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Hollenshead Rages about PC gaming, E3 surprises

Q&A: id's CEO discusses his studio's new multiplatform strategy, aversion to Wii development, Quake Live, Doom 4, and unannounced projects.

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In late February, id Software launched Quake Live, a browser-based free-to-play remake of Quake III Arena. Currently in open beta, the service will be entirely ad-supported when it goes live later this year--or at least that's the hope of Todd Hollenshead, id's CEO.

Todd Hollenshead.
Todd Hollenshead.

While turning a shooter from 1999 into a profitable business using 2009 cloud computing is ambitious, it's just one of the many projects on id's plate. The Texan developer is also hard at work on Rage, a postapocalyptic action game that blends racing and shooting with a dash of role-playing. First revealed at QuakeCon 2007, the all-new property will be published by Electronic Arts instead of id's traditional publishing partner, Activision.

Though remarkable for its graphics, Rage is also noteworthy because it will be the first game that id will develop internally for the Xbox 360, PlayStation 3, Mac, and PC. Indeed, Hollenshead told GameSpot that id's technology chief, John Carmack, considers the 360 the game's "primary platform." Such sentiments are surprising, coming from one of the minds that put PC gaming on the map in the 1990s with the original Doom and Quake series.

id's new embrace of multiplatform development is just one part of how it is adjusting to the game industry's rapidly changing landscape. To learn more about the legendary studio's thoughts on its games, the id Tech 5 engine, the Wii's effect on the market, and what surprises id has in store for E3 this year, GameSpot recently sat down with Hollenshead in an upscale San Francisco drinking establishment. Steve Nix, id's director of business development, also popped in for a round.

MULTIPLATFORM AND PC PITFALLS
GS: Now, id was a huge pioneer for PC gaming. But when you announced Rage, it was the first time you guys announced development of a game in-house for the PS3, 360, and PC.

TH: Yeah, multiplatform.

GS: So do you guys still consider yourself first and foremost a PC developer?

TH: Well, actually it's been a fundamental, sort of philosophical shift at the company, is that we really have transitioned from, first and foremost, a PC developer to a multiplatform developer. And so when John [Carmack] developed id Tech 5 (see below), it really was targeted from the initiation as a multiplatform technology solution.

Now, there's no question that our roots are in PC gaming. And when I play a first-person shooter, keyboard and mouse is the configuration that I want to play on. I'm devoting my gaming time right now on the PC to Quake Live. I like a little Rock Band on the console, to be honest about it. But we feel like, in terms of your triple-A, big-budget, big-market title, that you really have to be cross-platform to be successful, unless you're a first party.

So as an independent developer, we feel like we have to be on all the relevant platforms. So we don't really view ourselves as PC first. I think I would say that John says that probably the primary development platform for Rage is actually the 360.

GS: OK. Now, how do you see the PC landscape changing in the next couple of years? Do you see it becoming almost all digital downloads?

id developed its last game, Doom 3, solely for the PC. Vicarious Visions later ported it to the original Xbox.
id developed its last game, Doom 3, solely for the PC. Vicarious Visions later ported it to the original Xbox.

TH: Well, I think that's an interesting question. I don't know really where it's going to go. But there's a few problems you have in PC gaming right now that cause friction in the marketplace. Piracy is a big problem. And I've gone on and on about that, so I don't think I need to underscore what the issue there is.

The other thing is, is that retailers are more focused on consoles than they are on the PC platform, primarily, I think, because Microsoft is campaigning for the 360, probably to some extent to the expense of Windows-based games. Even though they have their whole Games for Windows initiative today, it's a lot less than it was a year ago. Clearly the 360 is where their big bet is. And, of course, Sony could care less about the PC.

So retailers are devoting less shelf space to PC games than they were in the past, and there's more emphasis on the consoles. And, to get the big huge marketing budgets behind games you need to make them a huge success. If you're on PC, there's World of Warcraft, the Sims--and there's everything else, if you're not multiplatform.

