Homefront: The Revolution Was Released Too Early, Didn't Sell Up to Expectations, Exec Says
"We learnt a lot of lessons about what to do going forward."
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"We have learnt some big lessons from Homefront," Deep Silver global brand and marketing director Paul Nicholls told MCV in a new interview.
Nicholls went on to say that quality is incredibly important in the gaming market today. He suggested that had The Revolution stayed in development for longer, it might have been better-received. GameSpot's review scored it a 5/10, while reviews overall were mixed, according to GameSpot sister site Metacritic.
"You can see in the market at the moment, quality is absolutely king and some big IPs have struggling figures at the moment," Nicholls said. "We learnt a lot of lessons about what to do going forward. Not just the quality of the product, but when we launch as well."
Nicholls added that the team at developer Dambuster "did a fantastic job" with The Revolution, particularly after launch with its patches and updates. "The sentiment with consumers has really turned around," he said. "We're getting a lot of positive feedback compared to when we launched, so timing was probably the biggest lesson we have learnt there."
The Revolution's four-year development was less than smooth. Crytek bought rights to the franchise in early 2013, after the collapse of THQ. A year later, following reports of financial issues at Crytek, it sold the IP to Deep Silver, which set up a new studio--Dambuster--to continue development.
Dambuster addressed the rocky development path by including a note at the end of the game that acknowledges the situation.
No new games in the Homefront series have been announced.
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