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Hollenshead Rages about PC gaming, E3 surprises

Q&A: id's CEO discusses his studio's new multiplatform strategy, aversion to Wii development, Quake Live, Doom 4, and unannounced projects.

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In late February, id Software launched Quake Live, a browser-based free-to-play remake of Quake III Arena. Currently in open beta, the service will be entirely ad-supported when it goes live later this year--or at least that's the hope of Todd Hollenshead, id's CEO.

Todd Hollenshead.
Todd Hollenshead.

While turning a shooter from 1999 into a profitable business using 2009 cloud computing is ambitious, it's just one of the many projects on id's plate. The Texan developer is also hard at work on Rage, a postapocalyptic action game that blends racing and shooting with a dash of role-playing. First revealed at QuakeCon 2007, the all-new property will be published by Electronic Arts instead of id's traditional publishing partner, Activision.

Though remarkable for its graphics, Rage is also noteworthy because it will be the first game that id will develop internally for the Xbox 360, PlayStation 3, Mac, and PC. Indeed, Hollenshead told GameSpot that id's technology chief, John Carmack, considers the 360 the game's "primary platform." Such sentiments are surprising, coming from one of the minds that put PC gaming on the map in the 1990s with the original Doom and Quake series.

id's new embrace of multiplatform development is just one part of how it is adjusting to the game industry's rapidly changing landscape. To learn more about the legendary studio's thoughts on its games, the id Tech 5 engine, the Wii's effect on the market, and what surprises id has in store for E3 this year, GameSpot recently sat down with Hollenshead in an upscale San Francisco drinking establishment. Steve Nix, id's director of business development, also popped in for a round.

MULTIPLATFORM AND PC PITFALLS
GS: Now, id was a huge pioneer for PC gaming. But when you announced Rage, it was the first time you guys announced development of a game in-house for the PS3, 360, and PC.

TH: Yeah, multiplatform.

GS: So do you guys still consider yourself first and foremost a PC developer?

TH: Well, actually it's been a fundamental, sort of philosophical shift at the company, is that we really have transitioned from, first and foremost, a PC developer to a multiplatform developer. And so when John [Carmack] developed id Tech 5 (see below), it really was targeted from the initiation as a multiplatform technology solution.

Now, there's no question that our roots are in PC gaming. And when I play a first-person shooter, keyboard and mouse is the configuration that I want to play on. I'm devoting my gaming time right now on the PC to Quake Live. I like a little Rock Band on the console, to be honest about it. But we feel like, in terms of your triple-A, big-budget, big-market title, that you really have to be cross-platform to be successful, unless you're a first party.

So as an independent developer, we feel like we have to be on all the relevant platforms. So we don't really view ourselves as PC first. I think I would say that John says that probably the primary development platform for Rage is actually the 360.

GS: OK. Now, how do you see the PC landscape changing in the next couple of years? Do you see it becoming almost all digital downloads?

id developed its last game, Doom 3, solely for the PC. Vicarious Visions later ported it to the original Xbox.
id developed its last game, Doom 3, solely for the PC. Vicarious Visions later ported it to the original Xbox.

TH: Well, I think that's an interesting question. I don't know really where it's going to go. But there's a few problems you have in PC gaming right now that cause friction in the marketplace. Piracy is a big problem. And I've gone on and on about that, so I don't think I need to underscore what the issue there is.

The other thing is, is that retailers are more focused on consoles than they are on the PC platform, primarily, I think, because Microsoft is campaigning for the 360, probably to some extent to the expense of Windows-based games. Even though they have their whole Games for Windows initiative today, it's a lot less than it was a year ago. Clearly the 360 is where their big bet is. And, of course, Sony could care less about the PC.

So retailers are devoting less shelf space to PC games than they were in the past, and there's more emphasis on the consoles. And, to get the big huge marketing budgets behind games you need to make them a huge success. If you're on PC, there's World of Warcraft, the Sims--and there's everything else, if you're not multiplatform.

So the question is, what is the solution? If you do an end run around retail, and you deliver it all digitally, is that going to be the solution? Are you going to deliver it through a browser, like Quake Live? Is it going to be a different market? Are you going to do microtransactions? I think the jury's out on all that.

I do believe that for PC games to be successful independently, as our experiment with Quake Live is, I think you have to do something a little bit different. I mean, you have to think about what your market is and where you're going and what you can deliver. Because even though they may have had critical success, games that have been PC-only haven't achieved the same sales success as titles of similar quality in the past would have achieved.