So the question is, what is the solution? If you do an end run around retail, and you deliver it all digitally, is that going to be the solution? Are you going to deliver it through a browser, like Quake Live? Is it going to be a different market? Are you going to do microtransactions? I think the jury's out on all that.

I do believe that for PC games to be successful independently, as our experiment with Quake Live is, I think you have to do something a little bit different. I mean, you have to think about what your market is and where you're going and what you can deliver. Because even though they may have had critical success, games that have been PC-only haven't achieved the same sales success as titles of similar quality in the past would have achieved.

So, yeah, I think that the PC market is in a period of transition. And ultimately what it's going to shake out to be, we're finding out. That's why we're doing things like the grand experiment with Quake Live, to find out if it's going to be viable.

THE WII CONUNDRUM
GS: One of the bigger questions is the Wii, because that's dominating console sales now. Your company has been on the cutting edge of graphics since your foundation. But with the Wii's success, do you worry that a lot of bigger public developers are going to take resources away from triple-A development and then move them into mass market, Wii party games, for lack of a better term?

TH: I'm not really worried about that, because if you look at the data, the Wii is Nintendo--and then everybody else. And then among everybody else, it's licensed properties--and then stuff that people lose money on. So, for a really original, game-centric IP, if you're a third-party developer, I would say, "Show me what makes such a compelling case for the Wii." I'm not saying that it's not out there, but there hasn't been anything that's been demonstrated to be a really huge success.

Don't expect any id Wii games anytime soon.
Don't expect any id Wii games anytime soon.

So the game-centric game-based properties are successful on 360 and PS3, and PC, especially if you have a combined launch. They're not as successful on the Wii. In fact, if you're already doing those others, then maybe you add the Wii as your fourth platform. But if you look at the numbers, independent Wii-centric development is not really justified yet.

Now, maybe it's just that we don't know how to exploit it, and Nintendo does because they made the Wii, and they're really that good. And I'm not trying to take away from those guys at Nintendo. Their games are awesome--I'm a fan, too. But as a company that doesn't make Nintendo-type games, the Wii is less of a compelling platform for us to really sink a lot of resources into.

So somebody needs to demonstrate that there's going to be buyers out there that actually would show up and buy the games on the Wii. Even if we make an awesome game, there's still a question as to whether we're going to justify our investment. And also, I mean, if you look at the market, the type of games we traditionally make, those games are selling record numbers on non-Wii platforms. But despite the success of the Wii, and the fact that it's the largest-selling console out there, games like we make are still doing bigger numbers than they've ever done before.

So that doesn't give us a lot of cause to be worried about the Wii. We celebrate it, we love the Wii, but it's not for the type of games we make. I think that sometimes people lose sight of the fact that almost every company doesn't try to be all things to all people. Nintendo isn't trying to be all things to all people either. They have a great console with the Wii, they make great games. But they're really not trying to push the graphics envelope. They're doing other things.

So I think sometimes you have to figure out where you're going to make your bets and then go for it, as opposed to trying to do everything at once. Because the concern would be for us, especially as an independent developer, is that we place too many bets and our attention is spread out all over the place. We're making a focused, measured bet that says, "We really are confident that this is going to pay off." And that's what we've done with Rage. John's made technology that is cross-platform, we've made a game that we feel like we can deliver on console controllers just as easily as on keyboard and mouse. That's what we're going for.

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ALL THE RAGE
GS: Let's talk about Rage, then, now that we're on the subject. Now, there's been a little confusion. For the record, it is not coming out this year, correct?

TH: No, it won't. Rage won't be shipping this year. I'm not confused on that at all. [Laughs] Let me put it this way, I certainly hope it doesn't ship this year, because if it does, that means someone's stolen our code and game and they're publishing in Russia or something. [Laughs]

GS: OK. But it's coming along pretty well, right?

TH: Yeah, yeah. What John would say is, the technology is basically done at this point. And so we're really focusing in on honing the gameplay, leveraging the technology with amazing art, and all those sorts of things. And one of the awesome things about id Tech [5] is that the artists are gated, not by the limitation of system memory, but more by their imagination.

