a fix for Aloy's hair, which may not have been displayed correctly when the game was running above 30 frames per second. Guerrilla Games still has several other issues to examine in the PC version of Horizon Zero Dawn and has urged players to provide feedback on any other bugs that they may encounter, on the official website.

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Now Playing: Horizon Zero Dawn PC Port Needs Some Work

One of the more well-received titles in Sony's first-party library, Horizon Zero Dawn's story will be continued in a sequel for the PlayStation 5. Sony's next-generation console finally revealed pricing and release date details this week, which you can catch up on and all the other big announcements in our PS5 event recap.

Horizon Zero Dawn PC - Patch 1.04

Crash Fixes

  • Fixed a crash in NetPresenceManager that some players experienced when entering the game or the benchmark from the main menu
  • Fixed a crash where the Steam SDK could crash on initialization when the game executable was started directly from installation folder rather than through Steam
  • Fixed a crash which would occur if the player pressed 'Stop' in Steam immediately after pressing 'Play'
  • Fixed a startup crash when using Avast antivirus
  • Fixed a crash that could occur when VRAM was about to be oversubscribed

Graphical Improvements

  • Fixed an issue with Aloy's hair not displaying correctly when the game is running above 30 FPS
  • Shader animations (e.g. hologram locks on doors, GAIA in cinematics, etc.) are no longer locked to 30 FPS, but running at unlocked framerate
  • Fixed an issue with flickering textures in main quest "A Gift from the Past"
  • Fixed an issue with flickering snow assets
  • Fixed an issue with flickering paintings in Song's Edge
  • Fixed graphical corruption issues that only occurred on specific GPUs
  • Fixed an issue where the game would open in windowed mode instead of fullscreen when the player is using another window when booting the game
  • Fixed an issue where the game would not run in the correct resolution when switching from windowed to fullscreen
  • Added an option to turn off "blurry sidebars" in ultrawide resolutions and display black sidebars instead

Other Improvements

  • Allow players to still boot the game even if the version of windows used is detected to be too low to run the game at a stable condition
  • Added an option to turn off controller vibration/rumble
  • Fixed an issue in the storing of the 'permission to track data' attribute of the player profile (subsequently re-asking for said permission)
  • Fixed an issue where the opening cutscene music would not play if the player quits out and immediately begins a new game
  • Fixed an issue where inverting mouse controls also affected dialog tree choice input
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