So, yeah, I think that the PC market is in a period of transition. And ultimately what it's going to shake out to be, we're finding out. That's why we're doing things like the grand experiment with Quake Live, to find out if it's going to be viable.

THE WII CONUNDRUM
GS: One of the bigger questions is the Wii, because that's dominating console sales now. Your company has been on the cutting edge of graphics since your foundation. But with the Wii's success, do you worry that a lot of bigger public developers are going to take resources away from triple-A development and then move them into mass market, Wii party games, for lack of a better term?

TH: I'm not really worried about that, because if you look at the data, the Wii is Nintendo--and then everybody else. And then among everybody else, it's licensed properties--and then stuff that people lose money on. So, for a really original, game-centric IP, if you're a third-party developer, I would say, "Show me what makes such a compelling case for the Wii." I'm not saying that it's not out there, but there hasn't been anything that's been demonstrated to be a really huge success.

Don't expect any id Wii games anytime soon.
Don't expect any id Wii games anytime soon.

So the game-centric game-based properties are successful on 360 and PS3, and PC, especially if you have a combined launch. They're not as successful on the Wii. In fact, if you're already doing those others, then maybe you add the Wii as your fourth platform. But if you look at the numbers, independent Wii-centric development is not really justified yet.

Now, maybe it's just that we don't know how to exploit it, and Nintendo does because they made the Wii, and they're really that good. And I'm not trying to take away from those guys at Nintendo. Their games are awesome--I'm a fan, too. But as a company that doesn't make Nintendo-type games, the Wii is less of a compelling platform for us to really sink a lot of resources into.

So somebody needs to demonstrate that there's going to be buyers out there that actually would show up and buy the games on the Wii. Even if we make an awesome game, there's still a question as to whether we're going to justify our investment. And also, I mean, if you look at the market, the type of games we traditionally make, those games are selling record numbers on non-Wii platforms. But despite the success of the Wii, and the fact that it's the largest-selling console out there, games like we make are still doing bigger numbers than they've ever done before.

So that doesn't give us a lot of cause to be worried about the Wii. We celebrate it, we love the Wii, but it's not for the type of games we make. I think that sometimes people lose sight of the fact that almost every company doesn't try to be all things to all people. Nintendo isn't trying to be all things to all people either. They have a great console with the Wii, they make great games. But they're really not trying to push the graphics envelope. They're doing other things.

So I think sometimes you have to figure out where you're going to make your bets and then go for it, as opposed to trying to do everything at once. Because the concern would be for us, especially as an independent developer, is that we place too many bets and our attention is spread out all over the place. We're making a focused, measured bet that says, "We really are confident that this is going to pay off." And that's what we've done with Rage. John's made technology that is cross-platform, we've made a game that we feel like we can deliver on console controllers just as easily as on keyboard and mouse. That's what we're going for.

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ALL THE RAGE
GS: Let's talk about Rage, then, now that we're on the subject. Now, there's been a little confusion. For the record, it is not coming out this year, correct?

TH: No, it won't. Rage won't be shipping this year. I'm not confused on that at all. [Laughs] Let me put it this way, I certainly hope it doesn't ship this year, because if it does, that means someone's stolen our code and game and they're publishing in Russia or something. [Laughs]

GS: OK. But it's coming along pretty well, right?

TH: Yeah, yeah. What John would say is, the technology is basically done at this point. And so we're really focusing in on honing the gameplay, leveraging the technology with amazing art, and all those sorts of things. And one of the awesome things about id Tech [5] is that the artists are gated, not by the limitation of system memory, but more by their imagination.

GS: Yeah, I mean, didn't John say that the Rage art assets alone were 20GB?

TH: Yeah, on our servers it's actually quite a bit larger than that. The game, ultimately, when it's done on our servers, will be huge. I don't know, 100GB? But then we'll have to condense it down to price it down, and then do the passes on actually what goes into the levels. But we fully expect to saturate a Blu-ray disc, and it will be on multiple discs on the 360 and, obviously, multiple DVDs on PCs as well.

GS: Is this going to be as totally open-world as Fallout 3? I've heard you've mentioned that it's going to be slightly different, but I'm kind of wondering exactly how open-world it will be.