GS: Yeah, I mean, didn't John say that the Rage art assets alone were 20GB?

TH: Yeah, on our servers it's actually quite a bit larger than that. The game, ultimately, when it's done on our servers, will be huge. I don't know, 100GB? But then we'll have to condense it down to price it down, and then do the passes on actually what goes into the levels. But we fully expect to saturate a Blu-ray disc, and it will be on multiple discs on the 360 and, obviously, multiple DVDs on PCs as well.

GS: Is this going to be as totally open-world as Fallout 3? I've heard you've mentioned that it's going to be slightly different, but I'm kind of wondering exactly how open-world it will be.

Players won't be wandering in a totally open landscape a la Fallout 3.
Players won't be wandering in a totally open landscape a la Fallout 3.

TH: We don't really conceive Rage as an open world. It's more open environment. So, you're not just going to be going out and doing arbitrary things for however long you want to do them. There are some things that you can do within the game that you can do for an arbitrary amount of time, like racing circuits or whatever, to improve your time or to climb up leaderboards and things like that. It's kind of an activity that you can participate within the game. But the game does have a story, it does have a progression. You can deviate off of that, and there's some things that you can do that, again, don't follow this linear path, and you can go off the path and do different things

GS: So how vehicle-centric is the game?

TH: Well, there's racing, you can go out and fight in the wastelands and things like that. If you go out in the wastelands, there's always going to be bad guys that are out there that are kind of an impediment for you to get from A to B. There's stuff that you do to mod your car, build it up and do pit stuff and that. Those things obviously will get to a point of diminishing returns at some point.

I think there's going to be a limit of stuff that you can put in [Rage], but that isn't necessarily a limit to the amount of fun that you can have doing it. But it's not like "I'll just go out, and I'll do this," or whatever. There is actually a game with a story there that we're going to try to encourage the player to progress along, sort of, this line to completion.

GS: A gentle hand pushing him forward.

TH: Yeah, yeah, exactly.

GS: How big will the role-playing elements be?

TH: Yeah, I'm not a huge hardcore RPG guy, so it may go a little more into the action RPG-type stuff.

GS: Well obviously it will be an action RPG. I'm just wondering how much.

TH: Well, you'll have an inventory system of things that you can hold. And some weapons have some different things that you can do based on what your ammunition is. But you won't be able to "Oh, I'm going to boost my magic up by one, at the expense of my strength," or whatever.

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id TECH 5 REVS ITS ENGINE
GS: Now, let's talk about the id Tech 5 engine. How hard is it breaking into a middleware market that is pretty much dominated by Epic Games' Unreal engine?

Steve Nix: Well, we don't have to break in, because id was one of the original tech licensees, as is [Wolfenstein-maker] Raven [Software]. There are a number of studios throughout the world who are evaluating id Tech 5 right now, and we don't disclose licenses that haven't been announced for games yet.

However, our goals are obviously going to be different from Epic's. I mean, Epic does a great job with their engine technology license, and they're very dominant right now. There are a number of other engines out there--the Infernal engine, Gamebryo--that are sort of going for a larger market share. But id's goal has always been to work with a small set of high-quality partners who are going to build really, really great games full of technology. It's not to build a large middleware technology organization.

Also, we are primarily a game developer. It just so happens that we create, in our opinion, the best technology in the world, and we occasionally license it out to other game developers. Games like Half-Life, Call of Duty, and Medal of Honor use our technology. But again, our goal is not to be a middleware organization.

The other thing is that, with respect to the way we've always done technology, is we're very careful with what we promise is going to be in the Tech, so that it's actually there when we do it. So we've been guarded about getting it out to people until we knew how things were ultimately going to work out. It's only been recently that all the things that we expected to happen are now working, or demonstrable.

DOOMED...AGAIN
GS: So Doom 4 is still way down the pike, right?

TH: Yeah, I mean, we're in--it's not preproduction, but we're still early on in that. The team is relatively new. We're still actually hiring people for the team as well, so it's not completely built out. But we really just started on that last year. It's very much deep in development. But everything I've seen on it is classic Doom, so I don't really have worries that people aren't going to like it and start talking about it.

GS: And is it a sequel? A reboot? A prequel?

TH: Gosh, that's actually an excellent question. It's not a sequel to Doom 3, but it's not a reboot either. Doom 3 was sort of a reboot. It's a little bit different than those, and if I told you why, I would get my ass kicked when I got back. So I'll just have to leave it at that.

QUAKE LIVE
GS: So Quake Live went into open beta February 24. How has the response been so far?

TH: The response is literally overwhelming--we had more people show up than we had slots for people to play in initially. But that was--it's kind of a good problem to have, and we'd definitely rather have that problem than the opposite. We had 60,000 people in the queue to get into the game at one point, but there's no queue now. Anybody wants to come in, we're ready to play.

So now the issue is that we need to find out who's playing and who the people are, so we can actually get demographic data out to appeal to the advertisers. We have the people, now we need to get the advertisers.

GS: Have you guys announced a hard launch date for Quake Live?

TH: We don't have a hard launch date. We'll probably just roll it out. We're in the beta process, because there's a few things that, because of the numbers and the sheer amount of data that we're processing, that we want to get to. Right now, for instance, we have leaderboards turned off. Obviously that's not where we ultimately will be.

GS: So are the ads turned on yet in the game?

TH: We have ads in the games, and some of them will be replaced by real ads later on. Quake Live has an ad now, but we're obviously not going to advertise Quake Live in Quake Live. QuakeCon is another large ad. But those are sort of more just to test things out. But we're actually starting to have ads from Dell and a few other people as well. But all the stuff works, I mean, it probably works better than we even could have expected.

GS: What's the response, then, in terms of users as far as the ads go? Have you heard any complaints?

TH: Not at all. Wen we made Quake III, the game was intended to be sort of a spectator sport. With Quake Live, we made it more into a sort of sport. It's just like if you're watching a hockey game. You see--but you're not bothered by--ads on the boards. Or when you're watching baseball, you've got an ad behind the catcher at the backstop. So I think those things, in terms of a competitive sport, are things that people expect. It almost actually makes it kind of cool that we have real ads in it. It sort of makes it like a real sport.

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GS: So do you think the ad-supported, browser-based shooter is going to be a growing trend?

TH: Well, I mean, Quake Live is still a big experiment. When we embarked on the project, we didn't know how much it was going to appeal to people. What we know now is that in one month we're over 50 percent above our target for the first month, in terms of accounts. So that's been a huge success for us.

But advertising, in this economy, it's a tough market, it's a tough sell, and advertising in games is kind of new. It's not your typical TV or magazine ads or things like that. But one of the unique things that Quake Live offers is sort of the new aspect of having these in-game streaming ads, combined with your traditional banner ads across the whole Quake Live site. And so the ability to not only just deliver impressions within the game, but actually convert those into click-through with banner ads within the games as well.

So it's a lot different than what you would normally expect if somebody's saying, "Oh, well, on a console game, a 360 or PS3 game, I'm partnering with advertising agency XYZ or whatever, and I'm just going to get these in-game impressions." But advertisers still, I think, are a little unclear about what all that means. I think we have to make the connection between impressions to actual actionable things.

id A NO-SHOW AT E3 2009?
GS: OK, so one last question. Since id is out of the Entertainment Software Association, what are you going to do for E3 2009?

TH: Our departure from the ESA [in 2008] was simply because we weren't going to have a booth [at E3] last year, and that was sort of the primary reason to be in the ESA. So the story got spun into something that wasn't really accurate. And the timing was just coincidental with other people leaving the ESA. We have no problem with the ESA. I still keep in touch with those guys, and I fully support what they're doing. But it doesn't gate us from being at E3.