Players won't be wandering in a totally open landscape a la Fallout 3.
Players won't be wandering in a totally open landscape a la Fallout 3.

TH: We don't really conceive Rage as an open world. It's more open environment. So, you're not just going to be going out and doing arbitrary things for however long you want to do them. There are some things that you can do within the game that you can do for an arbitrary amount of time, like racing circuits or whatever, to improve your time or to climb up leaderboards and things like that. It's kind of an activity that you can participate within the game. But the game does have a story, it does have a progression. You can deviate off of that, and there's some things that you can do that, again, don't follow this linear path, and you can go off the path and do different things

GS: So how vehicle-centric is the game?

TH: Well, there's racing, you can go out and fight in the wastelands and things like that. If you go out in the wastelands, there's always going to be bad guys that are out there that are kind of an impediment for you to get from A to B. There's stuff that you do to mod your car, build it up and do pit stuff and that. Those things obviously will get to a point of diminishing returns at some point.

I think there's going to be a limit of stuff that you can put in [Rage], but that isn't necessarily a limit to the amount of fun that you can have doing it. But it's not like "I'll just go out, and I'll do this," or whatever. There is actually a game with a story there that we're going to try to encourage the player to progress along, sort of, this line to completion.

GS: A gentle hand pushing him forward.

TH: Yeah, yeah, exactly.

GS: How big will the role-playing elements be?

TH: Yeah, I'm not a huge hardcore RPG guy, so it may go a little more into the action RPG-type stuff.

GS: Well obviously it will be an action RPG. I'm just wondering how much.

TH: Well, you'll have an inventory system of things that you can hold. And some weapons have some different things that you can do based on what your ammunition is. But you won't be able to "Oh, I'm going to boost my magic up by one, at the expense of my strength," or whatever.

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id TECH 5 REVS ITS ENGINE
GS: Now, let's talk about the id Tech 5 engine. How hard is it breaking into a middleware market that is pretty much dominated by Epic Games' Unreal engine?

Steve Nix: Well, we don't have to break in, because id was one of the original tech licensees, as is [Wolfenstein-maker] Raven [Software]. There are a number of studios throughout the world who are evaluating id Tech 5 right now, and we don't disclose licenses that haven't been announced for games yet.

However, our goals are obviously going to be different from Epic's. I mean, Epic does a great job with their engine technology license, and they're very dominant right now. There are a number of other engines out there--the Infernal engine, Gamebryo--that are sort of going for a larger market share. But id's goal has always been to work with a small set of high-quality partners who are going to build really, really great games full of technology. It's not to build a large middleware technology organization.

Also, we are primarily a game developer. It just so happens that we create, in our opinion, the best technology in the world, and we occasionally license it out to other game developers. Games like Half-Life, Call of Duty, and Medal of Honor use our technology. But again, our goal is not to be a middleware organization.

The other thing is that, with respect to the way we've always done technology, is we're very careful with what we promise is going to be in the Tech, so that it's actually there when we do it. So we've been guarded about getting it out to people until we knew how things were ultimately going to work out. It's only been recently that all the things that we expected to happen are now working, or demonstrable.

DOOMED...AGAIN
GS: So Doom 4 is still way down the pike, right?

TH: Yeah, I mean, we're in--it's not preproduction, but we're still early on in that. The team is relatively new. We're still actually hiring people for the team as well, so it's not completely built out. But we really just started on that last year. It's very much deep in development. But everything I've seen on it is classic Doom, so I don't really have worries that people aren't going to like it and start talking about it.

GS: And is it a sequel? A reboot? A prequel?

TH: Gosh, that's actually an excellent question. It's not a sequel to Doom 3, but it's not a reboot either. Doom 3 was sort of a reboot. It's a little bit different than those, and if I told you why, I would get my ass kicked when I got back. So I'll just have to leave it at that.

QUAKE LIVE
GS: So Quake Live went into open beta February 24. How has the response been so far?

TH: The response is literally overwhelming--we had more people show up than we had slots for people to play in initially. But that was--it's kind of a good problem to have, and we'd definitely rather have that problem than the opposite. We had 60,000 people in the queue to get into the game at one point, but there's no queue now. Anybody wants to come in, we're ready to play.

So now the issue is that we need to find out who's playing and who the people are, so we can actually get demographic data out to appeal to the advertisers. We have the people, now we need to get the advertisers.

GS: Have you guys announced a hard launch date for Quake Live?

TH: We don't have a hard launch date. We'll probably just roll it out. We're in the beta process, because there's a few things that, because of the numbers and the sheer amount of data that we're processing, that we want to get to. Right now, for instance, we have leaderboards turned off. Obviously that's not where we ultimately will be.

GS: So are the ads turned on yet in the game?

TH: We have ads in the games, and some of them will be replaced by real ads later on. Quake Live has an ad now, but we're obviously not going to advertise Quake Live in Quake Live. QuakeCon is another large ad. But those are sort of more just to test things out. But we're actually starting to have ads from Dell and a few other people as well. But all the stuff works, I mean, it probably works better than we even could have expected.

GS: What's the response, then, in terms of users as far as the ads go? Have you heard any complaints?

TH: Not at all. Wen we made Quake III, the game was intended to be sort of a spectator sport. With Quake Live, we made it more into a sort of sport. It's just like if you're watching a hockey game. You see--but you're not bothered by--ads on the boards. Or when you're watching baseball, you've got an ad behind the catcher at the backstop. So I think those things, in terms of a competitive sport, are things that people expect. It almost actually makes it kind of cool that we have real ads in it. It sort of makes it like a real sport.

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GS: So do you think the ad-supported, browser-based shooter is going to be a growing trend?

TH: Well, I mean, Quake Live is still a big experiment. When we embarked on the project, we didn't know how much it was going to appeal to people. What we know now is that in one month we're over 50 percent above our target for the first month, in terms of accounts. So that's been a huge success for us.

But advertising, in this economy, it's a tough market, it's a tough sell, and advertising in games is kind of new. It's not your typical TV or magazine ads or things like that. But one of the unique things that Quake Live offers is sort of the new aspect of having these in-game streaming ads, combined with your traditional banner ads across the whole Quake Live site. And so the ability to not only just deliver impressions within the game, but actually convert those into click-through with banner ads within the games as well.

So it's a lot different than what you would normally expect if somebody's saying, "Oh, well, on a console game, a 360 or PS3 game, I'm partnering with advertising agency XYZ or whatever, and I'm just going to get these in-game impressions." But advertisers still, I think, are a little unclear about what all that means. I think we have to make the connection between impressions to actual actionable things.

id A NO-SHOW AT E3 2009?
GS: OK, so one last question. Since id is out of the Entertainment Software Association, what are you going to do for E3 2009?

TH: Our departure from the ESA [in 2008] was simply because we weren't going to have a booth [at E3] last year, and that was sort of the primary reason to be in the ESA. So the story got spun into something that wasn't really accurate. And the timing was just coincidental with other people leaving the ESA. We have no problem with the ESA. I still keep in touch with those guys, and I fully support what they're doing. But it doesn't gate us from being at E3.

But what I expect is, I expect that we'll be showing Wolfenstein at E3, I expect that we'll have some new stuff at E3 that we haven't announced yet. So I don't want to pre-announce it now until I at least get a chance to talk to our partners that we would announce it with. That would be another subject of me getting my ass kicked. But yeah, we'll be at E3; it just won't be an id booth. It'll be games that will be there in other publishers' booths.

GS: Well in the history of E3, id's had one booth right?

SN: Right, and that was just one year when we really wanted to show some early partners what we were doing with id tech.

GS: And you say "new stuff," can you get any more specific?

TH: I'll leave that as a tease.

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The_Dude1212

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@r_gam3 High Voltage Software would be one of the few devs to both push for a good game with good graphics. The Conduit is roughly on par with most of the HD twins games, and it really does look better than a few of the "not a budget game" PS360 games out there.

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r_gam3

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graphics, graphics, graphics. O man. Why when they mention the Wii, the graphics have to come in to play? Capcom and some awesome devs can make a good game on ANY system. You know why? Because they r good devs?

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ralphikari

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Philip's analysis is quite appropriate. PC gaming is being replaced by consoles at an accelerated rate. If you've been watching the industry long enough(I started from Pong and the BBC Micro thanks to my dad) you can pull the facts straight from your head to verify his claims. There's no question in consoles becoming more PC-like. 360 uses NT/DirectX techs and Linux/OGL for the PS3. They're just low profile PC's tailored for games minus the hassles of hardware incompatibilities and endless install/uninstall. When people are calling for help with setting up PC games every few days I think you'll appreciate consoles cutting into the PC realm.