But what I expect is, I expect that we'll be showing Wolfenstein at E3, I expect that we'll have some new stuff at E3 that we haven't announced yet. So I don't want to pre-announce it now until I at least get a chance to talk to our partners that we would announce it with. That would be another subject of me getting my ass kicked. But yeah, we'll be at E3; it just won't be an id booth. It'll be games that will be there in other publishers' booths.

GS: Well in the history of E3, id's had one booth right?

SN: Right, and that was just one year when we really wanted to show some early partners what we were doing with id tech.

GS: And you say "new stuff," can you get any more specific?

TH: I'll leave that as a tease.

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Ohaidere

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What's funny is some people really do think these companies should be focusing on PC gaming when it's probably the least profitable platform. Multiplat is where it's at- like it or not. Simple math: PC= $700-$800 for a rig that will last at least a bit and you're not buying refurbished parts. PS3= $400-$600 non used. Xbox 360= $200-$300. Yeah, supply and demand says there are more gaming consumers with consoles than with gaming PCs.

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SrTVBR

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I can´t wait for Rage. This engine is awesome. And they said that will use this engine for DooM 4, but 200% more implemented! Imagine DooM 4.

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Gamer_4_Fun

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I love id and the mastermind John Carmack!

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firehawk998

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Is it me or does he look like a younger version of Uwe Boll ? Anyways heres looking forward to DOOM 4.

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jazilla

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Todd is to gaming as Motley Crue is to music. At some point you have to realize that you haven't made anything relevant or fresh in way too long.

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vicsrealms

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Well, it probably doesn't help that Gamespot probably put up the worst picture they could find of him. That picture, really doesn't help matters. ~grin~

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cockneyscouse

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At least he confirmed the Micheal Bolton Wii hairstyle motion mini game collection :D Muah haha!

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seankane

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Incredible the amount of people on here judging him by his hair or whatever, instead of what he's saying, which is quite sensible stuff. The world is truly a shallow place, apparently.

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Itsthetruth

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A lot of people are commenting just based on the title and the video and didn't even read the interview. - What he says about the wii is that it hasnt given safe indicators of how a third party game developed specifically for the wii can turn into a huge success / profit. They could make what they think is an awesome game, using motion controls, but they would never feel sure if it would sell or not. Quote: "So somebody needs to demonstrate that there's going to be buyers out there that actually would show up and buy the games on the Wii." - About the PC, he doesnt says it's dead! It's going into a change to adapt to the new times when gaming is a lot more focused on the consoles. It's clear by the numbers of people playing WoW that the the PC is not dead.

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deactivated-5bab80860fac3

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" jimmyshabadoo Posted Apr 11, 2009 7:02 pm PT A non-open world game filling up multiple dvd-9's? Rage is the next Daikatana. Even Crysis, with all it's bloated textures and terrible coding, could fit a semi-persistant and beautiful world within one dvd. You're telling me this vehicular combat hybrid can't? You know it's gonna have tons of motion blur covering the 1gb texture on that solid brown rock you just passed. " Could you show us some examples of the crysis terrible coding? I mean actual samples of code you think are badly written. As far as I am aware, crysis is a massive game with a massive outdoor setting and that kind of world takes a lot of processing power. The game was never meant to be run at full detail on the hardware that was around when it was released. Nevertheless people complained and started saying it was "badly coded". I used to be an assembly language coder myself so I would love to see some examples of the crysis code you say is badly written. It seems to me that if a game company is smart enough to make a game with groundbreaking graphics, they are smart enough to code it well. If they weren't smart enough to code crysis well, the end result wouldn't just be slow running, it would be totally bug-ridden and unstable. Crysis is a very stable game which suggests there isn't a problem with its coding. :)

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deactivated-5bab80860fac3

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I signed up for the quake live browser game, then had to download a browser plugin, then had to wait 4 minutes while a map downloaded, then had to wait another 9 minutes while something else downloaded. By this time I realised I could have been playing a conventional hard disk based game without all this delay. I didn't even bother to play the quake at this point. I closed browser and uninstalled it. I hope this isn't the future of games. I'd sooner keep my games on hard disk.