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ck753

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Bakutakamine says: "piracy will always happen and no, it is not ruing PC gaming, people are simply too scared to get into PC gaming because of it's complexity compared to console gaming, PCs are for big boys" There is truth in that comment. PC games are a potentially HUGE market but when you get into PCs you have to deal with a whole 'nother set of complexities. With console games you get to deal in a nice, modular element and that's that. Couching a discussion about piracy as if it's a problem that's nearly exclusive to PCs is just simplistic, if not farcical. Developers help themselves by NOT pushing down customers' throats a draconian, onerous DRM system. Just look to the stellar (no pun intended) success of Galactic Civ II. In my opinion, developers and publishers would also help themselves GREATLY against piracy by adding printed material to the game purchase -- a nice, comprehensive, colorful printed manual for a complex game, for instance; or an adjunctive storybook-type thing such as the "Starsiege Compendium." Why don't they do things like that anymore? Spare me the "Fallout 3 Lunch Box" and give me something that actually has entertainment value -- something I can look at instead of the Froot Loops cereal box or the not-so-funny pages. Also, I would think some game developers are now in the gray area where they may soon risk pricing themselves right out of the market. I don't know about you, but when I see a single game on a shelf for $50, I generally shove away any interest and move along -- particularly if it's a game that may offer limited replay value and may only provide 10 or 20 hours of possibly mediocre play. And especially since, if it doesn't work on my system due to bad coding or limited compatibility, I am then out of luck -- no refunds on open software, you know. So, yeah, the whole "piracy" argument is definitely moot, in the context in which it is put out there in this interview.

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Kleeyook

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Multiple DVDs for both 360 and PC? More than ONE BD on PS3? That's too much! 100GB for just ONE game! :(

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rob_dAmAgE

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really great interview!! rage is going to be nothing short of amazing! i love how hollenshead threw a couple of jabs at rpg's. lol!

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guitardude1243

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92" is not really that great, too big to concentrate on everything on the screen, I would know I had one hooked up at one point, but it had to go back seeing as how it was the companies.

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thenephariouson

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Well seeing as the 360 and PC use the same backbone im not really suprised, as once its been made for the 360, its only a case of making minor alterations to the graphics, controls etc to get it to PC.

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BloodMist

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[This message was deleted at the request of the original poster]

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BloodMist

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Hey vicsrealms, have you played The Witcher?Amazing game.

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vicsrealms

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Its PC games or nothing as far as I'm concerned. I have one game for the 360 and one game for the PS3. Most of my game purchases are PC based. Of course, that my change if console gaming would get back to building more RPG's. Unfortunately, companies think that you can create a perfectly good fps game for the console. Small problem, console FPS games suck. They may have potention, but all of them are wasted on a console.

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BloodMist

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Philip has a lotta theories alright.No facts though.

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dynomitemasta

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I sense this guy is a stand up guy, no BS... That's really refreshing... I would have liked to know what swayed his decision to make the 360 the lead platform though.. I'm sure he would of given an honest answer... good for him.. I wish him the best and can't wait to check this game out for myself, it sounds pretty cool.

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piratedrunk

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Princess_Rectum I agree with you completely and couldn't have put it better myself. People are constantly trying to push any remotely "harcore" game on the Wii because they want better games to come out for it but buying a lackluster game only promotes the idea that developers don't need to put in as much effort. So it really is up to the developers to try to make outstanding games and when the word spreads about how great the game is people will buy it.

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PhilipO38

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To finish off, those 7 events were: 1)The launch of the Xbox1 and Halo1 which gave respect to a console FPS, for the first time in years. Add to that DX8, which was at the time in 01', was cutting edge. 2)Sony grabbing time exclusive(6 months) rights to the GTA:III series starting in late 01'. 3)MS releasing it's Xbox Live service, which took the laughability away from console online, where it's following has grown each year to now, where it rivals pc online, from clan matches to ranked tournaments. 4)MS releasing it's 360 one year earlier then expected, which in late 2005' matched the best of most pc rigs.For the first time ever, a console could match most pc rigs in terms of graphics for a lower cost. 5)The saturation of big screen HDTV(first 720p and then 1080p) into the marketplace, where now 42-50"+ screens are commonplace.(yes it's easy to hook up your pc to your HDTV, but it's just not as conventient to do so) 6)The immense amount of unit sales for the Wii, to where even non gamers were waiting in line at the holidays. 7)The constant piracy that has been commonplace in the pc industry, of which at times(ie..spore) can take away millions of unit sales. This is why you are seeing fewer and fewer pc only exclusives and most developers going eithier console first(ie..GTA:IV) or multi-platform. And i have been pc gaming since the 8088, but to ignore this and the shrinking pc shelves in stores, then your being blind to what has been occuring the past few years.