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deactivated-57fce817a4cf5

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@MFDOOMED It is always easy to say that behind a person's back and over the internet isnt it. Say it to his face and we'll see if he doesn't break your nose.

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travisstaggs

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Dude does look like a meat head.

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AnarchyRising

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@mfdomed, @drycereal - funny i was going to post the same thing .. pony tail? come the hell on!! heres some advice (i got dredlocks so i got not much room to talk but) either let it grow and dont cower to a hair tie, or cut it ... and for his face .. maybe hes trying to be rageful? but all in all yes, douchebag im tired of corporate people (or self proclaimed indie i guess in this case??) cowering to look the look of mainstream ... tired of the hilfiger people i guess .. is this on topic? absolutely not .. do i care? see the aforementioned statement ... cheers!

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drycereal

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not just you, mfdoomed.

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harjyotbanwait

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Rage is looking good and Id tech 5 is just amazing. Hoping its amazing.

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iceeman

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earl weaver baseball is still more fun than most of today's baseball efforts.

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MFDOOMED

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Is it just me or does that guy look like a douchebag?!!?

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grimhope

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Rage doesn't look so hot IMHO. Get busy with doom4 or quake 5.

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mrklorox

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@jimmyshabadoo: It'll fill two DVD9s because both massive levels are skinned with only ONE incredibly huge texture each. It's called Megatexturing. This means the world will look entirely unique instead of all tiled like Fallout 3 or San Andreas or STALKER or Far Cry 2 or, yes, even your beloved Crysis.

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mrklorox

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I'm excited for Rage and other Tech 5 games. I really like the effect Megatexturing gives open games (Quake Wars). I also like the recent focus on the post-apocalyptic genre. I still hope inXile is working on a Wasteland RPG. The "RPG" elements of Rage make it sound a bit like STALKER (which itself could have been an incredible game if it had more polishing/QA). The dude needs to recognize that RPG doesn't necessarily mean stat building.

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vicsrealms

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@Bloodmist, yep I have that one for the PC. Great game, still I long for the days where every year or two we had a really good Final Fantasy, Dragon Warrior, and Shining Force (the SRPG not the /facepalm action games that Sega obviously was smoking something when they went that direction) coming out. At least I can pray that FF13 will be better then FF12....if it ever comes out. Oh well, my PS3 makes a great blu-ray player (until I build my HTPC) and my 360 and Lost Odyssey are still friendly.

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k0r3aN_pR1d3

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I am confident that Blizzard will launch a new system that will thwart piracy and hackers in their service. They have Warden, they just need to use it more. WoW is pretty hack free and any sniff of a hack is banged down by the Warden. Not to mention, Blizzard enjoys suing people/groups who infringe on their property and abuse the clearly stated terms of service.

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DPGAssault

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fps on consoles are a big joke

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kkevguy47k

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theres no one reason for pc games having trouble. there are multiple. pirating, hackers are more likely (online), and they dont make as much money (not always true though). one reason as somebody said below is stocks. pirating is a problem on wii and 360, but not nearly as big as pc pirating is.

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deactivated-5e90a3763ea91

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console games > computer games. Sorry, they just do.

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Generic_Dude

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This guy looks like a real meathead.

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jimmyshabadoo

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A non-open world game filling up multiple dvd-9's? Rage is the next Daikatana. Even Crysis, with all it's bloated textures and terrible coding, could fit a semi-persistant and beautiful world within one dvd. You're telling me this vehicular combat hybrid can't? You know it's gonna have tons of motion blur covering the 1gb texture on that solid brown rock you just passed.

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nytemarex

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Guys, here's another reason why everything is shifting to consoles: STOCKS. PC gaming is a decentralize market. That means any developer who has knowledge in Visual Basic, C++, or any developing tool can make a PC game. Now, for consoles, they have to go through Nintendo, Microsoft or Sony to get it approve to be sold on the market. Now, the publishers probably have stocks in Microsoft and Sony and they want them to grow to make money. THUS, making games for the 360 and PS3 will drive the stocks through the roof. As for PC, there are four companies: AMD/ATI, Intel, nVIDIA and Apple. All four companies can develop their devices for the PC without tapping into the gaming market as much. Any person these days will buy PC off the shelf (HP, Dell, Mac etc etc). Thus their stocks are not heavily dependent on the video games sold. It is heavily dependent on the PC applications, such as MS Office, Windows, Mac OS etc etc. So for the love of our Sun, tell these developers to stop crying piracy and start talking about the stocks their companies are holding.

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pidow

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Pirate, stealing, it's all the same, the problem is not the PC, its the people who make the pc games allowing this to happen..better security during development, testing, etc., will ensure that your product gets to market the way it is supposed to. People can not blame the pc, blame the people who allow their monies to be stolen . Put the blame where it lies. My personal view is it is all in-house. The PC is not responsible, developers of games are.

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Lancing

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I'm excited for a new Doom. I played the original as well as 3 and thought both were excellent for their time.

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admiral_picard

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Wow, why are people afraid to say it? The Wii sucks, badly. I have one, I know...everything on it looks terrible. The top rented games on the Wii according to Gamefly last I checked were stuff like Aliens vs Monsters and a Fitness Coach game. Wow, I'm glad Wii gamers have such good taste. The games that come out for the Wii are so shoddy and boring, which proves Nintendo can take anything innovative and make it humdrum. I had a DS before, what did they make the touch screen? A map, interactive menu, etc...wow..wee...honestly, until I feel like I'm walking around in the game world and my body movements match the game (I feel like I'm holding a rifle, driving a car, whatever) then stick to traditional controls. The fact the Wii sells is only because the buyers are people who don't know anything about games and honestly should stay away from games if they will define the Wii as a game console. The Wii has so many "not games" on it I don't know that it deserves the title of game console... Why wouldn't this guy just say it? Any games they would make would be so far off the Wii they're not worth the time. Basically he should've just said the truth, that little kids and old people play the Wii a lot and they'd rather play The Price is Right game or Aliens vs Monsters or something mindless and stupid than play something actually good. On the PC vs Console nonsense - I own all the game consoles and have a great PC. I pirate NO games of any sort (nothing at all for that matter - god forbid in todays world you aren't stealing something from somewhere). While I enjoy being able to RENT games (big reason I own game consoles) I buy for PC every time I can. PCs out perform consoles in short notice and have adjustable settings. Therefore, when I'm playing something on my 360 that lags or isn't doing good I can do nothing. On my PC I can either turn settings down or off or upgrade and then it runs great. That option alone is why I love PC so much. Not to mention PC games can have modifications (Remember where Counterstrike came from? Half Life mod...not saying it's the best game out there but people know about mods because of stuff like that). Thanks to PC mods I can go from playing Half Life 2 to killing off zombies and then go to a WWII shooter (Red Orchestra - a mod from Unreal Tournament). The mods are infinite, whereas consoles are all propreitary "Pay us for extra stuff" while PC can get it for free via mods and other great stuff. Not to mention the far more expandable control options of PC - you can even plug a 360 controller into your PC and blam - just like playing the console again except using your PC. Why people have had such bad things to say about PC is beyond me - while it does require upgrades that's the beauty of it all. Consoles would be wonderful if every game developer actually did some decent beta testing instead of letting half tested things go out which lag and crash a lot, I can't tell you how many console games I play that stutter do to visuals - it's not like my 360 is different than someone elses so why can't they get that down? Very sad if you ask me...

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onehardrocker

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this guy looks exactly like the main guy of Pirates lol

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afrosud12

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" Gwarpup Posted Apr 11, 2009 6:42 pm GMT why does nobody EVER even bring up the fact that ever single XBox360 game is pirated. All it takes is a little mod chip and boom welcome to the world of torrents. Also on a console there is no protection so you can even play them online no problem" *cough* ahem! uhhhhh nooooo my friend, it took my friend two weeks to get banned from xbox live by chipping his xbox. it does not go undetected

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seankane

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Kleeyook wrote: "Multiple DVDs for both 360 and PC? More than ONE BD on PS3? That's too much! 100GB for just ONE game!" As long as its the same price as any other game, why would you complain? I'd say its awesome that they're less willing to compromise on content. People who complain about changing discs once every few hours are lazy bums.