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BloodMist

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Look, the bottom line is this:To be successful in the modern gaming industry, you have to go multiplatform, or it's bust.As long as they release PC versions that are of quality, i'm fine with that, as most developers do(i just played HAWX with a Flightmaster joystick recently, fun game).Now, there's a sorry, sorry downside to this.Dumbing down of gameplay.Simplifying gameplay for the masses.It's happening too much these days.Look at FEAR 2.Look at Dark Athena.What the hell happened to the quality stealth gameplay?Pathetic compared to the originals.If ID makes their next game a simple, pathetic piece of eye candy, and they did, BTW, with DOOM 3,...they will lose all the respect i've had for them since DOOM 1.Bottom.Line.You hear that ID? And don't kid yourself.Most people do NOT have HDTV's.What a ridiculous post.

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PhilipO38

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Once big screen HDTV's became commonplace, and this happened around the time the X360 was launched, you had a huge swing from pc gamers only to those who just wanted to play a game on a large screen HDTV, without the hassles of common windows problems and with Xbox Live becoming bigger and bigger from it's launch in late 02'(Halo 2 was immense in the shift of many once pc only gamers to switch over and actually play a console FPS online). Really before the Xbox was released, many game shelves were full with pc games and you would see many gamers in a say a local Best Buy in the pc area, but each year since the Xbox1 and Halo1 was launched, it's been changing, add in the how Xbox Live brang online respectability to console gaming, and the MX releasing it's 360 a year early in 2005', with hardware inside it that matched the best on the pc side, for a lower cost. And finally the large screen 720p(then 720p, now 1080p) HDTV's saturating the market so that gamers who did'nt want to sit hunched over a 19" monitor could instead enjoy playing a graphically up to date game on a 40-50"+ HDTV on the're recliner/couch. Each year since 01' the pc shelves got cut down, and that was so much more evident when the 360 was released in 05', to the point now where if you go into a local Best Buy, the pc shelves are so tiny compared to even the older PS2, let alone the 360. There have been seven events have changed the tide of consoles and pc sales: 1) The Xbox1 and Halo1(

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Princess_Rectum

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History kind of repeats itself once again with Nintendo. Third party developers were hesitant to release any of their games on the Gamecube due to concern for lack of sales. How many did Resident Evil games sell? I'm talking about the remake, RE0, and RE4... I'm sure RE4 sold quite a damn bit. Point is that if a great game is released on the console, and a developer actually puts effort into it like they WANT it to sell well, instead of some half-assed attempt to port it over, then it'll sell. It becomes like a self-fulfilling prophecy. Developers whine about lack of 3rd party sales on a Nintendo platform since their games never really measure up to the caliber of Nintendo-made games. Porting the PS2 version to a GC won't bring good sales. Last I heard the Gamecube version of Soul Calibur 2 sold the most, I'm sure it was because of Link. Even gimmicky little tiny extras like that will push a game on any platform you want. So the point is that it certainly isn't 100% Nintendo's fault that your games didn't sell too well on the Wii.

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thekodaman

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Perhaps if game developers stopped shipping their games with software like Securom and went for a solution like putting it up as a steam download or something then piracy wouldn't be an issue, my opinion on all this copyright business is if you have bought the CD/Game/Film you should be able to do whatever the hell you want with it so long as it's for your own personal use - the sooner companies recognise that and allow for it the sooner this piracy problem will be alleviated (substituting a steam-like philosophy to things).

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zacho123456

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The Wii seemed really great to me when it came out. However, the more I see it the more I realize its limitations. It is really only suited for casual games in my opinion. I do not mind the poor graphics so much as the imprecise control of the Wi Mote. I cannot imagine playing COD4 or COD5 with a Wii remote. The damn thing is barely precise enough to set up a game, much less play a shooter. I do feel disappointed at the lack of PC games. I would not mind similtaneous development, but hate that most games are now developed for the 360 and then ported to the PC. Actually Blizzard has been the only company to "stay true" to the PC, but I refuse to play MMOs. Maybe Starcraft 2 and Diablo 3 will be good.