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tooki

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Long live the PC!

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X3Warrior

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If they want piracy to be fixed, why dont they ask the government to shut down the torrent sites. That would help the problem a whole lot.

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Nero_

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@BigBad95: Wow, from your comments I've got a very clear picture of what type of gamer you are and it's not the type of person I would like to run into. Wii isn't ruining anything, you still get your Halo, Gears of War and the rest grey/brown next-gen killing games. No one is forcing you to buy the things not aimed at you.

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DarkNeoBahamut

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hey why are you saying PC games will die, It will never will die !!!, any console game can be ported to PC, no matter what !!!

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endocrine

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The biggest problem with the PC is that it has become a niche market. It has pretty much become a strategy game only machine (since consoles have aweful controls). The convenience of consoles means that you do not have to ever upgrade your console to play a game. Your Console is a flat $300 ish fee, where a computer is $1k+ and any upgrades you purchase along the way. Until consoles get a mouse and keyboard, the PC will be around. As far as this guys comments about the wii I have to laugh. The reason why most 3rd party games fail is because of this guys attitude. People want new 3rd party games for the wii, but the developers don't want the risk. You can develope things for PC, 360, and PS3 all on similar scales, so if it fails you recoup more losses. Since the graphics, hardware, and storage are more minimal on the wii you have a whole different developement cycle. If it fails, than you have no other systems to help eat some of the costs.

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Oni

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@ BigBad95 .. are you serious? That's one of the most naive statements I've heard for a long time. PC gaming will never die. Blizzard alone will keep PC gaming alive for years. Diablo 3 and Starcraft 2 are on the horizon. Oh and to the guy's statement about piracy. Trust me console games are pirated just as much if not more than PC games. I think Valve knows how the market is changing.

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drangel_jam

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EA will be where id will @.

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BigBad95

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to be honest the Wii is destroying gaming for hardcore gamers because now microsoft are trying to appeal to casual gamers too

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atopp399

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PC gaming will not die. MMORPG's, strategy games and first person shooters are all better on a PC. Sure the smaller companies could die out or whatever but the Blizzard's and Valves of the industry will keep us PC gamers quite happy for a long time.

As for the Wii, it is unfortunate that for as long as companies have been making games they have been trying to push the envelope as far as graphics. I bet it is hard for companies that are used to pushing the envelope of graphics to sort of go in reverse and make a game with inferior graphics that is fun to play on the Wii. Thankfully Nintendo does release a fair number of good first party games but there just isn't quite enough.

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Bobzfamily

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@BigBad95 PC gaming shouldn't die out anytime soon. PC's are faster to adapt and as a result are fresher than consoles.

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BigBad95

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I feel that PC gaming really is going to die out in like a year or two

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thekodaman

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Anywho, the problem with the Wii at the moment is that it's dominated by first-party products put out by Nintendo. Developers have the usual competition from other third party developers plus what nintendo are creating, that's another layer of competition that puts off development companies creating proper games for the Wii.

Sony's first-party development was more then the combined size of Microsoft's & Nintendo's combined and if they aren't careful they'll end up with exactly the same problem although given the PS3's situation some first party input in the form of games like Killzone 2 et al are needed to boost numbers. Time will tell.

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Bobzfamily

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My theory on the situation with the Wii is this: There are buyers who are willing to buy these types of games on the Wii. In my opinion this doesn't need to be proven. The problem is is this, there hasn't been a developer willing to take what they believe is a huge risk in releasing material like this on the system. I am hoping that somebody will soon, when that is a success it will blaze the way for more quality games of the type on the Wii.

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silentsniper359

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im not gonna say pc's suck becuz they dont but seriouslyy they arent as good as the ps3,360 and wii in my opinion they have the best graphics sure but what about the crap controls and games

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