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Gwarpup

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why does nobody EVER even bring up the fact that ever single XBox360 game is pirated. All it takes is a little mod chip and boom welcome to the world of torrents. Also on a console there is no protection so you can even play them online no problem. PC pirated games at least are useless when they go online they get blocked every time. Which is more and more why pc games are going for a strong online componant. Its just a simple fact most people have consoles. They just dont take the time or effort to learn about PC technology, and take the easy road getting a good knowing its brainless fun they dont have to think about. Thus your a fool not to make games multiplatform now. It really isnt piracy as the fault. Just sheer numbers of consumers outnumbering the pc market.

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Nero_

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I miss the days when games were made for PC and then ported to the consoles, good days good days. Also, all these comments about only Nintendo games sell on the Wii is completely false and of course "hardcore" games that's also on 360/PS3 will sell most there because people loves the graphics. Since ID is all about the tech and graphics then sure they can't find any qualities in the Wii. Piracy will never go away, and all these silly ass DRM isn't helping. I will never buy a game with any kind of install limits, no matter how many there are or if it's easy to "recover" an install. No I don't pirate either I just don't see those game even worth playing. Oh well, keep blaming piracy since it's such an easy target.

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homebrew197516

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@afrosud12 I prefer to hook up my PC to my HD projector displaying on a 92" screen. Much better than those tiny flat screen TV's. And I get the choice of using a controller, or mouse and keyboard.

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Hekynn

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God damn these retailers going to just focus on the Consoles they freaking SUCK! I mean hell when I went to get my EQ2 gamecard from gamestop there were NO PC GAMES AT ALL THOSE MORONS!! And good thing too cause that used games crap their doing is getting them into alot of trouble! Look that up at ps3news.com

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afrosud12

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it may be just me, and I'm probably gonna get shellacked for this statement but...... i prefer sitting on a couch with a controller in my hand playing on a large flat screen over pushing my face up to a monitor, spending 3 hours getting the visual settings right and fighting the insane carpel tunnel i give myself when my hands are jumping around a keyboard like little crabs dancing. that and the fact that consoles are only 250 bucks........

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afrosud12

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"Wen we made Quake III," GASP!!!! they don't have spell check :p

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retrofix

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By the time Rage is released, the post apocalyptic craze will be over and they might have a problem cashing in. :P The game looked amazing a year ago but it's loosing it's luster, by next year it will be typical. Well, on a good note it's about time id did something else, you cant cash in on Doom and Quake forever can you?

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ldonyo

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Piracy is id's excuse to go multiplatform. Hollenshead just doesn't have the balls to say it. id is very much in danger of becoming irrelevant. They haven't sold much of any engine licenses since Quake III, so they are going to be completely dependent on game sales to survive. If Rage is the same kind of bomb that Doom 3 was, id will be in trouble.

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Mac11_Fanboy

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@ lizzardman666 - Maybe not everyone likes to pirates games, I like to play online etc.. Good Q&A though, I'd of thought the PC would still be the primary dev platform but well, who's going to argue with iD.

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XanderZane

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Good interview. I'll have to give QuakeLive a try once it's out. Doom4 should be interesting as well. If I remember correctly, Doom 3 was on consoles, several months after it was released on the PC. The game was good, but didn't sell all that well overall. Rage is coming along nicely. Looks awesome, but I'm hoping the gameplay and story are just as good as the graphical environment. Can't wait to get this on my XBox 360. ************************************************************* ascalon94 I'm thinking with the piracy issue, more ppl will put their games on Steam which you cant pirate from or hack ------------------------------------------------------------------------- I'm sure hackers could hack Steam if they really wanted to. The fact that they can pirates all those games that are on Steam without even going on Steam is the only reason Steam hasn't been hacked yet. If new games are released to Steam exclusive and never hit retail shelves, Steam will defintiely get hacked. Don't ever think that it can't. Even the PS3 Blu-Ray has already been hacked, but the Blu-Ray discs and burners are so expensive right now, it's not even worth it.

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lindallison

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I'm confused does Todd not think piracy is a problem w/ console games?

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BtmnHatesRbn

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id ignores Wii, is sort of complaining about lack of cash inside of the company (Doom 3, Quake 4 didn't sell as well as they needed those games to), and all projects were delayed when silly shooter for WiiWare, Onslaught, was released.

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MrHatnClogs

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Can't wait to see the day when the details for Doom4 comes out! Wish he could have shed just a little more light on Doom4 (hahaha No pun intended!)

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crimsongeneses

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@FoppyOmega Unfortunately it's not up to the developers. It's all about which console a company can sell their game on. Even great FPS versions of games just don't sell well on the Wii. Take Call of Duty: World at War for example. Probably the best FPS game to grace the Wii and it still only sold about 1/5th of the copies the Xbox 360 version did. I think Hollenshead was 100% accurate in saying that the AAA companies can't keep producing hardcore action FPS games for a system that wasn't designed with them in mind. After all, can you imagine how crappy Rage's graphics would look on the Wii? I'm not hating on the Wii, I own one myself and love it to bits, but I also own a 360 so I can play these kinds of action games the way they were meant to be played.

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sam_nintendo

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Whoa, Todd Hollenshead totally looks like Kurt Russell.

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FoppyOmega

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"I'm a fan, too. But as a company that doesn't make Nintendo-type games..." Isn't it up to the developer to break that stereotype of "wii-type" games? I don't see why any of these games can't be made on the Wii.

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ascalon94

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I'm thinking with the piracy issue, more ppl will put their games on Steam which you cant pirate from or hack

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ascalon94

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Rage looks somewhat promising, kindve like a Gta and Fallout 3 put together, only thing I could think of at the moment. Oh, and one more thing, I love how the guy said, "Hollenshead told GameSpot that id's technology chief, John Carmack, considers the 360 the game's "primary platform." just goes to show you once again, what the real #1 console is... jking I could care a less

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dedhedthe1rst

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I have enjoyed id games for years now so i am looking forward to Rage. However i think i will stick to PC for a game like this. It just makes it seem a lot more in depth and rich. I always find that on a console, once you have worked out the gimmick or gist of a game it becomes a little predictable. Still enjoyable, but you knda know what you gotta do (You know, run, jump, stab, cut, kill, etc.) For PC games have that element of 'this could actually be a prototype for a war simulation' realism. But i must say what he says about PC gaming changing worries me. Its obviously a case of old vs. new style, especially right before i need to get a new laptop for gaming. I dont want to be left behind with a new machine that wont cut it cos the landscape has changed.

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paintchips11

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Gotta agree with BoyarPunk, mutli-platform games get dumbed down to run on the lowest common dominator and it's really starting to show lately.

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coruscant

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His comment on the Wii is something I've never heard coming from the 'horses's mouth', as it were, a developer, of the drawbacks of the Wii for third-party developers. I knew not many studios weren't developing for the Wii but I didn't realise that devs had so little confidence in the ability of third-party Wii titles to make money. It confirms, for me, the insignificance of the Wii as a proper gaming platform since only the console manufacturer, Nintendo, can actually make profitable games on the console. It seems strange to me.

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dannyatkinson

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I personally love my console games but some games are just better on PC. Halo Wars would have been much better on PC. I really wish they would have done a PC version of Champions of Norrath. Great game.

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BoyarPunk

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Multi-platform development = dumbed down PC port :(

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Bozo1975

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Man sure sucks that a console with no HD will be the primarily platform for ID. I got a feeling the end result will be pretty watered down :(

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lizzardman666

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There IS piracy on the consoles. It's just that console users are a little more, well... simple and they don't really know how to pirate games, so they go and buy them.

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sapphey_snake

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lol... doom 3 is their best selling game ever... were they expecting Pokemon type sales???

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SamiRDuran

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apparently 3m sales of Doom 3 wasnt enough for them... Greedy developers. I hope recession strikes you so hard that only the good ones survive.

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sapphey_snake

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@iceeman bet you've never played a game on a console in your whole life... personally i prefer the cool action /adventure games like zelda or gado of war that consoles offer versus boring strategy games, mmos and fps you get on a pc... and u try playing a fighting game with a keyboard and mouse

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Squeets

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Funny how all the post complaining about pirates have negative thumbs... I guess Gamespot has a lot of you pirates and you take offense to being called thieving bastards even though that's what you are...

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iceeman

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i don't like consoles because i get really bored with tedious gamepad button mashing games that they offer. keyboard and mice games tend to be much more deep with content and options that pc's are known for. i know because i been computer gaming since early 1980.

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